Metaphor: ReFantazio: Bardon Bond Walkthrough & Guide

As a seasoned adventurer with battles fought and won, I can’t help but admire the tale of Bardon, the valiant defender of Martira. His life story echoes that of many heroes who carry the weight of the world on their shoulders, yet manage to rise above it all.


In a more straightforward manner, “ReFantazio” offers captivating characters and intriguing tales that continue to resonate even after you’ve completed the game.

Among those who accompanied you on your path to the throne, Bardon may not be the most captivating figure or have a particularly compelling narrative arc.

Still, investing in Bardon’s Ranks pays off, especially since his Commander Archetype is one of the best support, particularly when you unlock his Elite Archetype.

In addition, the captain provides you with certain Bond skills that could be crucial in a crisis during battle. These skills are particularly useful when it comes to swapping team members or retreating from a challenging fight.

Spoiler: Bardon’s interactions involve early game spoilers related to Martira’s storyline.

Character Overview

Race Roussainte
Personality Traits Worrywart
Disciplined
Kind-hearted
Signature Archetype Commander
Party Member No

Bardon, a compassionate figure from Roussainte, serves as the commander of the Martira guard corps. When they pursue Heismay for a bounty, he engages their services.

As a gamer, when I found out that Heismay wasn’t the one responsible for the kidnapping in Martira, Bardon showed understanding and gave me a chance to explain myself. He listened patiently to my pleas.

With his help, we uncover a sordid plot deep in Martira involving a human and sacrifices.

Following Joana’s decline, Bardon is chosen as governor of Martira, however, assuming the position proves more challenging than anticipated.

Bardon’s Bond Ranks Explained

Once you complete Kriegante Castle, feel free to embark on a fresh adventure with Bardon, as all his encounters transpire in the afternoon hours.

At rank five, there’s an Eloquence prerequisite, and by rank seven, you’ll be asked to engage in a battle with a boss who happens to be at level 60, though he’s not overly difficult to defeat.

Rank One

Location Martira
Perks/Abilities Commander Archetype – The party can now study the Commander Archetype
Checks/Requirements After completing “Apprehend the Real Kidnapper” operation

Once you’ve conquered Kriegante Castle’s dungeon and allowed time for the route to Brilehaven to become accessible, you may start engaging with Bardon.

Once more, he expresses his gratitude to the hero for rescuing the city and exposing the real cause behind the missing children. However, he notes that the villagers remain uneasy.

Bardon inquires about the bond that keeps the boy’s diverse tribe together. The boy explains it’s due to their mutual goals or the fact they have a shared adversary.

As an ardent follower, I find myself eagerly anticipating the captain’s decision. He believes that Martira requires a unifying figure as its leader and a self-governing system for the town. In the days to come, Bardon has promised to enlist the help of our respected protagonist in this noble endeavor.

Rank Two

Location Martira
Perks/Abilities Commander Enlightenment – Reduces the MAG cost of studying the Commander Lineage
Checks/Requirements N/A

According to Bardon, the town has chosen a system of self-rule, yet they require someone to serve as the town’s mayor. The captain believes that a local religious leader would be the ideal candidate for the position.

Frankly speaking, it seems like the masses are rooting for Bardon to become the governor, a prospect that leaves him feeling uneasy. In truth, he harbors doubts about his own knighthood, a title that many attribute to him.

In a straightforward manner, Bardon admits that he doesn’t consider himself a leader, yet he harbors a deep yearning to safeguard everyone in Martira. Following some drinks and the protagonist’s attentive ear, he unexpectedly consents to take on this role.

In simpler terms, his primary responsibility involves taking steps to defend against sandworm invasions. The locals suggest that he should steer clear of playing with the kids as Bardon tends to scare them effortlessly.

Rank Three

Location Martira
Perks/Abilities Commander Archetype: Adept – The party can now study the General Archetype
Scion’s Skill – Increases skill inheritance slots for the Commander Lineage to two
Checks/Requirements N/A

In the story, Bardon escorts the main character to the administrative building, which is where the ruler of Martira governs from. He confesses that he continues to feel uncomfortable in his position.

He clarifies that he has started constructing safeguards to protect Martira from any potential threats, with the primary goal of ensuring everyone’s security.

During our chat, Bardon suddenly reminisces about his past and shares that he was previously married with a daughter. In his role as a captain, he often had to be absent from home for extended periods. One fateful day, upon returning home, he discovered an eerie emptiness instead of the familiar warmth.

Following those troublesome events involving Joanna and the child abductions, he felt impotent. Now, he vows to take every necessary action to safeguard everyone.

Rank Four

Location Martira
Perks/Abilities Protective Formation – Improves defence when the whole party is in the back row
Care Package – Occasionally, as one day ends and another begins, Bardon will send a parcel
Checks/Requirements N/A

The governor escorts the main character, demonstrating their rebuilding achievements on Martira’s fortifications and boosting the guard force by twofold.

Yet, Bardon is yet to settle the internal disputes within the town. Suddenly, Gastreaux arrives, inquiring about the extra taxes, to which Bardon clarifies that these taxes were essential for constructing the fortifications.

The governor successfully chased off Gastreaux swiftly by warning him about his plans getting exposed. Later on, it was disclosed that Gastreaux was actually the potential governor figure Bardon had once contemplated, who happened to be a clergy member.

Instead of attributing his misjudgment to naivety, he admits it was an oversight in his assessment of Gastreaux’s character and vows to closely monitor him to prevent any future mistakes. Any wrongdoing from Gastreaux will be met with immediate action.

