Throne and Liberty: Best Wand Skills To Unlock

Key Takeaways

  • Wand and Tome skills focus on healing and damage-over-time attacks, ideal for survivability.
  • Key skills like Fountain of Life, Time for Punishment, and Swift Healing enhance gameplay.
  • Specializing in Range and Heal Transfer boosts spell effectiveness, critical for Co-Op situations.

As a seasoned gamer with countless hours spent in various MMOs, I can confidently say that the Wand class in this game has truly captured my heart (or soul, if you will) with its intricate mechanics and strategic depth. The synergy between skills like Cursed Nightmare, Karmic Haze, Touch of Despair, and Corrupted Magic Circle is nothing short of a symphony, each skill complementing the others to create a beautiful, cacophonous chaos on the battlefield.


In the game, Throne and Liberty, the skill system is distinctively centered on weapons, allowing for their upgrade and specialization to produce stronger versions. Those who opt for the Wand and Tome will discover Skills that blend elements of sustained damage attacks and potent healing abilities. Wands can serve as effective additions to any build focusing on healing or damage, providing players with the means to inflict damage and maintain their survivability.

Beyond selecting suitable weapons and mastering appropriate abilities, a player’s proficiency in choosing key skills will significantly improve their experience within “Throne and Liberty.” Newcomers are advised to delay utilizing Growth Books until they determine which skills merit prioritization. The ensuing list highlights the optimal Active Skills for both Wand and Tome, as well as the most effective Specialization effects to amplify DPS (Damage Per Second).

8 Fountain of Life

Great Late Game AoE Healing

  • Base Spell Unlocks At Level 50

In the later stages of gameplay, the Fountain of Life Active Skill proves to be an exceptional asset for healers, as it generates a 3-meter radius area that restores health every half second. This makes it particularly useful for collaborative dungeons and certain PvE scenarios.

Its recovery is based on a percentage of health lost plus an additional sum, which increases with every upgrade. The most useful Specialization effect to unlock is Range, which expands the 3m area of effect to 5m.

7 Time for Punishment

Lowering Resistance And Applying Weaken: Curse

  • Base Spell Unlocks At Level 18

Utilizing “Time for Punishment” is an effective strategy for preparing substantial harm. This ability reduces the target’s Skill Damage Resistance for 9 seconds and has a 90% chance to inflict Weaken: Curse, which amplifies the damage of wand skills involving curse damage. It’s crucial to apply this skill prior to unleashing Karmic Haze to maximize its impact on additional enemies.

Because Time for Punishment is powerful and long-lasting on its own, it doesn’t require any specific additional skills for adaptation.

6 Swift Healing

Restoring Health In Quick Bursts

  • Base Spell Unlocks At Level 1

As a dedicated gamer, I can’t stress enough the significance of mastering Swift Healing. Its swift revitalization feature comes in handy during leveling up and when navigating single-player situations. In essence, Swift Healing acts as an instant health booster for either myself or my teammate, making it a valuable tool that can be utilized twice consecutively in a single encounter.

For optimal specializations, consider prioritizing “Reach” (similar to Range) and “Self-Healing Transfer.” The former extends your reach toward targets, while the latter not only heals others but also restores half of that healing to you, making it an essential skill in cooperative play.

5 Curse Explosion

Exploding AoE Based On Status Effects

  • Base Spell Unlocks At Level 1

In the sequence of using Wand and Tome, the ability called Explosion of Curses maintains its regular appearance. It unleashes area-of-effect damage and amplifies any lingering status effects incrementally by 5% for each stack of the user’s Touch of Despair, dealing this increased damage twice and dispelling the effects. The main disadvantage of Explosion of Curses is its lengthy cooldown period and the removal of effects it causes.

In this specialization called “Dark Explosion,” the damage-over-time effects will persist rather than being eliminated. When combined with the “Extra Damage Amplifier,” it boosts Touch of Despair’s damage by 10% for each stack, making it crucial in sustaining DPS. Mobs swarms won’t have a chance to escape such intense damage.

4 Cursed Nightmare

Slowing Movement Speed And Inflicting Sleep

  • Base Spell Unlocks At Level 9

This powerful ability, named “Cursed Nightmare”, becomes particularly beneficial when players develop their characters beyond level 20. The Cursed Nightmare has an approximately 80% chance to reduce the target’s movement and attacking speed by around 30%. It also inflicts the Weaken: Sleep effect on the target. Creatures affected by sleep are unable to attack for roughly 6 seconds (approximately 15 seconds for monsters). The first strike on a sleeping opponent results in a Critical Hit, effectively waking them up.

The best Specializations are Deep Sleep which removes sleep after two attacks instead of one, and Enhanced Nightmare which guarantees instant sleep unless the target is affected by move speed decreases. Cursed Nightmare is perfect for controlling mobs and pivotal in PvP.

3 Karmic Haze

Increasing Curse Chance Through Spreading

  • Base Spell Unlocks At Level 24

The enchantment, “Karmic Haze,” is introduced, enhancing your damage output significantly. By weakening the target afflicted by your curse, it causes the debuff to spread to adjacent enemies within a 5-meter distance, transferring approximately 80% of its effect.

Because Karmic Haze has a lengthy recharge time, it’s most effective at the end of your turn to inflict Damage Over Time (DoT) on multiple foes. The optimal Specialization is Range, as it extends the spread distance from 5 meters to 7 meters.

2 Touch of Despair

Main Method Of Consistent Damage

  • Base Spell Unlocks At Level 1

Touch of Despair comes with a brief respite before it can be used again, making it an essential component in any Wand construction. It imposes Weaken: Curse, causing additional damage over time for nine seconds and a percentage of the base damage all at once. Each stack of Touch of Despair on a target increases Basic Attack damage by 10% up to a maximum of three times.

Each application of Touch of Despair on a target adds 2 more seconds to the debuff’s duration, up to a maximum of 3 stacks. This ability doesn’t awaken sleeping targets, making it an effective pairing with Cursed Nightmare. The only advantageous Specialized effect is an increase in the base duration by 3 seconds, as indicated by Effect Duration.

1 Corrupted Magic Circle

Massive Curse Damage With Decaying Touch

  • Base Spell Unlocks At Level 1

As a gamer, I wield the formidable Corrupted Magic Circle. After a hefty cool-down period, it transforms into an annihilating force within a 5m radius at a chosen spot, leaving foes cursed and weakened. Instead of just one powerful blow, it deals a continuous stream of damage over time for nine seconds, on top of a potent initial strike based on its base power. What’s more, this skill smartly avoids disturbing any sleeping enemies, making it an ideal complement to skills like Cursed Nightmare, Touch of Despair, and Karmic Haze. With these in my arsenal, as a Wand user, I become an unstoppable force!

Transforming the most effective Specialization into a Decaying Touch is beneficial. This comes at the cost of Area of Effect damage, but Decaying Touch curses a single target with Weaken: Curse, dealing 20% more damage than Corrupted Magic Circle would. As a result, this skill proves to be quite powerful for solo leveling, cooperative dungeons, and Player versus Player combat.

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2024-10-31 12:34