Key Takeaways
- Founding a Religion in Civ 6 requires a Great Prophet & Pantheon.
- Select Religion Beliefs wisely; consider terrain & victory conditions.
- High-powered Religion Beliefs like Mosque & Pagoda offer strategic advantages.
As a seasoned Civilization 6 player, I can confidently say that religion has always played a pivotal role in my gameplay strategies, and the Follower abilities have proven to be particularly beneficial. The Choral Music ability is an excellent tool for those pursuing a Cultural Victory, especially for timeline-reliant civilizations like Indonesia, Poland, or Vietnam. It’s not just about the Culture bonus; it’s about the rhythm and harmony that choral music brings to my civilization’s growth.
In Civilization 6, once a player chooses an outstanding Pantheon and summons a Great Prophet, they gain the power to establish a Religion. This significant step forces players to make strategic choices, as they must decide on several Religion Beliefs, each offering unique advantages and benefits. For those finding it challenging to choose their Religion Beliefs in Civilization 6, this guide should provide valuable assistance.
As gamers become more familiar with the strategy game Civilization 6, they often tend to stray from the suggested Religion Beliefs. These enthusiasts learn to evaluate Beliefs based on factors like terrain and desired victory conditions for each individual game, enabling them to choose the optimal Beliefs for every situation. However, it’s important to note that the Religion Beliefs recommended in this guide have a high raw power level, making them valuable choices for beginners during their initial playthrough.
How To Found A New Religion
Create A Religion From Scratch
Before players even think about selecting Beliefs, they need to found a new Religion. Founding a Religion in Civ 6 requires a Great Prophet and a Pantheon. Players must accrue enough Great Prophet points before the unit itself can be claimed. There are several methods for collecting Great Prophet points; the most straightforward way is by capturing Holy Sites, which generate +1 Great Prophet points per turn.
As players strive to release a Great Prophet, they also have the opportunity to concentrate on creating a Pantheon. A Pantheon is formed automatically once players accumulate 25 Faith points. With both a Pantheon and a Great Prophet in hand, the former can be utilized to establish a new Religion in any Holy Site district or the Stonehenge Wonder (if accessible).
Mosque (Worship)
Get +3 Faith, +1 Spread Religion Charge To Missionaries, Apostles
In the game of Civilization 6, the Mosque (Worship structure) is particularly beneficial for a civilization’s religious pursuits. Owning one grants +3 Faith and +1 charge to Missionaries and Apostles for Spread Religion, thereby boosting their ability to propagate the player’s faith in regions they explore.
One significant advantage of Mosques in religious conquest strategies, historically speaking, is that a single Mosque can be sufficient to ensure prosperity throughout the entire game. In essence, this makes investing in a Mosque a smart choice with substantial long-term benefits. From a statistical perspective, pairing a Mosque with the Hagia Sophia (Medieval Era Wonder) for +4 Faith and an additional +1 Spread Religion Charge, combined with the Orator (Apostle Promotion) for +2 Spread Religion Charges, can significantly boost Apostles’ Spread Religion Charges by a remarkable +7.
Stupa (Worship)
Get +3 Faith, +1 Amenity
Maintaining the general happiness of citizens is an often-overlooked aspect in Civilization 6 gameplay, especially with the many things going on in the grand strategy experience. However, as the Amenities mechanic would start to emphasize, fulfilling these needs can proc boosts such as boosts to Food Yields and Population Growth. Aside from Luxury Resources, Entertainment, and Civics being common resources of Amenities, the added boost from the Stupa (Worship) and its +3 Faith and +1 Amenity boost might be all that a player needs to get the bonuses of the very next Amenities level for their cities.
The Amenity bonus of the Stupa might seem small, but it can do wonders from a technical level. In Domination Victories, this Amenity boost can help alleviate War Weariness, especially without the presence of the Colosseum and an abundance of Luxuries. Not only that, but the statistical benefit of the Stupa can make or break modifiers – just that point can bring a negative modifier to a neutral modifier, or a neutral modifier to a passive modifier.
