Metal Gear Solid Delta Dev Comments on the Remake’s Faithfulness

Metal Gear Solid Delta Dev Comments on the Remake's Faithfulness

Key Takeaways

  • The Silent Hill 2 remake’s success sets high expectations for the upcoming Metal Gear Solid Delta.
  • Metal Gear Solid Delta: Snake Eater producer has stated that the game is aiming to feel faithful yet modern for players, balancing nostalgia with today’s quality-of-life comforts.

As a seasoned gamer who has played through the original Metal Gear Solid: Snake Eater numerous times and fondly remembers the stealth-action gameplay that defined the series, I can’t help but feel excited about the upcoming remake, Metal Gear Solid Delta: Snake Eater. The producer Noriaki Okamura’s words resonate with me, as he emphasizes the importance of creating a faithful yet modern experience for players.


Producer Noriaki Okamura shared insights on the upcoming remake of “Metal Gear Solid: Portable Ops Plus (Snake Eater)”, expressing that the team aims to maintain its authenticity while ensuring it doesn’t seem outdated during gameplay. The highly anticipated “Metal Gear Solid: Portable Ops Plus (Snake Eater)” is the second significant remake from Konami, following the recently launched “Silent Hill 2” remake, generating a lot of excitement among gamers.

Regardless of the initial apprehension surrounding these ventures, the remake of Silent Hill 2 turned out to be a triumph, selling more than one million copies in just its first three days and earning highly positive feedback from critics. The majority of the Silent Hill 2 remake remained true to the original game, but it also addressed certain rough spots for contemporary audiences by introducing a fresh combat system. This strategy of creating a faithful remake was acknowledged by Noriaki Okamura, the producer of the Metal Gear series, who emphasized this objective in the remake of Snake Eater.

In a conversation with GamesRadar (Issue 46), the producer of Metal Gear Solid Delta disclosed that the studio intends to evoke memories of the original game while ensuring it doesn’t play or seem like a 20-year-old title. Okamura stated that initially, they thought a graphical upgrade for Snake Eater was sufficient, but later realized that these updated visuals didn’t harmonize with certain aspects. He emphasized that modernizing the graphics could potentially undermine the original game’s feel. Okamura wishes players to experience a new graphic design while still recognizing it as the same Snake Eater they remembered from 20 years ago. In essence, he explains, our goal in creating this remake is to keep the game feeling familiar, despite its modern upgrades, without making it seem dated.

Metal Gear Solid Delta: Snake Eater Wants to Modernize, But Also Feel Like the Original

One aspect Okamura planned to modify was the control system of “Snake Eater,” introducing a fresh, series-aligned control scheme for a more seamless experience, yet retaining the classic layout for loyal fans. The goal is to ensure that “Delta” remains true to the original “Snake Eater” feel while avoiding any sense of dated or awkward gameplay.

In creating this remake, our aim is to preserve the essence of the original game you loved 20 years ago, while ensuring it doesn’t appear outdated or antiquated.

In his statement, Okamura explains that when updating “Snake Eater” with “Delta”, the team aimed to avoid any adjustments that could disrupt the player’s immersion. He also noted that while “Delta” aims to cater to both new and experienced players, Okamura hopes that veteran fans will still experience a sense of nostalgia from the remake. However, it’s uncertain if “Metal Gear Solid Delta: Snake Eater” will be released in 2024, so we’ll have to wait and find out if Okamura’s commitment to authenticity holds true.

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2024-11-04 00:53