Summary
- Both the PS5 and PS5 Pro have an issue where stutters appear in games at eight-second intervals when VRR is turned on.
- PS5 and PS5 Pro users have been reporting the VRR stutter issue for months, and recent testing has confirmed it in popular games like Elden Ring, Resident Evil 4, The Last of Us, etc.
- Sony hasn’t acknowledged the stutter issue yet, with affected PS5 and PS5 Pro users advised to disable VRR until a fix arrives.
As a devoted PlayStation 5 enthusiast, I’ve come across some troubling news that’s left me a bit disheartened. It appears that certain games on both the PlayStation 5 and PlayStation 5 Pro have been exhibiting an uncommon, persistent stutter. This quirk rears its head when the consoles’ variable refresh rate (VRR) feature is activated, which is particularly frustrating for players like me who splurged on top-tier displays to enhance our gaming experience with a smoother gameplay flow.
VRR essentially matches the game’s frame rate with the screen’s refresh rate, reducing screen tearing and stabilizing frame fluctuations for a smoother gaming experience with minimal stuttering. This feature can be particularly beneficial for games that have unpredictable framerates. The PS5 implemented VRR support in April 2022, which was appreciated by many gamers. However, since the release of the PS5 Pro towards the end of last year, some PS5 users have reported a peculiar stutter occurring every eight seconds when VRR is activated.
Digital Foundry thoroughly examined the issue of VRR stuttering in multiple PS5 and PS5 Pro games to authenticate its existence and found it to be widespread. Titles affected include Elden Ring, Kingdom Come: Deliverance 2, Metaphor: ReFantazio, Resident Evil 4, Ratchet and Clank: Rift Apart, The Last of Us Part 1, and The Last of Us Part 2. This stutter can be spotted consistently every eight seconds, making it hard to overlook once detected.
PS5 and PS5 Pro Users Facing Stutters Every Eight Seconds When VRR is Enabled
In Digital Foundry’s testing, games such as Dragon’s Dogma 2, Immortals of Aveum, God of War Ragnarok, and Gran Turismo 7 were not impacted by the VRR stutter issue, suggesting that it might be a problem specific to certain games. Since the issue has been observed on both the PS5 Pro and regular PS5 models, it’s unlikely to be a hardware-related flaw and is more likely a software issue. However, Sony hasn’t yet commented officially or provided a timeframe for addressing this concern. For now, the only workaround for users experiencing this problem with their PS5 or PS5 Pro consoles is to turn off VRR in the system settings, which could lead to less smooth gameplay.
As a fellow gamer, I sure do hope Sony is attentive to the VRR stutter issue on the PS5 and PS5 Pro, seeing as games like Elden Ring, Resident Evil 4, and The Last of Us duo are widely played on these consoles. Given the large number of users who might be experiencing this problem, I’m optimistic that Sony will address it promptly. After all, they’ve demonstrated in the past their ability to respond to player feedback, as seen when they engineered the PS5 Pro’s heatsink to minimize the risk of liquid metal leaks – a concern that was once prevalent for the base PS5 a few years ago.
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2025-04-02 17:19