How Marvel Snap Decides Which Bounties Make It into the Game

How Marvel Snap Decides Which Bounties Make It into the Game

As a seasoned gamer with countless hours spent in various online gaming worlds, I can attest to the importance of a well-balanced and engaging alliance system in any game. The recent updates to Marvel Snap‘s Alliance feature have been a breath of fresh air for this old dog learning new tricks.


In the year 2024, the free-to-play deckbuilder game Marvel Snap launched its Alliance feature, akin to guilds or social groups in other online games. Members of these Alliances can communicate with each other to share tips, monitor progress, and collaborate on rewards through the Alliance Bounty system. Each week, participants earn points towards collective goals by selecting tasks (bounties) from a board within their Marvel Snap Alliance. Rewards are distributed at the end of the week based on the overall contribution of members. The top-tier rewards for completing bounties are substantial, making the ease or challenge of meeting these targets a significant factor for both players and the developers at Second Dinner.

Game Rant had a chat with the developers behind Marvel Snap regarding their selection process for including bounties and determining factors like difficulty or rewards. They shared insights into their approach towards this system, as well as hinted at significant improvements planned for the bounty system in the near future.

Some Marvel Snap Bounties Were Easier Than Others

The team monitoring the game’s progress notices several key indicators showing player interaction with rewards, and they’ve found that certain types of rewards pose difficulties for players. For instance, tasks like “Destroy 8 Cards in a Game” prove hard for those who don’t have many destructive options at their disposal. On the other hand, challenges that motivate Move play have also been problem areas for many gamers. Despite being entertaining when successfully executed, the developers acknowledge that adopting the Move strategy is tricky to master, which explains why related rewards are less favored by players.

Upon discovering that missions calling for the elimination or relocation of a specific number of cards within one match proved harder than anticipated, we adjusted those conditions accordingly. The ‘Move’ deck architecture continues to pose a challenge – it’s an engaging playstyle, and we aim to motivate players to experiment with it; however, mastering it can be tricky. Our objective is to strike the ideal balance of prerequisites, frequency, and rewards to ensure that each gameplay style remains equally captivating.

During the interview, Second Dinner disclosed that they’re planning changes to the bounty system’s difficulty levels. Instead of setting requirements evenly across different bounty rarities, each bounty will have unique completion targets based on their rarity. This should encourage players to attempt less commonly completed bounties if they appear more achievable. Moreover, the team intends to introduce a wider variety of bounty types, potentially leading to bounties tailored for Silver Surfer decks or playstyles emphasizing Bounce.

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2024-10-14 19:03