DayZ Frostline DLC Goes Live Alongside Huge Update

DayZ Frostline DLC Goes Live Alongside Huge Update

Key Takeaways

  • DayZ’s Frostline DLC brings players to the icy world of Sakhal, where they face freezing temps and limited supplies.
  • New features include the Sakhal map, rubber boats, reduced carrying capacity, and updates to hunting and fishing systems.
  • The update also introduces regional loot economies, gameplay tweaks, boat travel across all maps, and improved temperature simulation.

As a seasoned survivor in DayZ, I can’t help but feel a sense of excitement and anticipation with these updates. The refactoring of the vehicle UI is particularly intriguing, as it promises to open up new possibilities for mods. I remember the struggle of navigating those old UI solutions, so the switch to the new version sounds like a breath of fresh air.


Bohemia Interactive has introduced a brand new DLC for DayZ titled “Frostline”, together with update version 1.26. This expansion for DayZ is now accessible on all platforms. The Frostline expansion presents players with an exciting new survival test in the frigid, perilous environment of Sakhal, a chain of volcanic islands. Here, players must cope with severe cold, scarce resources, and a challenging terrain.

In the open-world survival game known as DayZ, players find themselves in a post-apocalyptic landscape teeming with perils such as zombies, hostile survivors, and harsh weather conditions. The objective is to stay alive by scavenging for essentials like food, weapons, and resources while monitoring one’s health, hunger, and thirst levels. Each decision made in DayZ carries significant consequences, creating unpredictable and high-stakes scenarios that keep players on their toes. The latest expansion, Frostline, has been introduced, introducing new content and further enhancing the survival challenges presented within the game.

The star attraction of DayZ‘s latest expansion, Frostline DLC, is the newly introduced Sakhal map. This treacherous terrain, coupled with freezing temperatures, poses a significant challenge for players. As the temperature seldom rises above freezing point, food items are frequently frozen solid, necessitating survivalists to hunt and thaw their meals in order to sustain themselves. Moreover, new species such as reindeer and walleye pollock have been added to the animal kingdom, offering a fresh twist to the hunting aspect of the game.

Along with the Sakhal map, another important feature of the update is the addition of boats, specifically small rubber boats that can be used on all maps, not just Sakhal. These boats give players a new way to travel over large bodies of water, adding more variety and strategy to getting around. The 1.26 update also includes gameplay tweaks that will impact how players approach survival. One of the bigger changes is the reduction in how much players can carry in DayZ’s clothing items like jackets and pants, so players will have to be more careful about what they pick up. This change is designed to make looting more strategic and competitive, as players will need to leave things behind more often.

Significant enhancements encompass a revamp of the fishing and hunting mechanics in DayZ, leading to changes in how players procure food. Additionally, there’s a more accurate representation of temperature for items within the game, along with modifications to the in-game server browser provided by Bohemia Interactive. Furthermore, they’ve implemented a regional loot economy system, where each map contains gear and resources tailored to its specific environment.

The update has been released, ready for players to download. Bohemia Interactive invites everyone to explore these major modifications, hinting that the Frostline DLC will significantly elevate the survival experience.

DayZ Update 1.26 Patch Notes

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.

FROSTLINE DLC

  • Added Sakhal terrain
  • Rubber Boat
  • Ice Axe
  • Yellowfoot Mushroom
  • Reindeer
  • Winter-themed infected types
  • Winter-themed variants of existing clothing items
  • Budenovka
  • Snowstorm Ushanka
  • Ski gloves
  • Navy uniform jacket and pants
  • OMK jacket and pants
  • Walleye Pollock
  • Steelhead Trout
  • Shrimp
  • Scientific briefcase and keys
  • Canned crab
  • Down jacket
  • Ski goggles
  • Glass bottle
  • Heavy Metal Poisoning

GAME

ADDED

  • Brown Hare
  • Red Fox
  • Wolf trophy headdress
  • Shemag
  • Fishing jig
  • Wooden fishing hook
  • Consuming scorching hot items now slows consumption and causes damage
  • It is now possible to climb onto ledges while swimming
  • Authentication for official game servers
  • Some items can now freeze if exposed to low temperatures
  • Grass now bends under animals and infected
  • Terrain and object visibility settings
  • In-game server browser now verifies all official servers before displaying them
  • In-game server browser can now filter for maps
  • In-game server browser now allows sorting for maps in a separate column
  • Description field for servers, displayed in the server browser

