How Judas Picks Up Where Lies of P Left Off with One Enemy Design

How Judas Picks Up Where Lies of P Left Off with One Enemy Design

As a long-time fan of Ken Levine’s work, I can hardly contain my excitement for his latest creation, “Judas.” Having grown up with the hauntingly beautiful world of Rapture from BioShock, I eagerly await to explore the cosmos aboard the Mayflower. The blend of familiar and fresh elements in Judas, such as the unsettling robot enemies reminiscent of Lies of P’s creepy cast, promises a unique gaming experience that will undoubtedly leave an indelible mark on the industry.


Ken Levine is set to re-enter the gaming world with an eagerly anticipated new project titled “Judas“. This upcoming title appears to be a spiritual successor to his groundbreaking BioShock series, but with a twist – it takes place in space and features some adjustments to its gameplay mechanics. While details about Judas are scarce at the moment, there is enough information available to highlight some of its key aspects, particularly regarding setting and visual style.

It’s been suggested, possibly due to Levine’s past work, that the game Judas may turn out to be experimental and groundbreaking. However, it’s also notable that it appears to draw inspiration from various other projects, such as BioShock offshoots like Prey (2017) and games in the same genre like Deathloop and Hades. The visual style of Judas seems to align with the lasting visual theme found in games like Lies of P by Round8, and it will be intriguing to observe if this artistic approach leads to similar storytelling or thematic outcomes.

Judas, Lies of P, and the Horror of Rogue Automatons

Lies of P and Judas Both Emphasize Unsettling Robot Enemies

In a game reminiscent of Pinocchio’s tale, “Lies of P” delivers an unexpectedly unsettling experience. A large part of its chilling ambiance comes from its distinctly ominous setting, as the game effectively employs many visual cues typical of horror genres. However, the terror of “Lies of P” goes beyond superficial scariness, instead penetrating to the core by challenging players’ perceptions of what it means to be human, stirring deep emotions and thoughts.

In essence, the main character in “Lies of P” is a robot, though an advanced one. Unlike humans, he is composed of springs and gears instead of flesh and blood. The antagonists in “Lies of P”, skating through the depths of the eerie uncanny valley, serve as stark reminders of the unsettling reality behind the hero’s creation, underscoring the fine line between humanity and monstrosity that runs throughout the game’s storyline.

It appears that Judas is contemplating similar concepts. The story unfolds on a colossal spacecraft named the Mayflower, controlled by computers and overseen by three robots: Tom, Hope, and Nefertiti, each having distinct views on life and human nature. Surrounding these main characters are typical adversaries that seem to embody traditional robot design aesthetics, akin to menacing versions of Rosie from The Jetsons. By using these enemies, Judas could tap into the same visual and thematic elements as Lies of P.

Judas Could Offer a Different Take On Lies of P’s Automatons

In a markedly unique fashion compared to Lies of P, the characters and automatons in Judas might be utilized in a strikingly distinct manner due to its contrasting narrative, both in terms of storyline and portrayal. An intriguing connection between these games lies in their reinterpretation of technology: Judas’ robots were initially programmed for specific tasks – some for cleaning, others for cooking, and so on – but they have since abandoned their initial instructions and turned hostile. This mirrors the way Lies of P portrays its robot companions, transforming their intended utility into formidable weapons of surprise.

Instead of Judas, the story might explore a unique direction by capitalizing on its distinct setting. Being set so far from Earth and disconnected from familiar comforts of home opens up possibilities for a chilling atmosphere. The addition of these eerie, aggressive robots, along with their apparent deception, could create tension in an unexpected manner.

Read More

2024-10-24 02:05