Why NetherRealm’s Next Game Just Became Even More Promising

Why NetherRealm's Next Game Just Became Even More Promising

As a long-time fan of NetherRealm Studios and someone who has witnessed their evolution over the years, I am beyond excited about their next release. Having followed the development of Mortal Kombat 1 for the past year, it’s clear that the team is aiming to raise the bar even higher with their upcoming title.


After a year of being under the limelight as the latest addition to the renowned fighting game series by NetherRealm Studios, Mortal Kombat 1, anticipation is growing about what the developer’s next significant release might be. Ed Boon, from NetherRealm, has hinted that this upcoming title has been in development for several years now. This suggests a more refined and feature-rich product to meet high expectations.

Information about the upcoming NetherRealm Studios game is scarce, but its extended development period might suggest a change in their usual standards. A longer timeframe for creating games could potentially enhance both the longevity of post-release support and the quality of the initial release itself. This would provide the studio with an opportunity to establish themselves as pioneers in the Western fighting game development industry.

Ed Boon’s Comments on the Longer Development of NetherRealm Studios’ Next Release

Breaking NetherRealm’s Two-Year Cycle

Previously, NetherRealm Studios (NRS) has been releasing new games at a rapid pace, with Mortal Kombat X, Injustice 2, and Mortal Kombat 11 coming out in approximately five years each. This fast-paced release schedule is notable in the fighting game genre for producing titles that can maintain competitiveness and offer strong post-launch support. However, some critics argue that this swift development pattern may have limited the full potential of these strengths in NRS’ games.

Regarding the MK1, the studio decided to stretch its production timeline to a full four years for a fresh start on the Mortal Kombat series. If they maintain this dedication to spending more time on each installment, meaning existing versions receive longer update periods before being replaced, the upcoming titles are almost certain to establish enduring legacies comparable to their peers.

NetherRealm’s Next Game Has Surpassed Two Years of Production

According to an interview with ComicBook, Ed Boon revealed that the team has had their upcoming project planned out for several years.

…”For the past three years, we’ve had a clear idea about our upcoming project, and we’ve been involved in its development to some degree throughout this period.

Despite some uncertainty about when exactly this forthcoming title started active production, it’s clear that its lengthy development period represents a shift away from the typical methods employed by the studio.

Over Three Years of Production Could Make for One of the Greatest Western Fighting Games in Years

The Potential for NetherRealm Studios’ Most Polished Release Yet

As a passionate gamer, I’m buzzing with anticipation at the prospect that NRS could be extending their development cycles. By dedicating more time to refine mechanics and polish their games to a high sheen, they’re aiming for a release that could outshine or match the longevity and success of other major fighting game series. Whether it’s Injustice 3 or a fresh new IP, this extended development time might just guarantee a strong debut, paving the way for lasting appeal in the competitive scene. With titles like Killer Instinct and Skullgirls 2nd Encore being almost the only Western contenders in this genre, NetherRealm has the chance to elevate the entire industry sector with their next masterpiece.

Receiving the Reception MK1 Should Have Garnered

Despite receiving positive acclaim for Mortal Kombat 1 as a successful reboot in various aspects, it hasn’t garnered the universally admired response some anticipated regarding balance and DLC monetization. Further development on future versions of the game could address these issues to prevent similar missteps that might compromise its broader potential, as suggested by NetherRealm Studios’ creative director.

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2024-10-11 17:06