Call of Duty: Black Ops 6 Highlights Issues of Always Online Approach

Call of Duty: Black Ops 6 Highlights Issues of Always Online Approach

As a seasoned gamer who has played Call of Duty since its inception, I must say that the launch of Black Ops 6 has been nothing short of exhilarating. However, like many others, I’ve found myself grappling with an unfortunate reality – the always online nature of this new title.


The debut of “Call of Duty: Black Ops 6” has invigorated the long-lived franchise, attracting massive player numbers during its initial release week. This optimism couldn’t have been more timely for “Call of Duty,” given the controversies surrounding its past games, but there are certain aspects of the revamped series that carry significant downsides.

Black Ops 6″ follows the trend set by the larger franchise in delivering content via a central hub, which serves as the primary platform for annual releases within the Call of Duty IP. This setup, while convenient, leans more towards the “always online” direction that the Call of Duty series is moving towards, requiring a constant internet connection to the Call of Duty servers. While this is typical for multiplayer games, issues have arisen with the campaign and Zombies modes in “Black Ops 6”, demonstrating how problematic an always-online approach can be for a game, especially when it comes to single-player experiences.

Call of Duty: Black Ops 6’s Always Online Approach is a Stain on its Shining Launch

2019’s Modern Warfare represented a significant change in the nature of the Call of Duty series, as it transitioned to a model that necessitates a continuous online connection instead of just suggesting it. Previous games in the franchise were primarily designed for offline play, offering single-player modes and multiplayer options without requiring an internet connection. However, starting from Modern Warfare, the series now demands a constant internet connection as standard practice, marking a departure from its previous identity.

As a gamer, I’ve noticed that my favorite game, Call of Duty, has evolved over time. While earlier versions allowed offline play for campaigns, recent ones like Black Ops 6 require an internet connection across all platforms and game modes. This shift is mainly due to the fact that current Call of Duty titles are connected to Call of Duty HQ, a central hub where they host content for multiple games including Call of Duty titles and Warzone simultaneously.

Always Online Has Some Big Implications For the Campaign and Zombies of Black Ops 6

In Black Ops 6, unlike before, you can’t quickly resume a campaign mission during different gaming sessions because modern console hardware disconnects players from the Call of Duty servers when switching between titles, thereby ending your single-player experience. The disadvantages of the always-online policy are particularly noticeable in Black Ops 6’s Zombies mode, where it seems to overshadow many of the beneficial adjustments made by Treyarch to this feature.

if your internet connection drops for even a second, you could be kicked back to the main menu, dampening much of the anticipation surrounding the new ‘save and quit’ feature.

In simpler terms, playing Zombies mode alone in Black Ops 6 has become less enjoyable due to a 15-minute time limit that forces players to temporarily stop their game. This change seems to be made to allocate server resources more efficiently for those who are actively playing the game. However, many people still appreciate Black Ops 6, it’s just becoming increasingly clear that the need for an internet connection in Call of Duty is intruding on single-player experiences, which isn’t necessary.

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2024-10-31 17:33