Pagoda (Worship)
Get +3 Faith, +1 Diplomatic Favor Per Turn
Fundamentally, a Pagoda (for worship) offers a boost of 3 Faith and 1 Housing in Civilization 6, and this additional Housing bonus can be particularly useful in easing the housing-related constraints that typically arise during mid to late game scenarios. In Gathering Storm expansion, the Pagoda provides not only +3 Faith but also +1 Diplomatic Favor per turn.
This transforms the Pagoda into an efficient tool to pursue Diplomatic Victory, especially in the World Congress where Diplomatic Favor can ensure policies don’t immediately affect players negatively. Although the Gurdwara might be the more favorable choice for its sustainability focus (+3 Faith and +2 Food at base, with +1 Housing in Gathering Storm), the Pagoda is an easy choice for players who want a Diplomatic Victory as soon as possible.
Sacred Places (Founder)
Get +2 Science, +2 Culture, +2 Gold, +2 Faith For Every Follower City With A Wonder
A Wonder’s massive advantages can make them a desirable prospect for any Civilization, especially those pursuing Cultural Victories. It’s for this reason that Sacred Places (Founder) can become quite the must-have Religion Belief for players who choose Civilizations that heavily rely on building Wonders. After all, a city with a Wonder immediately provides +2 Science, +2 Culture, +2 Gold, and +2 Faith provided they’re following the player’s Religion. Have enough cities with a Wonder and these bonuses can snowball into advantages that put players ahead of the pack.
Instead of Sacred Places being an excellent choice for civilizations with a wonder focus, let’s say it’s ideal for cities enamored by wonders. For instance, China under Qin Shih Huang excels at constructing wonders even in less favorable starting spots, while Germany, led by Ludwig II, shines through the use of exceptional engineers. Egypt is proficient at building wonders near rivers, and France specializes in creating wonders during the mid-game.
Pilgrimage (Founder)
Get +2 Faith For Every Follower City In Other Civs
Players aiming for a Religion Victory can opt for a more conventional approach through the Pilgrimage (Founder). Unlike other religious beliefs, Pilgrimage is straightforward in its gameplay efficiency. Each follower city within other civilizations adds +2 Faith to your tally, making it beneficial to dispatch Missionaries and Apostles to spread your faith. If your strategy leans towards mass conversion, you can quickly accumulate Faith at an accelerated pace, potentially securing a Religion Victory much quicker.
Additionally, Pilgrimage is frequently paired with Reliquaries, Mosques, and Holy Order due to the following advantages. Firstly, followers gain increased faith (x3) when utilizing relics from Reliquaries. Secondly, a Mosque offers additional faith (+3) and boosts the charge for missionaries and apostles in spreading religion by +1. Lastly, Holy Order reduces the costs of missionaries and apostles by 30%. This combination motivates players to focus on spreading their religion and rewards them accordingly.
Tithe (Founder)
Get +1 Gold For Every 4 Followers
For players seeking a more streamlined method to bolster their economy, they might find Tithe (Founder) an efficient way to leverage Religion for substantial wealth accumulation. Rather than relying predominantly on Trade Routes, players can distribute their Followers across the map and enjoy the influx of Gold – a strategic approach that proves beneficial because the Follower count takes into account the player’s own territories. By extending (or controlling more territory), Tithe can become an impressive source of Gold production.
Initially, it appears that Tithe has a primary function in achieving Domination Victory since amassing Followers throughout the game significantly boosts Gold Production. However, players aiming for a Religion Victory might focus on building as many Holy Sites as possible, which could lead to increased offsetting of production through Commercial Hubs. Given its economic emphasis, Tithe is a suitable Religious Belief for those striving for improved production without necessarily prioritizing a Religion Victory.
Religious Colonization (Enhancer)
Cities Begin With This Religion In Place If Founded By A Player Using This As Their Majority Religion
Instead of actively sending Missionaries and Apostles to distant cities to convert them, Religious Colonization (Boost) ensures a Religion’s influence becomes more long-lasting for players. Initially, changing a city’s Religion might seem insignificant, but for dedicated players, this feature means they won’t have to continuously send Missionaries and Apostles to new cities.
