Monster Hunter Wilds’ Settlements Could Lead to One Type of Mission

Monster Hunter Wilds' Settlements Could Lead to One Type of Mission

Key Takeaways

  • Monster Hunter Wilds could introduce a settlement liberation mission system, enhancing traditional gameplay.
  • The game has the potential to involve players rescuing multiple settlements from various monster threats, not just one central location.
  • While only two settlements have been revealed so far, there may be more awaiting players in the diverse game world.

As a seasoned gamer with over two decades of experience under my belt, I’ve seen the evolution of open-world games from humble beginnings to sprawling epics filled with side quests, hidden treasures, and everything in between. The recent announcement about Monster Hunter Wilds’ settlement feature has me genuinely excited, not just because it’s a new feature, but because it could potentially revolutionize the way we interact with the game’s world.


In the upcoming edition of the Monster Hunter series, titled Monster Hunter Wilds, has been gradually altering some traditional aspects since its announcement, introducing novel features like a voice-acted protagonist and numerous named NPCs. Furthermore, Monster Hunter Wilds is also introducing something new to this stack of tradition shifts – multiple settlements in its open world for players to explore. Each settlement showcases a distinct culture or group of people or creatures, along with their unique customs.

There are speculations that the new feature in Monster Hunter Wilds, its settlement, could potentially introduce a challenging form of mission akin to liberation missions found in various non-Monster Hunter open-world games. It’s intriguing to ponder over how such a settlement liberation system could be incorporated into the world of Monster Hunter Wilds and whether it would prove beneficial or detrimental in the grand scheme of things.

Monster Hunter Wilds’ Settlements Could Lead to Liberation Missions

Monster Hunter Wilds Could See Players Liberating Settlements From Monster Attacks

In various open-world games, including some like Far Cry, there’s been a recurring concept of liberating or controlling outposts, which provides players with an engaging side quest that can significantly impact the game’s world and NPC behavior. Similarly, Monster Hunter World’s settlements offer a potential goal for players within the game, aligning with the traditional narrative style of the Monster Hunter series.

In most Monster Hunter games, the action centers around players tracking down and eliminating dangerous creatures that have run amok and pose a risk to neighboring villages. Monster Hunter Wilds could enhance this gameplay by assigning players with the mission of safeguarding every settlement within the game instead of just one central hub. This expanded activity would particularly thrive due to the distinct monsters found exclusively in each location, such as the Windward Plains and Scarlet Forest.

There May Be Even More Settlements Yet Revealed in Monster Hunter Wilds’ World

In the world of Monster Hunter Wilds, so far, there are only two known outposts: Windsong Village and the Wudwud Hideout. Windsong Village is nestled in the Windward Plains and serves as a residence for the Kunafa people and the Seikret. Given its strategic location, players might find themselves drawn to it promptly to secure their new mount. Conversely, the Wudwud Hideout lies within the Scarlet Forest, where a unique Lynian tribe, the Wudwuds, resides. These creatures share a resemblance with the beloved Palicoes from Monster Hunter.

Although only Windsong Village and Wudwud Hideout have been unveiled as settlements, Capcom has a history of gradually disclosing details about Monster Hunter Wilds bit by bit. This suggests there might be additional settlements in the game that haven’t been shown yet. If this is true, players in Monster Hunter Wilds could explore vast landscapes like the Windward Plains and Scarlet Forest, aiming to protect each settlement from impending monster attacks.

Additionally, a “Settlement Liberation System” might be integrated into the gameplay mechanics of Monster Hunter Wilds, offering players recurring challenges. This could include scheduled events happening on a daily, weekly, or even seasonal basis, where each time a unique settlement is besieged, providing fresh and dynamic gameplay experiences.

There’s not much information available yet about the settlements in Monster Hunter Wilds, even from a story perspective. However, there’s an opportunity for a system similar to Far Cry’s settlement liberation, which could take inspiration from the main Monster Hunter game and develop it further. This wouldn’t be unexpected for Monster Hunter Wilds, as it has been known to challenge traditional Monster Hunter norms. Whether this departure from tradition proves successful is yet to be determined.

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2024-10-26 19:06