Europa review

Europa review

As a seasoned gamer with over two decades of experience under my belt, I must say that Europa is an extraordinary gem in the vast expanse of the gaming world. This title has managed to transcend the boundaries of conventional gaming and delve into the realm of profound, immersive storytelling.


Occasionally, you might encounter a game title that breaks traditional gaming boundaries, acting more like a thought-provoking work of art from an outsider perspective. Have you ever experienced anything in gaming that feels less like a game and more like a mood or atmosphere? Titles such as Europa, for instance, reminded me of Limbo – a platformer that evoked a sense of dread and unease, making it feel as if we were peering into a nightmare we shouldn’t be witnessing. Similarly, Journey by thatgamecompany, which was designed to “evoke emotions rather than focus on game mechanics,” also comes to mind.

Europa undeniably captivates in this manner. During my journeys through its enchanting title setting, there were moments when I was so moved, I found myself on the verge of tears; it evokes an aura of awe-inspiring fantasy and imagination, while its narrative seems to unfold organically as if you’re crafting the story as you experience it.

Europa review

Analyzing this piece without giving away its surprises can be quite challenging. Here, you take on the character of Zee – the solitary humanoid inhabitant in a fantastical, ruined kingdom that lies beneath Jupiter’s watchful gaze. The landscape is a blend of vibrant, waving grasslands, serene azure skies, and crumbling remnants of an old, fallen civilization, drawing parallels to certain terrains from recent Zelda titles as well as the whimsical works of Studio Ghibli.

Initially, following the opening scene, you come across a tombstone labeled “ADAM.” From there, you’re guided through a soft tutorial on controlling Zee. His movements have a dreamlike quality, making it feel as if you’re in a surreal sequence. He possesses a jump that can be strengthened to reach elevated platforms, and he can rise high into the sky, then glide across the landscape using the luminescent blue energy pockets that mark a path through Europa. If timed correctly, there’s a sense of magical speed reminiscent of the golden era of Nights Into Dreams.

Europa review

On solid ground, Zee gracefully slides as he effortlessly navigates the lush greenery, providing a deeply satisfying experience. Should you stray from the designated path, the game alerts you with boundary markers encircling the play area. Miss a jump or plummet into an abyss, and the action seamlessly rewinds, allowing for another attempt. Certain segments mimic an on-rail system, guiding you through a whirlpool leading to your next objective. This game is essentially a platform adventure with an exploratory twist, but it feels uniquely distinct from any other I’ve played in 2024.

As you journey along, you’ll come across crystals to gather and power-ups that boost your high jumps. At times, you might be asked to accomplish a mission such as finding three glowing entities known as “wisps” to move forward. You’ll encounter easy puzzles that utilize another of Zee’s skills – pressing X after jumping causes a ground pound, creating an energy blast. This can be useful for tasks like lighting torches or activating switches. Along the way, you’ll uncover pages providing insights into Europa, your identity, and your purpose here.

Europa review

The storyteller’s voice is soft and soothing, matching the tranquil melody of the background music, a blend of sorrowful piano and strings. There’s no immediate danger, aside from Zee feeling lonely. The landscape teems with life, including common animals such as rabbits and deer that swiftly scamper away at the sound of your approach. However, there are also peculiar extraterrestrial beings. Odd turtle-like creatures roam freely, their bodies made up of growing plants, reminiscent of Torterra from the Sinnoh region in Pokemon. One of the initial scenes introduces a massive, winding serpentine creature, appearing to be carved directly from the earth beneath it. Eventually, Zee acquires the skill to draw the inhabitants of Europa in his notebook.

Achieving an entire atmosphere in a game can be quite challenging, but Helder Pinto has seemingly mastered this, creating a game that leaves a lasting emotional impact. The experience is remarkably like achieving a state of blissful tranquility. This game doesn’t require constant vigilance over an energy meter, learning complex controls, or stressing about combat. Instead, it offers a solitary journey where you float and glide through a stunning landscape that serves as a digital form of meditation and escape from everyday life. Simply put, it’s delightful.

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2024-10-11 19:16