The main character observes that certain non-player characters seem uncomfortable with Bardon’s overly cautious safety precautions, expressing their discontent that the guards are always vigilant, making it difficult for them to unwind.

Rank Five

Location Martira
Perks/Abilities Scion’s Merit – Increases skill inheritance slots for the Commander Lineage to three
Escape Artist – Improves the chance of escaping from Squad Battle
Checks/Requirements Eloquence (3+)

You need three or more points in Eloquence before starting this rank.

I, a passionate resident of our quaint town, found myself summoned to the town square yesterday by none other than Bardon. With a sense of urgency in his voice, he shared shocking news: our beloved administration building had been set ablaze. In no time, Bardon directed everyone’s attention towards Gastreaux, pointing an accusing finger at him.

Before his arrest at the behest of Bardon, the clergyman asserts his innocence and stirs up the crowd, exploiting their discomfort over the excessive watchfulness of the present governor.

Gastreaux proposes that we should have a public vote to determine Martira’s next governor. Initially hesitant, Bardon finds himself with no other option than to consent.

Bardon relies on the public’s judgment, confident that they will understand he aims solely to shield the kids from any form of wickedness.

Rank Six

Location Martira
Perks/Abilities Commander Veneration – Significantly reduces the MAG cost of studying the Commander Lineage
Rapid Swapper – Halves the Turn Icon cost of switching with a reserve member during Squad Battle
Checks/Requirements N/A

The vote concludes, and Gastreaux is selected as the new governor of Martira.

Bardon expresses shock, alleging that Gastreaux might have resorted to corruption or deceitful practices, yet Bardon’s assistant claims there was no unfair action involved.

The captain struggles to accept the loss and lashes out at others, asserting that he gave his utmost effort, yet when he required support, they chose to turn away from him instead.

As a sandworm makes its way towards Martira, Gastreaux finds himself in a state of alarm, unsure of how to respond. Meanwhile, the protagonist sets off after Bardon, who promptly decides to safeguard the town, particularly its children, from an impending human danger.

Bardon orders the guards to call off the alarm as he aims to prevent the town from erupting into confusion. He intends to deal with the sandworm personally, using the hero’s abilities for assistance.

This starts the “The Right to Rule” request.

Rank Seven

Location Martira
Perks/Abilities Escape Master – With certain exceptions, escape will always succeed during Squad Battle
Checks/Requirements Must complete the “The Right to Rule” request

Despite the follower interface suggesting no ongoing conversation, it’s necessary for you to engage with Bardon in Martira during the afternoon to advance with the quest and Bond.

Following our conversation, you’ll instinctively initiate a struggle against Homo Butera, who is the very same acquainted human as you previously knew.

Our boss was at level 60, yet we managed to conquer it with a team that was only level 55. Bardon subtly joined the fray, consistently boosting our party throughout the battle.

As a gamer, let me share my winning strategy: I assembled an intriguing team of characters – a valiant Prince, a righteous Paladin, a skilled Samurai, and a stealthy Ninja. This unique combination proved to be the key in overcoming challenges that weren’t exceptionally tough but required careful planning and teamwork.

As a gamer, I knew Homo Butera was vulnerable to ice, having zero resistance whatsoever. So, I strategically applied debuffs, reducing its attack accuracy and evasiveness, while also cranking up the damage on my attacks.

In the face of the boss’s relentless assault, which affects everyone in the party by decreasing our defense against attacks and evading them, rest assured that Bardon has a solution. He possesses the power of healing all members, making us more resilient. With time, the beast shall succumb to our efforts.

In the village, some people align themselves with Bardon, whereas others backing Gastreaux argue that Bardon is more concerned with amassing power.

Nevertheless, certain admirers of Gastreaux note Bardon’s selfless acts, such as his desire to manage the sandworm solo in order to spare the townsfolk any unnecessary worry.

Eventually, it becomes clear to the villagers that they’ve been placing all their troubles onto Bardon, assuming he would bear their hardships without considering his ability to manage them effectively.

After the fight, Bardon is taking a break due to fatigue, yet the locals have vowed to look after him.

Rank Eight

Location Martira
Perks/Abilities Commander Archetype: Elite – The party can now study the Warlord Archetype
Scion’s Essence – Increases skill inheritance slots for the Commander Lineage to four
Checks/Requirements While preparing for “The Final Battle”

As a gamer, I’ve been eagerly waiting for my showdown with Bardon. That encounter won’t be accessible until September 26th, right when we’re all gearing up for “The Final Battle.

When you speak with Bardon, he mentions that Gastreaux has summoned everyone to assemble in the square, and he’s worried it might be a meeting intended to banish him.

Yet surprisingly, Gastreaux proclaims that Bardon will be appointed as governor instead. The clergyman shares that he just barely dodged the sandworm’s attack, whereas Bardon courageously bore its impact for the benefit of all.

Bardon acknowledges that he was overly protective due to his personal insecurities, for which he sincerely apologizes. He assures everyone that he’ll strive to improve moving forward.

Additionally, the townspeople pledge to contribute, ensuring that each individual takes responsibility for their tasks rather than burdening Bardon with every issue.

In a straightforward manner, Bardon urges everyone in Martira to back the protagonist’s bid for the throne, labeling him as the genuine hero of our town.

Subsequently, they move towards the pub, whereupon Bardon expresses gratitude to the prince, acknowledging that it was his presence beside him that allowed him to advance thus far.

Read More

2024-10-25 12:10