Black Ops 6 Free for All Has One Big Oversight

Black Ops 6 Free for All Has One Big Oversight

Key Takeaways

  • Black Ops 6 Free for All Mode is score-based, not kill-based, sparking feedback from the community.
  • Redditor AidenT06 highlighted the oversight where assists and flashbangs accumulate points.
  • The sentiment in the discussion surrounds disappointment in changing the core essence of the popular mode.

As a seasoned gamer with over two decades under my belt, I must say that the recent changes to Call of Duty: Black Ops 6’s Free for All mode have left me scratching my head. I’ve been playing this mode since it first graced the screens back in the original Black Ops, and the shift from kill-based scoring to a score-based system feels like a misstep.


A player online has spotted what seems to be an error in the Free-for-All mode of “Call of Duty: Black Ops 6” following a win using an unconventional method. Even though “Call of Duty: Black Ops 6” was recently launched, this player has already identified a flaw in one of the game’s most favored modes.

For quite a while now, “Free-for-All” has been a beloved feature in the Call of Duty series. Unlike team-based modes, it’s typically played on smaller maps with no divisions, making for an intensely competitive experience that emphasizes individual prowess over cooperation. In this mode, there are no weak links to be carried by others; instead, those with exceptional skills will shine brightest. Even in the absence of some cherished modes at Call of Duty: Black Ops 6’s launch, “Free-for-All” was never at risk of disappearing – its popularity within the fanbase is simply too strong to wane.

Although Free for All has been a recurring feature in the series for some time, the latest version of Black Ops 6 has an overlooked aspect, as highlighted by Redditor AidenT06 following a game: the rankings in this mode are determined by score, not kills. Consequently, amassing the highest number of kills in a Free for All lobby doesn’t automatically secure victory. Assists and actions like flashbanging an opponent also contribute to the score. It was suggested in the thread that this might be done to counterbalance the effect of Black Ops 6 killstreaks, which typically award fewer points per kill.

Black Ops 6’s Free for All Mode is Score-Based and Not Kill-Based

In summary, the general feeling towards the change in the Black Ops 6 game mode was predominantly negative. One participant succinctly expressed this sentiment, stating, “Free-for-all should be all about kills, don’t try to fix what isn’t broken.” A look at Call of Duty: Black Ops 6’s pre-release information on Free for All suggests that the alteration was purposeful, as Treyarch described it as the player who reaches a particular score first winning the game. It will be intriguing to observe if the studio responds to any of the chatter surrounding Free for All, although there is a good chance it may continue in its current state.

The multiplayer aspect of Black Ops 6 is just beginning, and it’s certain that there will be an abundance of fresh content and modifications to current modes sparking lots of discussions among players. Unfortunately, we don’t have a confirmed release date for Season 1 yet; fans will need to stay tuned for Treyarch to announce this. In the meantime, gamers can anticipate the release of Call of Duty: Black Ops 6‘s take on Nuketown, scheduled for November 1st, which is a remastered version of the classic map design.

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2024-10-26 21:07