
I’ll admit, when PlayStation announced its focus on live-service games, I wasn’t immediately critical. It made sense to me – the most profitable games consistently come from this model, so it’s a logical way for a company to increase revenue. I also thought there was real potential for things like an online The Last of Us experience or a co-op Marvel’s Spider-Man game. However, I was wrong. The concerns people had about Sony’s move into live service proved to be accurate, as project after project was cancelled. Deviation Games shut down without releasing a game, and the planned live-service versions of Spider-Man and The Last of Us were scrapped before anyone even saw them. Even Bluepoint Games, known for incredible remakes, spent time on a multiplayer God of War project that ultimately failed.
The success of Marathon is still uncertain, but Sony hasn’t yet replicated the popularity of Helldivers 2. While unsuccessful live-service games are frustrating, it’s especially concerning when they lead to talented developers losing their jobs due to poor management decisions. The closure of Deviation Games was disappointing, but the news about Bluepoint Games is even more upsetting considering their consistently high-quality work. Gamers worldwide appreciate Bluepoint’s remasters, such as Uncharted: The Nathan Drake Collection, and their outstanding remakes of Shadow of the Colossus and Demon’s Souls. Both remakes received incredibly positive reviews – 91 and 92 on Metacritic respectively – with numerous perfect scores, demonstrating Bluepoint’s exceptional talent.
Like many, I was shocked to hear about Bluepoint Games being shut down. I knew they’d been having trouble with their first game and a planned online God of War project, but I expected Sony would let them focus on what they did best: remakes. It’s really disappointing that we probably won’t see another amazing remake from Bluepoint like Demon’s Souls, especially with Sony pushing so hard into online games. It feels unfair that Bluepoint is suffering because of problems with those other projects, and it’s no surprise people are upset with PlayStation. While I was initially angry, I’m now mostly just sad thinking about all the great remakes we’ll now miss out on.
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Sony bought Bluepoint Games back in September 2021, but no new games from the studio have been released since. This has left fans unable to support a team that was once seen as a vital part of PlayStation’s plans.
Bluepoint Had No Shortage of Remake Options Within Its Existing Wheelhouse
- Bloodborne
- Infamous
- Jak and Daxter
Many fans anticipated Bluepoint Games would remake Bloodborne, especially after their successful Demon’s Souls remake, even predicting it could launch with the PS6. There was speculation Sony might be working with FromSoftware, the original developer, to bring the PS4 game back, mirroring the approach with the upcoming God of War Trilogy Remake. However, FromSoftware seems more focused on creating new games. Despite this, Bluepoint’s impressive work on Demon’s Souls would have given them a strong foundation for a Bloodborne remake. Ultimately, it seems this remake won’t happen, and Bloodborne was just one of several projects Bluepoint could have tackled.
Look, I get that Sucker Punch is doing great things with Ghost of Tsushima, but honestly, it feels like a huge loss that they’ve moved on from inFamous. Those games were amazing! If they don’t have the time or resources to revisit Cole MacGrath’s story, then Bluepoint Games – the folks who do incredible remakes – would have been perfect to update inFamous 1 and 2. Seriously, imagine playing with Cole’s powers using the DualSense’s adaptive triggers, with stunning graphics and 3D audio! It’s the same with Naughty Dog and Jak and Daxter. They’re focused on these big, cinematic experiences with The Last of Us, which is cool, but leaving a classic platformer like Jak and Daxter to collect dust just seems wrong. Bluepoint could have brought it back to life, but now it looks like that’s not going to happen, and it’s a real shame.
It’s difficult to picture games like Jak and Daxter or inFamous receiving the same kind of extensive remake treatment as the God of War Trilogy. God of War is special because a TV series is coming soon. Plus, Insomniac already covers superhero games with its Marvel projects, and Astro Bot (along with the occasional Ratchet and Clank game) successfully handles the demand for 3D platforming characters.
Bluepoint Could Have Made Live-Service Work By Reviving The Shooters Players Have Been Missing
- SOCOM
- Killzone
- Resistance
Although Bluepoint Games’ skills would have been well-suited for another remake, Sony’s idea of creating a constantly-updated “live service” game for God of War seems risky. Players remember past God of War attempts at multiplayer – like in Ascension and Sons of Sparta – as unsuccessful. Unlike games like Marvel’s Spider-Man or The Last of Us, there isn’t an existing open-world or popular multiplayer mode to build upon. Trying to turn a story-focused, single-player action series into a multiplayer experience was always a long shot, and giving the project to a studio specializing in remakes felt like setting it up to fail. While Bluepoint did excellent work on the PS3 HD versions of the original God of War games, that’s very different from creating a completely new God of War designed to keep players engaged for a long time. Even if the game were developed by the team behind the original God of War, this kind of shift would be difficult to pull off, as it fundamentally changes what makes the series so beloved.
While a live-service model doesn’t fit God of War, Sony has several shooter franchises that would be perfect for it. It’s puzzling why they didn’t assign Bluepoint Games to revive SOCOM, a popular series fans have been requesting for years, instead of a live-service God of War. Considering the success of Helldivers 2, it seems logical to create similar games, but Sony surprisingly sidelined Bluepoint instead of giving them a better project. Killzone and Resistance, both successful PS3 shooters, have been left behind by their developers (similar to how Naughty Dog moved on from Jak and Sucker Punch from inFamous). Bluepoint could have easily released a free-to-play Killzone or Resistance, leveraging their remake skills to gradually add maps from each sequel, constantly updating the game with new content and earning revenue through battle passes and cosmetic items. It’s a missed opportunity that Sony has unfortunately passed up.
Remakes of Killzone and Resistance could have combined updated single-player stories with ongoing multiplayer features, making them more appealing to players than games that rely solely on online play—something many feel doesn’t fit with PlayStation’s brand. Even if the multiplayer portions weren’t successful, the single-player campaigns would still offer value, preventing the entire game from being shut down like Concord and ensuring at least part of it remained playable.
Bluepoint’s Shutdown Shows Sony is Out of Touch With What Its Fans Want
Bluepoint Games isn’t the only PlayStation studio with older titles ripe for a comeback. They could have easily remade classics like Sly Cooper, and I would have been thrilled to see a revival of the innovative FPS MAG – a game that would have aligned perfectly with Sony’s current focus on live-service games. Ultimately, Bluepoint’s recent choices seem to ignore what PlayStation fans really want. The PS4 was incredibly successful thanks to its strong single-player exclusives, and that’s what made me a loyal PlayStation player. This generation, we’ve only received a couple of those types of games each year, when we could have had many more. It feels like PlayStation’s studios have been forced to focus on live-service projects instead of doing what they excel at. While 2026 is projected to be a turning point, I’m still disappointed by the direction Bluepoint has taken.
Sony made a mistake by pushing live-service games onto all its studios, instead of letting experienced developers like Bungie and Arrowhead handle them. This strategy backfired, and now, instead of admitting the error and finding a suitable project for Bluepoint Games – like a single-player remake or a more promising live-service title – Sony has closed the studio. It’s especially frustrating because PlayStation has so many beloved franchises gathering dust that could be revived. Considering studios like Naughty Dog likely won’t revisit Jak and Daxter or Insomniac bring back Resistance, it’s a real loss that Bluepoint – a studio capable of breathing new life into these games and others – is now gone. This feels like a particularly poor decision from PlayStation, and even loyal fans should be upset about it.
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2026-02-21 17:35