
Okay, so Ubisoft just dropped update 1.1.8 for Assassin’s Creed Shadows, and honestly, it’s a big one! They brought back a feature a lot of us were really hoping for – it just felt like something was missing before, and now it’s back. It went live on February 17th, and it’s mostly focused on making getting around and fighting feel even better. Even though the game came out back in early 2025, the devs are still listening to what we’re saying and working to make playing as Naoe and Yasuke – embracing both the ‘Shinobi’ and ‘Samurai’ styles – even more awesome.
The team consistently engages players with in-game events and updates tied to seasons or big moments in the gaming world, such as new console releases like the upcoming Nintendo Switch 2. While they’ve started using features like roadmaps and contests to build the game’s community, regular technical updates remain the primary way they support and maintain the game over time.
Manual Jumping and Parkour Improvements Arrive in Title Update 1.1.8
The latest update, version 1.1.8, brings back a popular feature from older games: manual jumping. This gives players more control while exploring. Besides improved movement, the update also includes helpful additions like a detailed stats screen to help you customize your gear and clearer visual cues when you land a critical hit. You can find a full list of changes and new features in this update to Assassin’s Creed Shadows below.
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Results
Notice
This update includes detailed improvements to combat perks and character skills. For instance, the “Hawkeye” perk now only boosts damage for the specific Tenzutsu Burst Teppo weapon it’s designed for, preventing an overall damage increase. The “Assassin Mastery” perk has also been fixed to correctly reward stealth players with adrenaline for successful assassinations. These precise changes are intended to eliminate unexpected damage boosts that could make challenging fights on Expert and Nightmare difficulties too easy.
Ubisoft is celebrating the return of classic parkour in Assassin’s Creed: Shadows with the #ACShadowsParkourChallenge! Now through March 8th, players can share 60-second, unedited videos of their best parkour runs on YouTube and Twitter for a chance to win prizes like figurines and signed vinyl records. Winners will be announced on March 16th, right before the game’s one-year anniversary. The challenge is a fun way to practice the new “Advanced Parkour” settings and discover creative routes through the game’s feudal Japan setting.
Image via Ubisoft Ubisoft has announced that the Claws of Awaji expansion will be available for the Nintendo Switch 2 on March 10th. This expansion wraps up the story for Naoe and Yasuke, adding new missions and a new location to explore. After that, on March 20th, Ubisoft will host a livestream celebrating the game’s one-year anniversary, with plans to share more news and giveaways related to Assassin’s Creed Shadows.
Assassin’s Creed Shadows Update 1.1.8 Patch Notes
Bug fixes & Improvements
- Stability
- Fixed stability issues.
- Fixed crashing issues when starting New Game+ on a platform where Claws of Awaji isn’t owned, using a save file that had already progressed through the Awaji storyline.
Gameplay
- XP earned from contracts will no longer be reduced when the season changes.
World
- Seasons will no longer transition when swapping characters.
- Fixed an issue preventing NPCs from appearing in the hideout.
- Collision with the eagle at viewpoints will no longer prevent interaction to synchronize.
Weapons & Perks
- Fixed an issue where the Kusarigama and Naginata were granted double critical damage.
- Perks that would throw smoke bombs will now reflect that while in Expert or Nightmare difficulties.
- Addressed an issue where perk affliction buildup would visually impact items that were not equipped.
- Perks will consistently work on afflicted enemies.
- Fixed ‘Trigger Affliction On Deflect’ Engraving not working as stated.
- Poison Damage perks will no longer increase Fire Affliction damage.
- Fixed an issue where the “+50% Critical Chance while undamaged in combat” perk incorrectly only gave +5% for the Moonlight Crescent Robes.
- Corrected an issue where the “+5% damage reduction per enemy in combat” perk was not functional.
- Corrected an issue where the “+6% affliction buildup with tools” perk was not functional.
- The Assassin Mastery perk now gives the correct amount of adrenaline on assassinations.
- Addressed an issue where the “+10% damage per 10% health missing” perk granted extra damage while health was full.
- The “Hawkeye” perk for the Tenzutsu Burst Teppo will no longer increase all damage by 50% and instead only the Teppo’s.
- Fixed an issue where the following perks increased damage in unintended ways and would not affect armor damage:
- Misfire perk: “+15% Damage, but 15% chance to Misfire” for the Bad News Teppo.
- Damage Against a Single Enemy: “+35% damage when facing a single enemy” for the Eye of the Dragon Katana and Claw of the Dragon Long Katana.
- Stack Damage After Block: “Stack +10% damage on next hit with each block” for the Sage’s Reach Naginata.
- Damage While Surrounded: “+35% damage when surrounded by 2 or more enemies” for the Kaen Kusarigama.
- Damage on Timed Hit: “+15% damage on next hit when pressing Light or Heavy Attack Button on hit” for the Flying Leaf Katana.
- Celestial Hunger: “+100% Damage but removes all rations” for the Moon Eater Blade Katana.
- Mystic Reach: “Far Reach increases Posture Damage by 15% and stacks up to 3 times” for the Fox Tail.
- Damage for Unused Ability Slots: “+10% damage per unused Ability slot” for the Amaterasu’s Blessing.
- Damage for Empty Armor Pieces: “+50% damage per empty Armor Piece” for the Minogame’s Protection.
- Damage for Non-Legendary Gear: “+15% damage per non-Legendary or non-Artifact Gear equipped” for the Oni’s Fury.
- Damage for Alerted Provinces: “+10% damage per alerted province” for the Fujin’s Tempest.
UI
- Fixed an issue where Yasuke’s Teppo Mastery Armor Damage increase was incorrect.
- Fixed an issue where text was missing at the Forge for the Fire and Frost perks.
- The “Spread 25% affliction buildup on afflicted enemy kill” perk now specifies the buildup amount for the Noh Masterstroke Costume.
- The Artist’s Tear Tanto perk now correctly mentions the bonus is lost upon being hit.
- The Time-Honored Crescent Naginata perk now mentions the first strike is a Postured attack.
- Corrected the description of the Dark Encryption Kanabo’s perk to “+75% damage”.
- Fixed an issue where the “15% chance to gain a Valuable on kill” perk was wrongly categorized at the Forge.
- Corrected the description of the Damage on Horseback perk for the Falling Leaf Teppo.
- Corrected the description of the Ranged Damage Out of Combat perk for the Master Archer Outfit.
PLATFORM SPECIFIC
Nintendo Switch 2
- Fixed stability issues.
- Improved the touchscreen experience.
- Enabled water reflection while in docked mode.
Xbox
- Fixed a crashing issue when using or resetting Skill and Knowledge Points in the Skill Tree.
SPOILERS AHEAD!
Quests
- “The Lesson”: Corrected an issue where the reward was not granted after completing the mission.
- “The Lesson”: Fixed an issue preventing interaction with Junjiro.
- “Revenge”: The player can leave Hiruga Bay without desynchronization occurring.
- “The Lost Envoys”: The player can now interact with the envoy without issues.
- “A Different Kind of Samurai”: Fixed an issue preventing the player from performing Kata.
- “Temple Stories”: Joken Hokkyo will no longer die during the mission.
- “The Puppet Show”: They player can now collect the Imperial Regalia box without issues.
- “Hunting The Hunters”: Quest Objective will update as you progress.
- “Stray Dogs”: Fixed an issue preventing the mission from being completed.
- “War Horse”: Rin will no longer remain standing still, preventing the quest from being completed.
- “A Puzzlement”: Fixed an issue where some items and skills were missing. Players afflicted by these removals will automatically gain them back when loading the game.
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2026-02-17 22:36