Religious Colonization becomes especially useful when up-and-coming Civilizations converted into the player’s Religion begin colonizing more territories for themselves. If said Civ founds enough new areas, there’s a likelihood of switching their Religion. Thanks to Religious Colonization, new cities found by a Civ with the player’s Religion now need to actually create Inquisitors to replace their Religion. This takes time on their part, allowing players to send Missionaries and Apostles if necessary to stop the measure.
Crusade (Enhancer)
Foreigner Follower Cities Give +10 Combat Strength To Combat Units Within Their Borders
Players aiming for a Domination Victory can achieve it more swiftly using the Crusade (Enhancer). By possessing a foreign city that matches their religion, they will gain an additional 10 Combat Strength for their military units within their territory, offering a helpful increase in times of conflict.
Crusade tactics are most effective when employed by civilizations that have a tendency towards expansion, such as Byzantium, Poland, or Spain. In a more traditional strategy, engaging in a religious war against a neighboring nation can give your military an advantage due to your shared faith. From an expansive perspective, neighbors will naturally expand their territories the more you expand yours.
Holy Order (Enhancer)
Missionaries And Apostles Now 30% Cheaper To Purchase
During their games of Civilization 6, players might have noticed that spreading Missionaries and Apostles extensively generates a significant amount of Faith, which is crucial for achieving Religion Victories. On the other hand, utilizing the Holy Order (Enhancer) can reduce the cost of purchasing these religious figures by 30%, offering an exceptional boost for early-game territorial growth.
Thanks to the purchase discount, gamers can acquire more Missionaries and Apostles, which will allow them to expand their religion more extensively among different civilizations and locations. This also means that players can amass more Faith and enhance their religion more swiftly. By strategically combining Holy Order with other Religion Beliefs, players may aim for a rapid conquest victory, ensuring that civilizations are primed for conversion when they adopt the players’ religion.
Choral Music (Follower)
Shrines And Temples Give Culture Equal To Their Faith Output
In the gameplay of Civilization 6, those striving for a Cultural Victory understand that Religion may significantly contribute to an early win. The advantages provided by Choral Music (Follower) in terms of Culture based on Faith can be quite beneficial for this objective, particularly if players lack sufficient resources to construct numerous Theater Square Districts.
Regardless of what Victory Condition players want to pull off, Culture can help any Civ push for milestones to make progress in their objectives. Choral Music can be especially helpful for timing-intensive Civs that rely on Culture such as Indonesia, Poland, or Vietnam. However, Choral Music is also a must-have for Civs and strategies that rely on building a lot of Holy Sites, as this can just be a player’s way of achieving a quick Cultural Victory.
Feed The World (Follower)
Shrines And Temples Give Food Equal To Their Faith Output
As a gamer, I can attest to the fact that the game-changer “Feed The World (Follower)” truly lives up to the saying “God will provide.” This in-game asset is my divine provider, ensuring Shrines and Temples dish out Food equal to their Faith output. In the early stages of play, this simple yet powerful feature can catapult your game forward when utilized strategically.
In the “Gathering Storm” expansion, Feed The World becomes significantly stronger due to Shrines and Temples offering a fixed +3 Food and +2 Housing boost. When paired with the Gurwara (Worship) which offers +3 Faith, +2 Food, and +1 Housing (only Faith and Food in the base game), players can consistently generate Food – an essential resource for early-game growth. This makes Feed The World particularly useful for civilizations that favor large populations, such as Russia and Yongle China.
Work Ethic (Follower)
Faith Adjacency Bonus Of Holy Site Districts Also Provide Production
When players invoke the Work Ethic (Follower) ability, their Holy Site Districts not only offer Faith bonuses but also start producing resources, in addition to the Faith Adjacency bonus they already have. At first sight, this might appear insignificant, but when used strategically with appropriate tiles, it can become one of the most effective Production strategies in the game. Players who employ Work Ethic in conjunction with Desert, Rainforest, or Tundra adjacencies may find that their early-game progress snowballs into a smooth and advantageous gameplay experience.
Players employing Work Ethic (with +6 Production) and +12 Production Holy Sites can achieve such a substantial increase in productivity that they might temporarily overlook Religion, enjoying the economic advantages this strategy brings. This approach is particularly popular when combined with Russia, thanks to its Tundra terrain.
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2024-10-31 01:55