
Final Fantasy 7 Remake is the first game in a three-part series that reimagines the beloved 1997 RPG. However, don’t expect it to be a quick experience – it’s much more than just one-third the length of the original game. Most players will likely spend at least 30 hours exploring the updated city of Midgar, and those aiming for 100% completion or playing on hard mode could easily spend 60 hours or more. The Episode INTERmission DLC will add roughly another five hours of gameplay.
The chapters in Final Fantasy 7 Remake aren’t all the same length. Some are shorter and focus on the main story, while others include optional side quests, called ‘Odd Jobs’. How long a chapter takes to complete also depends on how many tough boss battles it has. Here’s a breakdown of all the chapters in Final Fantasy 7 Remake and what you can expect from each one.
How Many Chapters are There in Final Fantasy 7 Remake?
Final Fantasy 7 Remake has 18 chapters and 26 optional side quests, called ‘Odd Jobs,’ which are located in four of those chapters. However, you won’t be able to complete all 26 in a single playthrough. Choices you make in Chapter 9 – like your decisions with Chocobo Sam or whether to drink a mysterious beverage – will lock you out of a couple of quests while opening up others, meaning the maximum you can complete is 24.
There are two more chapters in INTERmission, set in the Shinra Building and the Sector 7 Slums.
All Final Fantasy 7 Remake Chapters
This guide provides a detailed overview of every chapter in Final Fantasy VII Remake, including side quests, rewards, estimated completion times, and important boss battles.
Spoilers follow, so make sure you’ve got to the relevant chapter before skipping ahead.
Chapter 1: The Destruction of Mako Reactor 1
The story begins with Cloud Strife and his allies in Avalanche, a group fighting to protect the planet. In the first chapter, they start their quest by attempting to destroy Shinra’s first Mako reactor.
| Side Quests | Major Bosses | How Long to Beat |
| None | Scorpion Sentinel | 1-2 hours |
Chapter 2: Fateful Encounters
After the massive explosion that completely destroyed Mako Reactor 1, the group Avalanche retreated to their hideout in the Sector 7 Slums.
| Side Quests | Major Bosses | How Long to Beat |
| None | None | 1-2 hours |
Chapter 3: Home Sweet Slum
After finishing the job at Mako Reactor 1, Tifa brings Cloud to the Sector 7 Slums where he’s waiting to get paid.
| Side Quests | Major Bosses | How Long to Beat |
| Chadley’s Report (500 Gil) | None | 1-3 hours |
| Rat Problem (Hi-Potion) | – | – |
| Nuisance in the Factory (500 Gil) | – | – |
| Lost Friends (Maiden’s Kiss) | – | – |
| On the Prowl (Elixir) | – | – |
| Just Flew in from the Graveyard (Star Bracelet) | – | – |
Chapter 4: Mad Dash
Cloud secretly agrees to a mission from Jessie, leading him, Biggs, and Wedge to the upper levels of Sector 7.
| Side Quests | Major Bosses | How Long to Beat |
| None | Roche | 1-2 hours |
Chapter 5: Dogged Pursuit
After Jessie was hurt, Cloud teamed up with Avalanche and joined them as they headed to Mako Reactor 5.
| Side Quests | Major Bosses | How Long to Beat |
| None | Crab Warden | 1-2 hours |
Chapter 6: Light the Way
Because of a roadblock, the team has to take a different path – an old, disused service route – to get to Mako Reactor 5.
| Side Quests | Major Bosses | How Long to Beat |
| None | None | 1-2 hours |
Chapter 7: A Trap is Sprung
Cloud, Barrett, and Tifa sneak into Mako Reactor 5, hoping to gain an advantage against a powerful new enemy who’s blocking their path.
| Side Quests | Major Bosses | How Long to Beat |
| None | Airbuster | 1-2 hours |
Chapter 8: Budding Bodyguard
Cloud falls from the sky into a flower-covered church and meets a new companion.
| Side Quests | Major Bosses | How Long to Beat |
| Kids on Patrol (Nail Bat) | Reno | 1-4 hours |
| Weapons on a Rampage (Protective Boots) | Rude | – |
| A Verified Hero (Moogle Medals, Crescent Moon Charm, Spectral Cogwheel) | – | – |
| The Angel of the Slums (2,000 Gil) | – | – |
| Paying Respects (Studded Bracer) | – | – |
| The Mysterious Moogle Merchant (Moogle Membership Card) | – | – |
Chapter 9: The Town That Never Sleeps
Cloud and Aerith venture into the rougher side of Wall Market, hoping to find and save Tifa from a dangerous foe.