FIXED

  • In 1st person view, the characters shadow cast by dynamic lights did not have a head
  • The character could get stuck in falling animation when cornered by infected
  • After killing an entity with a bolt, cancelling the reload of that bolt through “Load round” would result in the bolt disappearing
  • New firewood would not be visually reflected in the fireplace after it went to ashes for the first time
  • It was not possible to gather firewood from one variant of hornbeam trees
  • The jammed state of weapons could get falsely displayed when moving the weapon into vicinity
  • The Zenit radio station was outputting radio communication, while it is only intended for input
  • Vegetation was bent by wind stronger at specific angles
  • The speed of the wind did not properly affect its sounds
  • Fixed several gestures that could be abused to hide large weapons
  • Cutting a flag attached to a flag pole into rags would glitch the flag pole
  • It was possible to clip weapons through walls
  • The stamina bar was visible when inside a vehicle
  • Vehicles were missing sounds for failed startup
  • The meat tenderizer and hammer were missing their sounds when building base objects
  • When in the Exit menu from the main menu, pressing ESC did not close it
  • Characters could desynchronize when attempting to sit in the same car seat simultaneously
  • The player character was not properly turning in the main menu
  • Wheels of vehicles would occasionally spin faster than they should
  • Inventory items should no longer flicker when at near memory limits – private)
  • Volumetric fog should now be consistent across different view distance settings
  • It was not possible to bandage a player who is sitting in a vehicle
  • Fixed an exploit that allowed movement of an unconscious character
  • Fixed an instance of desynchronized weapon ammunition status
  • The “Previously played” filter in the PC client server browser
  • Voice range icon did not appear when pressing voice range up/down keys
  • Unloading multiple types of ammo into an inventory with limited space would result in surplus ammo types being changed – private)
  • It was not possible to remove the car battery from the Field Transciever (https://feedback.bistudio.com/T181638)
  • Rebuilding a fence after it being destroyed would not update collisions until the nexty server restart – private)
  • Some sunglasses were not visible in hands in first person view
  • When holding NVG goggles in your hand, they could be misplaced while looking through them
  • The pill icon would never disappear again after taking two pills in quick succession
  • Fixed visual appearance of damaged and ruined ghillie set pieces

CHANGED

  • Updated official server naming conventions in coherence with the server browser update
  • Reworked character heat comfort and how it is influenced
  • Rebalanced the insulation values of most clothing items
  • Renamed “bad” insulation to “worst” for better understanding
  • Reworked fishing action and its chances, including audio and particle effects (let go of LMB to reel in a fish when caught)
  • Fishing bait is no longer crafted, but an attachment of hook
  • Slightly rebalanced the nutrition values of fish
  • Eating raw fish now causes food poisoning instead of salmonella
  • Worms are now stackable
  • It’s now possible to dig multiple worms at once with certain tools
  • Reworked the common cold into stages, added pneumonia
  • Codeine pills and morphine now suppress common cold and influenza symptoms
  • To tackle animal predators being an easy source of food for highly geared players, we have infected predator meat with a disease
  • All edible items can now be added to cooking slots
  • All edible items can now be heated up to warm up the character when consumed
  • Tweaked water gain from food items, decreased the gain from cooked items
  • Removed rough and precision soft skills
  • Firewood can now be stacked up to 3 times in the inventory
  • Tweaked the minimum and maximum temperatures of items
  • Players now gain temporary immunity to the common cold after beating it or any of its later stages
  • The flare gun ammunition now spins slightly on descent
  • Active rain/snowfall now decrease the hearing of infected
  • Force feeding is now only possible when facing the player
  • Sitting in a vehicle with running engine will now set your character’s heat comfort to neutral
  • Heat packs cool down over a longer period and give drastically more benefit
  • Traps now require bait and might catch different animals depending on the bait
  • Traps now play a sound when they aught an animal
  • Traps in water play a particle effect when they caught an animal
  • Reduced damage taken by traps on catch
  • Increased chance of catching animals via trap
  • Reduced time required for traps to catch an animal
  • Significantly increased the weight of animals pelts
  • Terrain detail video settings are now hidden and set to one value that corresponds to the multiplayer settings (it was always forced to one value by the server anyway)
  • Optimized world loading for respawning players (PC only)
  • Reduced the AI alertness from pistol shots
  • Strongly reduced the AI alertness from shots of the Sporter
  • Heat buffer (+ symbol) now shows progression on HUD and its behavior has been slightly altered
  • Reduced size of the cargo on most jackets, pants and vests
  • Adjusted inventory sizes of various items
  • Many continuous actions have now their camera view angle limited to the general area, where the action is conducted
  • It’s not possible to construct garden plots below certain environment temperatures

