Key Takeaways
- Beta for Monster Hunter Wilds allows exploring new monsters and Chocobo-like Seikrets, enhancing the gameplay experience.
- Data transfer from the beta to the final game is uncertain, prompting anticipation for the launch on February 28, 2025.
- Suggestions for future game features include customizable mounts, difficulty levels, NPC hunting companions, health bars, and sailing missions.
As someone who has spent countless hours slaying beasts and harvesting resources in the vast world of Monster Hunter, I wholeheartedly agree with these suggestions.
In the beta version of Monster Hunter Wilds, players were offered a wealth of discoveries. They had the opportunity to engage in combat with four significant monsters, all of which were fresh introductions to the Monster Hunter franchise. Players could roam an expanse reminiscent of Chocobo, their Seikrets, collaborate with friends in cooperative play, cook meals, design characters, and more.
As a gamer excitedly diving into the beta for Monster Hunter Wilds, one of the sickest aspects I came across was the announcement that my progress will carry over into the full game. However, it’s still uncertain if all data will transition perfectly, so we’ll have to keep our fingers crossed and stay patient until the game drops without any potential hiccups on February 28, 2025. While we eagerly await the launch, here are some features I’d love to see in the final version of Monster Hunter Wilds.
6 Customize Your Seikret
And Maybe Return Another Pal
In the game “Monster Hunter World,” Capcom introduced some fresh animal elements. In the subsequent release, “Monster Hunter Wilds,” gamers now have the companionship of the Seikret, a reptilian creature reminiscent of Chocobos from the “Final Fantasy” series. The scene of their introduction is grandiose as players embark on a sand boat, then swiftly mount a Seikret to escape a stampede of monsters.
Characters can equip these items during gameplay to traverse the map and store additional supplies, including secondary weapons. Regrettably, in the beta phase, players are unable to personalize their Seikret, which seems unusual given that they can customize their Palico and in the previous game, Monster Hunter Rise, players had the option to modify their Palamutes. Introducing some level of customizable options or cosmetic changes for the Seikrets would be a welcomed addition if it’s not already on the agenda.
5 Ride And Glide
Surf Above The Sand Dunes
In the beta version, players are granted access to investigate a sizable biome. Similar to Monster Hunter World, Monster Hunter Wilds is unlikely to be a single vast open-world. Instead, it may comprise several expansive areas designed for exploration.
It’s wonderful that players now have this fresh mount for navigation, but there are additional traversal enhancements that Capcom could consider implementing. For instance, the Paraglider tool in “The Legend of Zelda: Breath of the Wild” revolutionized open-world games. Introducing a similar feature in “Monster Hunter Rise” would be exciting! Imagine dashing towards a cliff with your Seikret, soaring off, and gliding gracefully to the ground.
4 Add Difficulty Levels
Go Offline At Your Own Pace
One thing that Capcom has yet to include in the Monster Hunter games is difficulty levels. It’s a common setting to include in a game which has existed since the days of the NES. The idea that everyone plays together on the same challenge level makes sense though. However, there are ways Capcom could fix the brutality of the game with leniency at launch like allowing players to go offline and play with difficulty levels. This would fix the balance issue and then going online would have everyone play on the same difficulty setting.
If implementing the current time limit with fail states proves challenging at the game’s launch, Capcom could opt for a less punishing approach. Instead of ending the game when a player’s party dies three times, they could allow the time to decrease upon each death instead. This adjustment would make the game more accessible to a wider audience, as it would reduce the harshness of the current system without watering down the overall difficulty. The success of the casual mode in Fire Emblem Awakening demonstrates that this approach can help attract more players to a series.
3 Invite NPCs To Hunt
Another Way To Reduce The Challenge
Opting for cooperative play with friends or new acquaintances is generally recommended. Yet, some people prefer to stay offline or don’t have robust enough connections these days. While partnering with a Palico companion offers some interaction, it’s important to note that they aren’t as effective in dealing damage compared to human players.
In a potential update, Capcom might consider incorporating AI companions for the player’s team similar to their game, “Dragon’s Dogma 2.” Players could recruit Non-Player Characters (NPCs) at camp or customize another character to join them, reminiscent of the Pawn system in “Dragon’s Dogma 2.” Additionally, it would be amusing to expand the party with more Palicoes, almost like leading a Pikmin-like group. However, whether these ideas are feasible depends on whether Capcom has already thought about implementing them.
2 Add Health Bars
How Long Is This Going To Take?
In various installments of the series, certain creatures can perish swiftly, whereas others appear virtually indestructible. Regrettably, apart from the spin-off titled “Monster Hunter Stories,” Capcom hasn’t incorporated a health meter into the main games. This often leads to player frustration, as they may find themselves chasing monsters across multiple locations, only to have the creature either eliminate the player or their entire group.
A health meter could assist players in deciding their tactics. For instance, if a monster is close to dying, they might concentrate on damaging attacks rather than healing. Conversely, if a monster has a lot of health remaining, players might opt for using defensive-boosting potions instead of attack-enhancing ones. Health meters are as standard as difficulty settings in games, and it would be beneficial if Capcom modernized the Monster Hunter series to include this feature.
1 Make Sailing Missions
Give Skull And Bones A Run For Their Money
It’s possible that this request might stretch our resources, but it could also be a task we’re currently developing. The introductory scene featuring the boat could potentially expand into a complete mission or even a series of missions. Players may have the opportunity to embark on a boat voyage across dunes, discover new areas, or engage in battles against monsters armed with Gatling guns or cannons.
This new concept resembles a beach-themed version of a strategic sea battle game like “Skull and Bones”. Implementing such an extensive feature might be challenging if it’s not already under development. A potential solution could involve including a simplified version as a side quest, where players command Palicoes in real-time strategy (RTS)-style skirmishes on sandy waters. Regardless of when it’s introduced – at the game launch, DLC expansions, or a future title – Capcom should certainly consider this engaging idea.
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2024-11-05 20:35