MGS Delta: Snake Eater Would Feel Incomplete If One Boss Was Mishandled

MGS Delta: Snake Eater Would Feel Incomplete If One Boss Was Mishandled

As a seasoned gamer with over two decades of gaming under my belt, I can confidently say that The End’s boss encounter in Metal Gear Solid 3: Snake Eater stands as one of the most creatively rewarding experiences in gaming history. It’s not every day you get to exploit a console’s internal clock for strategic advantage!


I’m absolutely thrilled about Metal Gear Solid Delta: Snake Eater, a game that promises to breathe new life into the cherished PS2 classic by upgrading controls and visuals, while preserving the essence of its original identity. While many aspects from MGS3 are expected to shine in this remake, there are certain elements, like some found in other games within the series, that were uniquely tied to the hardware of the past and can’t be replicated now. Given this challenge, one scene in Metal Gear Solid Delta: Snake Eater might require a creative overhaul if it aims to retain the same level of acclaim.

As a devout fan, I can’t help but reminisce about my thrilling encounters with the eccentric members of the Cobra Unit in Metal Gear Solid 3: Snake Eater. One such encounter that stands out is my strategic showdown with The End, a boss battle that offers multiple approaches, each impacting the game’s pace and challenge. In this tense duel with an aged master sniper, my tactical acumen was richly rewarded in a unique way, prompting me to be mindful of the environment and even elements beyond the game itself. If Metal Gear Solid Delta aspires to preserve the essence of its predecessor, it might need to reinvent this intricate segment of the game to maintain the same degree of player autonomy.

Why The End’s Boss Encounter in Metal Gear Solid 3 Is One of The Most Creatively Rewarding in Gaming History

Providing a More Forgiving Option Through Breaking the Fourth Wall in a Potentially Grueling Battle

One striking aspect of the boss battle in The End is its link to the internal clock of the PlayStation 2, enabling players to emerge victorious merely by waiting. By adjusting the console’s time settings to move forward, the character’s aging progresses rapidly, turning him into a decayed corpse before he poses any significant threat. Similar to Psycho Mantis in the original Metal Gear Solid, this interaction cleverly breaks the fourth wall to deliver an unforgettable instance of metagaming, further solidifying the franchise’s reputation for innovation.

Not Restricting the Player’s Agency in Taking Down the Cobra Unit

If a gamer manages to acquire the SVD sniper rifle, defeating The End at Ponizovje becomes possible immediately after he appears in a cutscene. This task involves navigating a tricky path, but much like the boss battle against The Sorrow in Metal Gear Solid 3, it allows for player autonomy and significantly shortens an otherwise prolonged and challenging sequence in the game.

Metal Gear Solid Delta: Snake Eater Needs to Retain Alternative Ways of Beating The End

Capturing the Same Versatility of MGS3 on the PS2 Might Require Rethinking the Internal Clock Method

For Konami, finding a way to incorporate the ‘Battle with The End’ experience into the remake of Metal Gear Solid that resonates with current audiences could prove challenging, given that older systems’ internal clocks are outdated in today’s internet-synced modern systems. If the waiting solution is still desired for MGS Delta, it may necessitate a fresh mechanic capable of simulating the same elapsed time. The method employed to implement this feature will play a significant role in determining if this remake measures up to Metal Gear Solid 3’s status regarding ‘The End.’ However, this isn’t the sole means to guarantee it remains a creative gameplay experience.

The Benefit of a Different Take on Killing The End Early

Carefully managing the situation when removing The End from his official battle in advance is crucial, not just for clock manipulation but also because it could affect the strategies used to defeat him. In the remake of the first game known as Twin Snakes, adjustments to mechanics often modified and even simplified solutions for boss battles, a criticism that we hope Metal Gear Solid Delta: Snake Eater will address by achieving a balanced difficulty level.

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2024-10-26 13:04