CENTRAL ECONOMY

  • Fixed: The restock value was not properly considered when restocking items

CHERNARUS

  • Fixed: A glitched military convoy position at Dubrovka
  • Changed: Morning fog behavior, there is always morning fog around the coast and in the low altitude valleys. The density is randomized, it can be too thick sometimes
  • Changed: Wind direction and speed is giving clues about how the upcoming overcast will be
  • Changed: Large-scale rebalancing of clothing items and firearms
  • LIVONIA
  • Changed: Morning fog behavior, there CAN be a morning fog which is on the river and around its bed. The density is randomized
  • Changed: Livonia now has sudden overcast changes. The sudden change always ends with a bad weather and the duration of it shorter compared to normal overcast changes
  • Changed: Wind direction and speed is giving clues about how the upcoming overcast will be
  • Changed: Default date reset interval moved from Aug-Sept to July-Aug
  • Changed: Large-scale rebalancing of clothing items and firearms

SERVER

  • Fixed: Consistency in connect and disconnect admin log message
  • Fixed: Suiciding with a melee weapon would result in inconsistent log messages
  • Fixed: When lowering or raising flags, some of them were logged incorrectly as Flag_base
  • Fixed: The tripwire trap was not logged properly in the ADM log when placed
  • Fixed: ADM log printed inconsistent quotation marks and redundant source when killed by a grenade
  • Fixed: adminLogPLayerHitOnly server parameter was not working correctly
  • Fixed: Ping approximation methods of PlayerIdentity should now work as intended on the server
  • Fixed: Linux server would freeze or crash when scripts fail to compile
  • Changed: Restock values in types.xml will now trigger in between singular spawns instead of only at the end of spawning from min to nominal
  • Changed: Restock values in types.xml will now also additionally trigger once count goes under min
  • Changed: Restock timer on types will now be saved to carry over between server restarts in case it was ticking down
  • Changed: Attempting to start a server with ShardIds 000 – 099 will prevent the server from starting up, as those are reserved for official servers
  • Changed: Ambient spawner: Number of spawned entities computing
  • Changed: Ambient spawner: The ranges and zone mechanics – activating, deactivating, cooldown
  • Tweaked: !Workshop folder no longer gets created if Launcher is running in Proton operating system

