Subnautica: Below Zero Artist Reveals Stunning Works From Upcoming Book

Key Takeaways

  • Subnautica: Below Zero concept artist Alex Ries revealed an excerpt from his recently announced artbook Other Worlds.
  • Other Worlds promises over 300 pages of concept art, showcasing Ries’s major creative milestones in both his professional and personal life.
  • The book will be available to pre-order via Kickstarter soon.

As a seasoned gamer with over two decades of gaming under my belt, I can honestly say that the upcoming artbook “Other Worlds: The Art of Alex Ries” has piqued my interest like few other books have. Having grown up poring over concept artbooks for games like Final Fantasy and Zelda, it’s a joy to see an artist I admire, Alex Ries, releasing his own compilation of work.


Game Rant is offering a sneak peek at the forthcoming artbook, titled “Other Worlds“, created by the concept artist of Subnautica: Below Zero, Alex Ries. The book will soon be up for pre-order on Kickstarter in the near future.

Alex Ries, hailing from Melbourne, Australia, is a concept artist who has been involved in video game production since the later part of the 2000s. His latest creations include the highly praised survival game “Subnautica: Below Zero” and the turn-based strategy game “Moonbreaker”, both developed by the San Francisco studio, Unknown Worlds Entertainment.

The Australian artist, Alex Ries, is set to release a collaborative artbook called “Other Worlds: The Art of Alex Ries“. This extensive book features more than 300 pages showcasing Ries’s artistic creations. Game Rant has the exclusive privilege to reveal an excerpt from “Other Worlds“, which contains approximately eight pages of concept art for the game, “Moonbreaker”. These pages provide insights into how several game designs like The Sage, Charioteer, and Bastion Veros were developed. Each design is accompanied by Ries’s commentary, offering a deeper understanding of his creative journey.

Alex Ries Says Moonbreaker Concept Art Was an ‘Interesting’ Challenge

As a gamer, I found myself stepping out of my comfort zone when Ries shared with Game Rant about the unique challenge Moonbreaker’s turn-based strategy presented for my artistic skills. The tabletop gaming miniature aesthetic of Moonbreaker was quite different from what I’d worked on before, specifically Subnautica: Below Zero. It was fascinating to flex my creative muscles and design technology and ethereal, otherworldly environments for Moonbreaker.

As a devoted enthusiast, I’m thrilled to share that this masterpiece represents the fruit of many years of dedicated labor. The journey has taken me from the realm of classic illustrations, to the intricate world of concept arts, and finally into the three-dimensional realm of sculpture.

All in all, Ries appears extremely satisfied with his work on the project Moonbreaker, going so far as to call some of the designs his “most favored concepts yet.” The book Other Worlds will also feature concept art from various other projects, which the artist describes as a “compendium of decades worth of work, spanning traditional illustration, concept art, and even sculpture.” Ries carefully selected content based on his creative milestones in both his professional and personal life. The book’s unique appeal comes from its focus on “creatures, machines, and life from other realms,” a theme that resonates with Ries, who as a child always cherished books filled with such fantastical elements. This is why it bears the title Other Worlds.

‘Other Worlds’ Kickstarter Campaign Coming Soon

Before the official launch date of “Other Worlds” is announced, you can register to receive notifications when its Kickstarter campaign starts, which should happen soon, as indicated by the placeholder landing page. The pricing details for this project are yet to be revealed, but given that it’s a Kickstarter project, it’s likely that there will be various pledge tiers available. As for Ries, speculations suggest that he might be working on DLC for the recently announced “Subnautica 2,” which is aiming for an early access release in 2025.

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2024-10-21 19:04