
Although you can finish Resident Evil 7 in about 10 hours, the game encourages multiple playthroughs with unlockable content. Similar to previous Resident Evil titles, you earn these rewards by completing the game with specific goals in mind, and they can make return visits much easier.
This guide covers everything you need to know to earn all the end-game rewards in Resident Evil 7, from finding unlimited ammo to unlocking the Circular Saw. Be warned: this article contains spoilers!
How to Get Infinite Ammo in Resident Evil 7
To unlock unlimited ammo in Resident Evil 7, you need to finish the game on Madhouse difficulty. You can start a Madhouse playthrough after completing the game once, but it’s best to get prepared beforehand. Make sure you unlock key items like the Albert-01R handgun, X-Ray Glasses, and especially the powerful Circular Saw.
As a huge fan, let me tell you, finding infinite ammo is a game-changer! It’s an item you have to carry, sure, but it’s totally worth the inventory space. Once you have it, you literally never have to worry about picking up bullets or shells again for any weapon – it’s amazing!
Players who enjoy earning achievements and trophies will love the Infinite Ammo item. It’s especially helpful for challenges like completing the game with limited healing items or item box uses, making those achievements much simpler to unlock.
How to Get the Albert-01R and Secrets of Defense

To get the Albert-01R handgun and unlock the Secrets of Defense in Resident Evil 7, you first need to finish the game, regardless of the difficulty. Completing the game also unlocks Madhouse difficulty, but the biggest reward is the Albert-01R pistol—the same powerful weapon you used during the final battle with Eveline. Once unlocked, the Albert-01R, like other unlockable items, will be available in the item box for future playthroughs.
The Albert-01R is a strong weapon that fires standard handgun ammo, making it very effective against difficult enemies, particularly on the game’s hardest mode, Madhouse. For those unfamiliar, Madhouse mode is extremely challenging. It limits your save options to a small number of cassette tapes (similar to ink ribbons in older Resident Evil games), makes enemies much more dangerous, changes the location of important items, and almost completely removes autosaving.
Okay, so the Secrets of Defense is a neat little item. Basically, if I have it in my inventory, Ethan takes way less damage when I perfectly block an enemy attack. It doesn’t come up all the time, mostly just during a few important parts of boss fights, but it’s still worth keeping handy, you know, just in case. And get this – you can combine it with another item to make it even better!
How to Get the X-Ray Glasses and Circular Saw

To earn the X-Ray Glasses and Circular Saw in Resident Evil 7, you’ll need to finish the game in under four hours. While some players have completed it in under two hours, it’s achievable! Unlocking items like the Albert-01R and The Secrets of Defense can also help make your speedrun easier.
X-Ray Glasses highlight all the items you can pick up, making it easier to find collectibles and avoid dangerous exploding boxes. The Circular Saw, on the other hand, makes fighting the Baker family much simpler, as just a few hits will send Jack, Marguerite, and the rest of them running away.
Similar to the Albert-01R and Secrets of Defense, you can find the Circular Saw and X-ray Glasses in the item box on later playthroughs of the game.
How to Get the Walking Shoes and Essence of Defense

In Resident Evil 7, finding and breaking all 20 Mr. Everywhere bobbleheads will unlock the Walking Shoes and Essence of Defense. The Walking Shoes let you move faster, which is great for speedrunning. The Essence of Defense reduces damage when you block attacks, and it works even better when combined with The Secrets of Defense.
I love collecting things in games, and RE7 has a bunch, like Antique Coins that unlock stuff. But the really cool collectible is the Mr. Everywhere bobbleheads. If you find all 20 hidden around the Baker plantation and break them, you get a special reward at the end! The best part? Once you smash one, it’s done for good – they carry over to your next playthrough, so you don’t have to hunt them all over again. It’s a nice bonus for repeat players like me!
Read More
- Jujutsu Kaisen Modulo Chapter 23 Preview: Yuji And Maru End Cursed Spirits
- Mewgenics Tink Guide (All Upgrades and Rewards)
- 8 One Piece Characters Who Deserved Better Endings
- Top 8 UFC 5 Perks Every Fighter Should Use
- How to Play REANIMAL Co-Op With Friend’s Pass (Local & Online Crossplay)
- How to Discover the Identity of the Royal Robber in The Sims 4
- God Of War: Sons Of Sparta – Interactive Map
- Sega Declares $200 Million Write-Off
- Full Mewgenics Soundtrack (Complete Songs List)
- How to Unlock & Visit Town Square in Cookie Run: Kingdom
2026-02-19 07:09