Key Takeaways
- The Steward navigates political tension and factions to prevent New London’s ruin, as the Captain’s authority is limited.
- Faithkeepers revere progress, equality, and tradition, focusing on raising trust with New London’s people.
- Evolvers oppose Faithkeepers, emphasizing productivity, merit, and reason to enhance production efficiency and city adaptation.
As a seasoned survivor of the frozen wastelands, I’ve seen my fair share of hardships and challenges. But none have prepared me for the political maelstrom that is New London in Frostpunk 2. The city has thrived under three decades of blizzards and turmoil, but now it teeters on the edge of ruin with the passing of its founding Captain.
In the world of gaming, I find myself stepping into the frozen landscape once more, thirty years after the original tale of Frostpunk concluded. The city that was New London has stood firm against decades of blizzards and chaos, but now its founding Captain has succumbed to age’s relentless march. I, as the new Steward, inherit the responsibility of leading this resilient city through fresh crises, all while forging trust with the people who call it home.
Unlike the Captain, the Steward’s influence is somewhat confined. A diverse array of groups, formed around shared histories and cultures, have coalesced throughout the city. Meanwhile, some more extreme factions are butting heads over their contrasting visions for governing the city. It falls upon players to maneuver through this simmering political unrest to prevent the city from plunging into chaos.
4 Faithkeepers
Progress, Equality, Tradition
- Good relations perk: Trust is increased
- Special Action: Hold evening prayers to show people that better times are ahead
If the players agree that the Captain enforced order through faith, then the Faithkeepers will be among the initial factions in the story mode. Unlike their adversaries, the Evolvers, who value technological advancement, equality, and tradition, the Faithkeepers revere these same aspects. Their objectives revolve around vanquishing the frost and constructing a city that embodies the Captain’s original vision.
As a devoted admirer, I’d express it like this: My skills primarily revolve around fostering trust among the folks of New London. When my bond with the Faithkeepers surpasses neutrality, my passive skill automatically boosts that trust. Activating my ability also does the same. However, while this is undeniably advantageous, I mustn’t let myself become overly dependent on these faction abilities to build trust. Doing so could potentially lead to more significant issues creeping up sooner than expected.
3 Pilgrims
Adaptation, Equality, Tradition
- Good relations perk: Provides Frostland teams
- Special action: Speed up current exploration
In the thrilling world of gaming, I find myself leading my band of Pilgrims on campaigns, where our Captain skillfully employs Order to seize control of the city during pivotal moments in the initial game’s plot. We staunchly resist the Stalwarts and strive to usher the city into a fresh chapter, one that embraces the icy embrace of the frost as we adapt to its challenges.
The skills these characters possess primarily revolve around investigating the icy expanse surrounding New London. Their inactive talent boosts the number of recon teams a player can utilize, enabling them to deploy several scout teams simultaneously or gather beneficial resources from various spots. This feature is particularly useful during Whiteouts as they compel all active scouts to retreat to the city. On the other hand, their active skill accelerates ongoing exploration, letting players enjoy the benefits of discovering new territories more swiftly. Gamers who aim to conquer the frosty landscape would be wise to have the Pilgrims on their team as exploration plays a crucial role in this endeavor.
2 Stalwarts
Progress, Merit, Reason
- Good relations perk: Provide additional Prefabs
- Special action: Additional Guard Squads are provided
In this game, The Stalwarts are the devoted followers of the Captain who initially appear in New London when the player opts for Order over Faith. They played a significant role as enforcers for the Captain in the previous game, and their aim is to preserve the established power dynamics that have been in place within the city for about three decades.
When the player builds a strong alliance with the Stalwarts, they automatically offer additional building resources (Prefabs), enabling faster expansion. This also allows for more Industrial Districts to be redirected towards producing goods, thereby decreasing criminal activities. The Stalwarts’ unique action grants extra Security Squads, proving invaluable during faction disputes and civil unrest. Regardless if the player aims to uphold the Captain’s initial ideals, ensure law and order, or simply indulge in a dictatorial roleplay, the Stalwarts prove to be an essential group to support as the Steward.
1 Evolvers
Adaptation, Merit, Reason
- Good relations perk: Production Efficiency is improved
- Special Action: Train workers to boost productivity
In this scenario, if the player chooses for the Captain to rule with Order instead of Faith, then the Evolvers will not be present in the city. The Evolvers view the Faithkeepers as religious fundamentalists, advocating for the city to adapt to frost conditions rather than using technology to combat it. They prioritize merit over equality and rational thinking over tradition.
If players form a positive bond with the Evolvers, they gain an advantage: They can activate their special ability which significantly boosts output in all districts, making it a crucial factor during whiteouts and helping them meet the city’s demands when resources are scarce. Additionally, the Evolvers’ passive skill becomes handy when diseases run rampant; these friendly creatures will occasionally heal sick and injured workers, allowing them to return to work and maintain productivity. By supporting the Evolvers, players can advance their cities towards efficiency, health, and adaptability, making them an invaluable asset on the Steward’s team.
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2024-10-24 11:33