| Side Quests | Major Bosses | How Long to Beat |
| Burning Thighs (3 Mega Potions) | Hell House | 1-3 hours |
| The Party Never Stops OR The Price of Thievery (Turbo Ether) | – | – |
| A Dynamite Body OR Shears’ Counterattack (Arcane Scepter) | – | – |
Chapter 10: Rough Waters
The gang escapes the clutches of Don Corneo through the sewers on their way back to base.
| Side Quests | Major Bosses | How Long to Beat |
| None | Abzu | 1-2 hours |
Chapter 11: Haunted
On their way back to the Sector 7 Slums, the group has to travel through the eerie Train Graveyard, which is haunted by ghosts.
| Side Quests | Major Bosses | How Long to Beat |
| None | Ghoul | 1-2 hours |
| – | Eligor | – |
Chapter 12: Fight for Survival
After discovering Shinra’s dangerous plan for retaliation, Avalanche needs to defend the people of Sector 7 from the powerful corporation.
| Side Quests | Major Bosses | How Long to Beat |
| None | Reno and Rude | 1-2 hours |
Chapter 13: A Broken World
After experiencing the full force of Shinra’s retaliation, players see the consequences through the eyes of Tifa, Barrett, and Cloud.
| Side Quests | Major Bosses | How Long to Beat |
| None | Failed Experiment | 1-2 hours |
Chapter 14: In Search of Hope
Via the Sector 5 Slums, the gang must find a way topside in search of Aerith.
| Side Quests | Major Bosses | How Long to Beat |
| Missing Children (Time Materia) | Type-0 Behemoth | 1-4 hours |
| Chocobo Search (Sam’s Delivery Lifetime Pass) | Abzu and Abzu Shoats | – |
| Malicious Goons (Elixir) | – | – |
| Wavering Heart (Way of the Fist Vol. III) | – | – |
| The Power of Music (Sharpshooter Companion Vol. III) | – | – |
| Secret Medicine (Telluric Scriptures Vol. III) | – | – |
| Tomboy Bandit (Corneo Vault Key) | – | – |
| Corneo’s Secret Stash (The Art of Swordplay Vol. III) | – | – |
| Subterranean Menace (Wrecking Ball, Behemoth Horn) | – | – |
Chapter 15: The Day Midgar Stood Still
Driven by their own desire for revenge, Avalanche needs to scale the ruins of Sector 7 and break into the Shinra Building.
| Side Quests | Major Bosses | How Long to Beat |
| None | The Valkyrie | 1-2 hours |
Chapter 16: The Belly of the Beast
Okay, so things are really tense! We’ve got to get into the very center of Midgar, which is basically enemy territory, to save one of our friends. It’s a super dangerous mission, and we’re going to have to sneak past a lot of enemies to pull it off!
| Side Quests | Major Bosses | How Long to Beat |
| None | Specimen H0512 | 2-4 hours |
Chapter 17: Deliverance from Chaos
With their companion rescued safely, the gang must find a way to escape the Shinra Building.
| Side Quests | Major Bosses | How Long to Beat |
| None | Swordipede | 2-3 hours |
| – | Jenova Dreamweaver | – |
| – | Rufus and Darkstar | – |
| – | The Arsenal | – |
Chapter 18: Destiny’s Crossroads
The game Final Fantasy 7 Remake ends with Avalanche still fleeing from Shinra, while mysterious figures called Whispers appear throughout the city of Midgar.
| Side Quests | Major Bosses | How Long to Beat |
| None | Motor Ball | 1-2 hours |
| – | Whisper Harbinger | – |
| – | Sephiroth | – |
INTERmission Chapter 1: Wutai’s Finest
Yuffie was sent to Midgar by the Wutai government to obtain powerful Materia that Shinra is holding.
| Side Quests | Major Bosses | How Long to Beat |
| None | Gigantipede | 1-2 hours |
INTERmission Chapter 2: Covert Ops
Yuffie and her friends took advantage of a recent reactor bombing to sneak into the Shinra Building’s basement and finish what they set out to do.
| Side Quests | Major Bosses | How Long to Beat |
| None | Crimson Mare | 2-3 hours |
| – | Nero | – |
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2026-02-05 18:42