Best Action Combat Systems In BioWare Games

Best Action Combat Systems In BioWare Games

Key Takeaways

  • Abandoning tactical combat for more real-time action split the Bioware fanbase, but it paved the way for more more engaging encounters.
  • BioWare’s action combat experiments, while flawed at times, built a strong foundation for future games.
  • Despite some missteps, BioWare’s dedication to refining combat systems in the Mass Effect and Dragon Age series has led to satisfying and engaging gameplay.

As a longtime fan of BioWare and the Mass Effect series, I have to say that each game in this franchise has had its unique charm and engaging combat systems that set it apart from others. However, when it comes to the crunchiest, most satisfying combat experiences, three titles stand out: Mass Effect 3, Anthem, and Mass Effect: Andromeda.


Anticipation among fans runs high as BioWare, a well-known developer in the realm of Western RPGs, unveils their latest title, “Dragon Age: The Veilguard“. It seems like it’s been an age since we last had a new game from them, and fans are eager to immerse themselves once more. Although BioWare has had some stumbles in recent years, their games are still adored by the majority of fans.

One choice that’s sparked debate among fans, made by BioWare, was switching from their strategic, tactical combat to real-time action gameplay, which gives players a more hands-on role during battles. Various BioWare games have explored this type of playstyle and have managed to excel in unique ways.

8 Dragon Age 2

Sacrificing Tactical Combat For An Action-Packed Battle System Had A Rocky (Yet Promising) Start

Many Dragon Age 2 enthusiasts initially expressed disappointment due to its narrower focus compared to the original game, and they were further frustrated by the absence of tactical choices during combat that were present in the first installment. However, with time, fans have come to acknowledge and value the fresh combat system elements introduced in this sequel.

Engaging more in battles can hardly be considered a disadvantage, as it established the foundations for thrilling gameplay sequences throughout the series. Despite potential issues, combat remains an element that keeps gamers hooked over the long term.

7 Jade Empire

BioWare’s First Attempt At Action Combat Is An Admirable Effort

Players were delighted as BioWare ventured beyond their usual genre to create a Wuxia game, allowing characters to switch their martial arts style during battle to overcome opponents. This innovative game offers enjoyable gameplay with a unique combat system, although it occasionally encounters some minor setbacks.

I absolutely adore diving into the captivating world of Jade Empire. It’s hard not to feel a pang of regret that this gem didn’t quite reach the heights necessary to become another blockbuster IP for BioWare. The combat, while appearing straightforward, is incredibly rewarding as you fluidly transition through stances and strategically choose the right moves to fell an array of adversaries.

6 Mass Effect (Legendary Edition)

The Legendary Edition Does A Great Job Of Polishing The First Game’s Flawed Combat System

In a significant stride for BioWare, the initial release of Mass Effect served as the catalyst for a beloved science fiction RPG series, eventually earning widespread acclaim in the gaming world. While the narrative and world-building of Mass Effect are captivating from the outset, the combat system in the original game could be frustrating and restrictive, despite its creative elements.

In the “Legendary Edition” of this game, they significantly enhanced the combat system from the original version. New advancements in modern combat mechanics allow for more effective headshots and use of specific powers than ever before. Additionally, some boss fights have been updated to take full advantage of these improved gameplay dynamics.

5 Dragon Age: Inquisition

Fun Action Combat That Makes Mages Just As Entertaining To Control As Warriors

Before its launch, Dragon Age: Inquisition sparked concerns among many enthusiasts, but those apprehensions were swiftly alleviated once the game hit the market. It significantly outshone its precursor, with combat being just one of the numerous aspects that underwent substantial enhancements.

The focus on action ensures that every class is entertaining to use. Controlling a mage is just as cathartic as a warrior or rogue, and it helps that players can control every character in their party to experience firsthand the amount of work put into developing this entertaining combat system.

4 Mass Effect 2

The Combat Improvements Over The First Game Are Extraordinary

Mass Effect 2 is often praised as one of the finest action role-playing games ever created, and it’s easy to see why. This game features an outstanding storyline crafted by BioWare, along with enhanced combat mechanics that introduce several significant improvements.

Introducing ammunition adds an enjoyable and tactical twist to battle sequences, promoting swift thinking by streamlining the action and prioritizing rapid decision-making. With specific class abilities, fights become more vibrant than ever before. This boosts a game that already boasts intriguing characters and an enduring narrative, earning it accolades as the finest in the series from dedicated fans.

3 Mass Effect 3

Features The Most Polished Combat In The Original Mass Effect Trilogy

Players found issues with the conclusion of Mass Effect 3, stating it diminished the impact of many decisions made throughout the trilogy, making them seem insignificant. Yet, except for the last few gameplay hours, it’s hard to argue that Mass Effect 3 isn’t an engaging Role-Playing Game overall.

In terms of combat, Mass Effect 3 builds upon and perfects the mechanics established in Mass Effect 2, enhancing their quality while expanding and refining other aspects to accommodate a wider variety of playstyles than ever before. This is one reason why many players find it an incredibly satisfying experience from a gameplay perspective, and why its cooperative mode, which was included in the game, continues to be fondly remembered by fans.

2 Anthem

Got A Lot Of Things Wrong, But Combat Is Crunchy And Satisfying

It’s undeniable that Anthem was a subpar game that didn’t showcase BioWare’s full potential. Launching a live-service game without prior experience or drawing lessons from established looter shooters led to a weak display of the studio’s capabilities.

One aspect where Anthem garnered praise from fans was its intricate combat system, blending maneuverability and aiming with explosive abilities to eliminate waves of repetitive enemies. This combat system was developed based on the priming/detonating powers from Mass Effect 3, along with a travel system that is yet unmatched. Unfortunately, despite the robust combat, Anthem’s other components were not fully baked, and these shortcomings overshadowed the potential for an outstanding game.

1 Mass Effect: Andromeda

Another Title With Excellent Combat That Falters In Almost Every Other Department

As a gamer, I found myself disappointed with Mass Effect: Andromeda, a BioWare game that didn’t quite measure up in most aspects beyond its combat system. The narrative, which felt less engaging due to its lower stakes, along with presentation problems at launch and rather uninteresting open-world environments, fell short of the grandeur established by the original trilogy.

Just like “Anthem,” a standout feature of “Andromeda” is its engaging combat. The jump pack in the game, though not as extensive as “Anthem’s” flight capabilities, significantly enhances the traditional cover shooter aspects of “Mass Effect,” introducing an invigorating level of speed and adaptability into battles. This blend strikes a near-flawless balance between the strategic cover-based action of “Mass Effect 3” and the more fluid, dynamic engagements of “Anthem.” Players can leap from cover to cover, unleashing firepower on enemies while using their abilities to participate in exhilarating fights that demonstrate BioWare’s growth in creating action-oriented combat systems.

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2024-10-31 07:34