As a seasoned gamer with over two decades under my belt, I can confidently say that the recent update for Call of Duty: Black Ops 6 has been a game-changer. The developers have truly outdone themselves this time around, addressing numerous issues across the game, from multiplayer maps and matchmaking to XP rates.
In a straightforward and conversational manner: The initial post-release upgrade for Call of Duty: Black Ops 6 is now available, addressing various aspects throughout the game.
The update went live on October 26th, and Activision has provided comprehensive information about the changes made within the initial days following its release. To sum it up, the update primarily focuses on improving aspects such as multiplayer maps, matchmaking, experience points (XP), among other elements.
RELATED: Black Ops 6 Review: The Best We’ve Had in Years
Activision stated that our team is carefully keeping track of the experience points (XP) rates across all game modes, so that players are advancing at a suitable pace regardless of where they choose to play.
You can check out the full update notes below. If you want to know what else the developers are working on for the game, Treyarch and Raven have a public Trello board that lists all of the known issues within Black Ops 6.
Call of Duty: Black Ops 6 Update Details
GLOBAL
Loadouts
- The last-selected loadout will properly be highlighted when opening the Loadouts menu in-game.
Operators
- Addressed an issue with Bailey’s animation in the Operators menu.
Settings
- The ‘Mute Licensed Music’ setting now functions properly.
MULTIPLAYER
Maps
- Babylon
- Closed an exploit where players could get outside of the intended playspace on Babylon.
- Lowtown
- Closed an exploit where players could get outside of the intended playspace on Lowtown.
- Red Card
- Closed an exploit where players could get outside of the intended playspace on Red Card.
- Improved stability in Red Card.
- General
- Adressed an issue with stability when using in-game interacts.
Modes
- Increased XP and Weapon XP rates for modes that were awarding less XP than expected.
- Team Deathmatch
- Control
- Search & Destroy
- Gunfight
Matchmaking
- Addressed an issue that was occasionally preventing matches from quickly finding a replacement player in the case that another player quit the match.
Firing Range
- Players can now select a Loadout in Firing Range, regardless of level progression.
Private Matches
- Private Match will no longer forfeit if one team has zero players.
Theater
- Improved performance when watching clips in Theater.
Training Course
- Improved server stability in the Training Course.
Equipment
- Tactical Equipment
- Decoy
- Removed XP gain for Decoys.
- Smoke
- Resolved an issue with stability when using the Smoke Grenade.
- Decoy
Scorestreaks
- Dreadnought
- Addressed an issue where the incoming missile sound from the Dreadnought would continuously play.
Medals
- Fixed an issue where the Ace Medal was being incorrectly awarded during certain conditions.
ZOMBIES
Terminus
- Addressed an issue with a Side Quest in Terminus sometimes not ending properly.
Liberty Falls
- Addressed an issue that could cause zombies to stop spawning in Liberty Falls.
GobbleGums
- The Wonderbar! GobbleGum now grants the Player a Wonder Weapon appropriately.
Gameplay
- S.A.M. Trials
- Corrected text in S.A.M. trials to properly reference the LDBR.
- Fixed an issue with S.A.M. Trials not spawning during matches in certain instances.
Stability
- Added various crash and stability fixes.
UI/UX
- Improved stability in the main menus.
STORE
- Store will properly update after the C.O.D.E. Endeavor Pack has been purchased.
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2024-10-28 19:48