
Ubisoft has announced another round of layoffs, this time affecting 40 employees at its Toronto office. This is part of a larger reorganization happening across the company as the video game industry adjusts to recent challenges. Like many large game companies, Ubisoft is working to balance consistent game releases with a changing economy, leading to tough decisions. Recently, Ubisoft has been working on a significant overhaul to simplify its game development process and reduce costs. This restructuring comes after a $1.25 billion investment from Tencent, which now shares ownership of popular franchises like Assassin’s Creed and has led to the creation of new studios like Vantage Studios.
Ubisoft Toronto has long been a key part of Ubisoft’s presence in North America. The studio is known for creating popular games like Far Cry 6, Watch Dogs: Legion, and Splinter Cell Blacklist. It also provides important support for major titles such as Star Wars Outlaws and Rainbow Six Siege. However, the gaming industry is facing a difficult period, with companies like Riot Games scaling back teams and studios like Ubisoft Halifax closing down. Unfortunately, downsizing seems to be a continuing trend, impacting both game developers and players.
Job Cuts Strike the Toronto Branch
Ubisoft has confirmed it’s laying off 40 employees at its Toronto studio, impacting about 8% of the team. The news, first reported by MobileSyrup, comes as the company finishes a larger, worldwide plan to cut costs and concentrate on key creative projects.
Ubisoft recently announced layoffs, explaining the decision was based on financial needs and not related to the performance of those affected. The company stated it didn’t make the decision easily and will offer severance packages and career support to those who lost their jobs. According to an internal email shared by VGC, the studio will still play an important role in Ubisoft’s future co-development projects despite the staff reductions.
The recent job cuts at Ubisoft have understandably caused worry about the future of the Splinter Cell Remake. Announced in late 2021, the game has remained largely unseen, with no gameplay footage shown to fans. However, Ubisoft told Kotaku that development is still ongoing, even with a reduced team. The company also confirmed it will continue to support Rainbow Six and other ongoing projects.
It’s reassuring to hear the game is still planned, but the cancellation of the Prince of Persia: The Sands of Time Remake – a project the development team in Toronto was helping with – has made fans worried about the future of Sam Fisher’s return. Since the director, David Grivel, only recently rejoined the project, aiming for late 2025, full production is likely still a ways off.
It’s really worrying to see what’s happening at Ubisoft Toronto, and honestly, it’s not a surprise given everything else that’s been going on. 2026 has been brutal for game developers already. Just look at Wildlight Entertainment – they made Highguard, and laid off a ton of people only weeks after launch! Moonshot Games has also had to make cuts. It feels like the whole industry is struggling to find a way to make big, ambitious games without losing a ton of money, and it’s really tough to watch.
Ubisoft is undergoing significant changes, and the impact is already being felt internally. The company has cancelled at least six games and delayed seven more as it tries to improve its financial situation. This includes postponing a remake of Assassin’s Creed: Black Flag and a plan to cut around 200 jobs at its Paris office, which led to a strike by French unions. These events show a disconnect between the company’s leadership and the game developers working on its projects.
Ubisoft is facing increasing legal challenges. Marc-Alexis Côté, a former lead on the Assassin’s Creed series, is suing the company for $1.3 million, claiming he was effectively forced to leave. Combined with ongoing lawsuits, changes within the company, and cancelled projects, the future of the Splinter Cell revival starring Sam Fisher looks increasingly uncertain. Although the Toronto studio continues to support live service games, fans are concerned that further cost-cutting could either streamline development or significantly reduce the team’s capabilities.
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2026-02-19 23:34