Black Myth: Wukong Dev Reportedly Exceeds $1 Billion in Revenue on Steam

Black Myth: Wukong Dev Reportedly Exceeds $1 Billion in Revenue on Steam

Key Takeaways

  • Game Science ranks 12th in total publisher revenue on Steam, matching Rockstar Games and 2K.
  • Black Myth: Wukong has sold over 20 million copies since launch, with the Steam version alone generating $1 billion for Game Science.
  • Further revenue growth is expected as fans await new DLC in 2025.

As a seasoned gamer with over two decades of experience under my belt, I must say that the meteoric rise of Game Science and their game “Black Myth: Wukong” has left me simply astounded. It’s not every day you witness a studio skyrocket to the ranks of gaming giants like Rockstar Games or 2K, especially with a single title.


In an updated report from a Steam statistics platform, it’s revealed that the game developer behind “Black Myth: Wukong,” Game Science, has amassed over $1 billion in revenue solely on Steam. This places Game Science among the top revenue-generating game companies on Steam, alongside heavyweights such as 2K, Bandai Namco, and Activision.

Released on August 19 for both PlayStation 5 and PC, “Black Myth: Wukong” has been one of the standout games of the year. In just two weeks after its debut, it sold more than 18 million copies, and within the first month, that number surpassed 20 million. The game’s success in China was significantly influenced by word-of-mouth recommendations and a substantial marketing campaign. Sales are projected to continue growing at a gradual pace as fans and new players eagerly await the upcoming DLC for “Black Myth: Wukong” set to release early next year.

According to TechNote and the Gamalytic analytics platform, Game Science climbed up to the 12th spot in Steam’s top publisher rankings and surpassed $1 billion in revenue primarily through the success of Black Myth: Wukong. The earnings of Game Science are now on par with those of Rockstar Games and 2K, but the company is close to matching Activision and Bandai Namco in terms of total generated revenue. The specifics regarding the PlayStation 5 sales of the game remain undisclosed, as Gamalytic only tracks Steam revenue and Game Science did not provide any details about the distribution of sales between PS5 and PC.

Game Science Exceeds $1 Billion in Revenue on Steam Thanks to Black Myth: Wukong Sales

  • Game Science ranks 12th in total revenue on Steam.
  • The developer’s total revenue matches that of Rockstar Games and 2K.

The significant increase in earnings for Game Science suggests a promising outlook for the studio, as it has not only recovered the investment made in developing “Black Myth: Wukong,” but also generated substantial profits. As recently disclosed by China’s Zhejiang province tax department, the game’s development cost was approximately RMB 300 million, or around $42.4 million, according to TechNote. Additionally, Game Science received a research and development expense deduction of RMB 28 million, equivalent to nearly $4 million.

According to predictions, the earnings from Game Science’s Steam platform might increase in 2025. It is anticipated that the first Downloadable Content (DLC) for “Black Myth: Wukong” will be launched around the Chinese New Year celebrations, potentially between late January and early February. However, details about the DLC’s plot and content have yet to be disclosed by Game Science. If their plans for next year materialize, a second DLC expansion and an Xbox Series X|S version of “Black Myth: Wukong” are also expected.

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2024-10-15 01:03