Key Takeaways
- Insomniac Games releases PS5 Pro support updates for Spider-Man 2 and Rift Apart for enhanced visuals.
- Performance Pro and Fidelity Pro modes offer enhanced visuals for both titles, focusing on ray-tracing features.
As a seasoned gamer with decades of experience under my belt, I must say that these graphical settings options are truly a game-changer. The attention to detail and the ability to tweak ray-tracing features to suit one’s preferences is simply marvelous!
Insomniac Games has shared updates for PlayStation 5 Pro compatibility on their upcoming titles, Marvel’s Spider-Man 2 and Ratchet and Clank: Rift Apart. These games are renowned for pushing the boundaries of next-gen graphics, and with PS5 Pro support, they can continue to impress players with enhanced visuals. As fans eagerly anticipate the release of the Wolverine and Venom: Lethal Protector games, owners of PlayStation 5 Pro will have the opportunity to revisit Spider-Man 2 and Rift Apart with improved graphics.
Fans of Insomniac Games have felt a bit let down when they heard that the studio had decided to halt work on additional story content for Marvel’s Spider-Man 2. Many enthusiasts were eagerly anticipating further adventures within the game, and rumors suggested that three expansions were in development. However, it seems that Insomniac is now concentrating on fixing issues and enhancing visual quality for their latest titles as they transition to new upcoming projects, rather than focusing on additional DLC for Spider-Man 2.
In a post on social media, Insomniac Games announced that they have rolled out PS5 Pro enhancements for the games “Spider-Man 2” and “Ratchet and Clank: Rift Apart”. These updates are aimed at showcasing the visual improvements possible with the PS5 Pro, utilizing its advanced hardware and PlayStation Spectral Super Resolution (PSSR) technology. Now, both games feature a Performance Pro mode and a Fidelity Pro mode.
Insomniac Releases PS5 Pro Support Updates
For the PlayStation 5 Pro upgraded versions of these two games, Performance Pro mode will be set as the default, delivering a smooth 60fps experience and leveraging PSSR technology to meet Fidelity mode’s visual quality standards, typically aiming for 4K resolution. Additionally, ray-tracing is activated in both modes for each game. In contrast, Fidelity Pro mode offers a more cinematic 30fps experience, with enhancements to newer ray-tracing features such as reflection quality, ambient occlusion lighting data, and for Spider-Man 2, ray-tracing key light shadows, replacing the standard cascaded shadow maps.
In “Spider-Man 2” and “Rift Apart,” some of the recent updates are particularly significant for enhancing the cityscapes’ visuals, which can be taxing for the game’s graphics. On standard PS5, crowd density in certain areas is reduced to manage the system’s workload. However, engaging Fidelity Pro mode on the PS5 restores that density. In “Rift Apart,” the effects of these features might differ depending on each area’s loading requirements, but the PS5 Pro aims for overall improvements. Players can anticipate more visual upgrades in Insomniac’s future projects as the developer appears to have mastered these tools effectively.
Ratchet and Clank: Rift Apart and Spider-Man 2 Patch Notes
Ratchet and Clank: Rift Apart :
- PERFORMANCE PRO (Default for PlayStation 5 Pro) This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.
- FIDELITY PRO This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased.
- NEW GRAPHICAL TOGGLES-
- RT Reflections: Medium (Performance) / High (Fidelity default) Set the quality level for ray-traced reflections. The “Medium” setting ray-traces at half render resolution, and the “High” setting ray-traces at full render resolution. The “High” setting will also improve smoothness of animation in reflections. Only available in the “Fidelity Pro” graphics mode.
- RT Ambient Occlusion : Off (Performance) / Medium / High (Fidelity default) Use ray-tracing to compute additional ambient occlusion lighting information. The “Medium” setting uses that information to augment screen-space ambient occlusion. The “High” setting also adds a screen-space GI bounce for additional ambient lighting information. The visual impact of this feature will vary greatly based on the scene.
- MISCELLANEOUS FIXES
- Fixes missing fur wetness in some cinematics on Corson V that was introduced in a previous patch
Spider-Man 2:
- PERFORMANCE PRO (Default for PlayStation 5 Pro)
- This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.
- FIDELITY PRO
- This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased.
- NEW GRAPHICAL TOGGLES
- RT Key Light Shadows : Off (Performance) / On (Fidelity default)
- Use ray-tracing to calculate sun shadows at mid- to far-distance, replacing cascaded shadow maps. This improvement is most impactful on city views. Only available in the “Fidelity Pro” graphics mode.
- RT Reflections & Interiors : Medium (Performance) / High (Fidelity default)
- Set the quality level for ray-traced reflections and building window interiors. The “Medium” setting ray-traces at half render resolution, and the “High” setting ray-traces at full render resolution. The “High” setting will also improve smoothness of animation in reflections and interiors. Only available in the “Fidelity Pro” graphics mode.
- RT Ambient Occlusion : Off (Performance) / Medium / High (Fidelity default)
- Use ray-tracing to compute additional ambient occlusion lighting information. The “Medium” setting uses that information to augment screen-space ambient occlusion. The “High” setting also adds a screen-space GI bounce for additional ambient lighting information. The visual impact of this feature will vary greatly based on the scene.
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2024-10-26 01:53