Persona 6 Should Keep Tabs on Metaphor: ReFantazio’s Followers

Persona 6 Should Keep Tabs on Metaphor: ReFantazio's Followers

Key Takeaways

  • Persona 6 may benefit from Metaphor: ReFantazio’s Follower system’s accessibility and streamlined experience.
  • Metaphor: ReFantazio’s Follower system introduces quality-of-life features like Followers’ Echoes to enhance player interactions.
  • More’s quests in Metaphor: ReFantazio reduce grinding and integrate seamlessly into the game, offering a more rewarding experience.

As a seasoned RPG enthusiast with countless hours spent navigating the social complexities and supernatural battles of Persona games, I can confidently say that the Follower system introduced in Metaphor: ReFantazio is a game-changer for the next iteration in the series, Persona 6.


It’s not officially confirmed yet, but it seems highly likely that Persona 6 is in development and close to being released, given the tremendous success of Persona 5. If this is the case, it would be wise for the developers at Atlus to consider some elements from their latest game, Metaphor: ReFantazio, particularly the enhancements to Social Links and Confidants that their Follower system provided.

The Social Link and Confidant system in Persona has been satisfactory so far, but with Metaphor: ReFantazio enhancing its Follower system, it’s something that Persona 6 might want to seriously consider adopting. The updates in the Follower system of Metaphor have made it more efficient and user-friendly, a feature that could help attract new players to Persona 6.

Persona 6 Should Keep Tabs on Metaphor: ReFantazio’s Follower System

Metaphor: ReFantazio’s Follower System Streamlines Persona’s Social Link Experience

One notable aspect that game ‘Persona 6’ could learn from ‘Metaphor: ReFantazio’ is the Follower’s Echoes feature. This ability, gained early in the game’s narrative from Gallica, allows players to hear their Followers when they want to converse with the protagonist, thus setting off an event similar to a Social Link or Confidant encounter in ‘Persona’. When a Follower wants to talk, players are alerted and can quickly access the Follower menu, choose the desired character, and immediately move to their location to initiate the conversation and activate the event.

Instead of requiring a direct message from your Followers before traveling, you can instantly jump to any Follower’s location directly through the Follower selection menu, making your journey seamless and immediate, much like opening a magical door to another realm.

In the “Persona” series, players must interact with their contacts (Social Links and Confidants) to identify which areas need improvement before strengthening their bond. On the contrary, in “Metaphor: ReFantazio”, players can determine the necessary Royal Virtue (the equivalent of Social Stats) without initial interaction, saving time by knowing if a Follower may not have much to say due to the current state of the required Royal Virtue for relationship progress. It would be beneficial for “Persona 6” to incorporate such a feature to streamline gameplay.

More’s Quests in Metaphor: ReFantazio Reduce the Grinding Often Required by Persona’s Attendant Links

As a devoted fan, I’ve found that the Velvet Room in Persona can sometimes feel tedious when it comes to Attendant Requests. While these requests initially seem straightforward, like simple fetch quests, they gradually become more intricate and demand players to craft specific Personas by merging others. The challenge lies in creating one of these requested Personas, as it often necessitates numerous trials and errors. This process, coupled with the routine tasks of gathering particular items for Velvet Room Attendants, can lead to an underwhelming and labor-intensive adventure compared to how Metaphor: ReFantazio manages its interpretation of the Velvet Room Requests in Persona.

At Akademeia, players will encounter More, a mysterious young man who specializes in Archetypes, similar to ReFantazio’s role in the Velvet Room. Players can learn new Archetypes with More and complete quests for him that offer both material and story-driven rewards. The significance of More’s quests lies in their seamless integration into normal gameplay, allowing players to focus on playing the game and experiencing its richness without needing to complete specific objectives. This approach is more appealing than the experimentation sometimes needed for the Personas called for by certain Velvet Room Requests.

As you progress through the game, More’s quests not only become part of the normal game flow but also provide deeper insight into his character by revealing more about him.

As a fervent admirer, I can’t help but marvel at the life-enhancing upgrades that “ReFantazio” brings to the “Persona” formula. However, the transformative changes it has wrought on the Social Link and Confidant system in “Persona” are so intriguing, they could almost serve as a blueprint for “Persona 6”. I eagerly anticipate that “Persona 6” will be the most inclusive “Persona” game yet, and I believe that at least part of the solution lies in the innovative Follower system introduced by “ReFantazio”.

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2024-11-06 21:05