LAUNCHER

  • Added: Launcher now verifies all official servers before displaying them

MODDING

  • Added: ‘CGame.ReloadShape’ to reload an objects p3d through script (diag only)
  • Added: Support for NoiseSystemParams::shotVolExponent in Infected.hpp config file, which affects volume fall off shots heard by infected
  • Added: Diag Menu: “Enfusion World > Bullet > Simulation” to pause and step through physics simulation
  • Added: GetAimingHandsOffsetLR, GetAimingHandsOffsetUD script API
  • Added: Ability to define a texture layer with a certain projection vector into Multi and Super shader (documentation coming soon, Adam Franců)
  • Added: Script functions IsPointInPolygon, IsPointInPolygonXZ, IsPointInTriangleXZ, TriangleWindingXZ
  • Added: Exposed various getters for Car wheel contact
  • Added: Configuration of the sea – parameters MaxTide and MaxWave in cfgWorlds. Diag menu option to set the sea level to maximum or minimum
  • Added: Script function GetAdditionalHealthTypes
  • Added: CGame.SurfaceGetSeaLevelMin and CGame.SurfaceGetSeaLevelMax
  • Added: dBodyGetWorldTransform and dBodyGetDirectWorldTransform to EnPhysics
  • Added: ‘Human.PhysicsGetPositionLS’ and ‘Human.PhysicsGetPositionWS’
  • Added: Config entry ‘animPhysDetachSpeed’ for any entity with dynamic physics, a zero-value means the player will not stay on the entity, any positive non-zero value means the player will stay on the entity until that speed (m/s) is reached, then the player will slide backwards
  • Added: “SurfaceInfo.GetByName” and “SurfaceInfo.GetByFile” to directly get the SurfaceInfo
  • Added: Partial implementation of ‘animPhysDetachSpeed’ for static objects (such as House), the player will never slide
  • Added: ‘Pawn.ForceCorrection’ for forcing network corrections to the owner
  • Fixed: ‘DbgUI.SliderFloat’ not accepting inputs or rendering
  • Fixed: A bug that could be abused to obfuscate files
  • Fixed: EntityOverlapSingleBullet had incorrect parameter count
  • Fixed: FindFile script method did not handle the pattern correctly on linux
  • Fixed: FileMode.WRITE was not truncating the file on Linux
  • Fixed: ‘Human.PhysicsGetPositionWS’ and ‘Human.PhysicsGetRotationWS’ would ignore enfusion parent
  • Fixed: ‘DayZPlayer.SetDirection’ would only set the players direction after they had moved
  • Fixed: EEHitBy events were not being fired after entity is destroyed/killed
  • Changed: Vertex limit in a single p3d model has been increased from 32 thousand to 65 thousand – requires binarize.exe in DayZ Tools to be updated to take advantage, which will occur later
  • Changed: The vehicle UI has been refactored to allow for more extendability. In the current version (1.26), both the old and new solution are present to give time for mods which would use the vehicle UI scripts to change to the new version without pressure. With version 1.27, the old solution will be removed completely. By default, the old UI solution is used. In order to switch to the new version, run the game with startup parameter -scrDef=VEH_UI_REFACTOR. The relevant changes are present within IngameHud.c
  • Changed: SurfaceGetType(3D) now returns the Y position the surface was found
  • Changed: Tree and grass material property `perlinDirAffection` will now have square reduction of its magnitude below the value of 0.5, resolving some visual noise of trees and grass
  • Changed: Clutter generation speed has been significantly increased on higher cell size terrains
  • Changed: Surfaces can now define a ‘stepParticle’ and ‘wheelParticle’
  • Changed: Some minor documentation improvements around physics getters for Human
  • Changed: ‘Human.PhysicsGetTransformWS’ now returns the true world space with enfusion hierarchy
  • Changed: Roadways no longer create physics for dynamic objects
  • Tweaked: Debug shots trace now outputs speed of projectile upon exiting a surface

TERRAIN BUILDER

  • Added: Template library filtering
  • Fixed: Export Shapes to Imagery functionality now continues to work even after invalid path is specified
  • Fixed: Renaming an object/shape layer works now, instead of creating a new layer
  • Tweaked: “Remove + Delete from HDD” from Object layer window has been replaced with “Remove” option which does NOT delete the corresponding file
  • Tweaked: Removed various unused options from Terrain -> Preferences
  • Tweaked: Generate layers process has been optimized and is now faster
  • Tweaked: Improvements to the mass conversion of PNG to PAA for layers (you can select parallel conversion)

KNOWN ISSUES

  • The server browser might not display servers – a fix is in the works – THIS CAN BE SOLVED BY RESETTING FILTERS
  • Respawning from unconscious might result in disconnect from the server
  • Weather can be desynced for players after server start – a fix is in internal testing
  • Thawing frozen items in cookware is too slow – a fix is in internal testing
  • Heavy Metal Poisoning Screen effect is present after respawn – a fix is in internal testing, can be solved by reconnect
  • Vehicles or boats behave weirdly next to rocks – a fix is in internal testing
  • Character is stuttering while passing doors
  • Camera twitches after vaulting over fences/walls
  • Sakhal map doesn’t have translated name and description – a fix is in internal testing
  • Alarm sound of Warhead bunker entrance can play permanently after server restart
  • Some ice sheets cannot be climbed on
  • Tents can clip into ice sheets after being packed
  • Boats and players in them are not getting any damage in crashes
  • Small stutters can happen when walking/sprinting into the sea
  • Climbing on boat, especially with no or low stamina, can cause animation glitches
  • Some food can clip into fireplaces and ovens when added to cooking slots – a fix is in internal testing
  • Inconsistencies with the cfgweather.xml – a fix is in internal testing
  • Thawed snow area around fireplaces is not visible at night
  • PC server descriptions do not support new line characters – a fix is in internal testing

Read More

2024-10-15 23:53