Bolt Action Sneak Peak: How The Turn Order System Will Work In The Biggest WWII Tabletop Game in the World

Okay, so after the first two dev diaries, the team at Slitherine and Frag Games are really diving into what makes Bolt Action, well, Bolt Action! This latest dev diary focuses on the heart of the game – the turn order system. As a long-time fan of the tabletop game, I’m really interested to see how they’re translating that iconic mechanic into the digital version.

Bolt Action differs from many strategy games by using a unique activation system. Instead of taking turns moving units, each unit in your group adds a die to a central pool. A die is then randomly drawn, activating a unit – but you won’t know if it’s yours or your opponent’s! This continues until all dice are drawn, making each round unpredictable and different.

The Dev Diary 3 will deep dive into: 

  • The Bag: Friction and Tempo
  • Officers: Snap to Action
  • Digital Speed, Tabletop Tension
  • Scaling the Battle

Exclusive Screenshots

Slitherine recently shared some early screenshots of their new game, and it looks fantastic!




About Bolt Action

Bolt Action is the first official video game version of the popular WWII miniatures game created by Warlord Games. Developed by Frag Games and published by Slitherine, it’s designed to bring the game’s challenging strategy to players around the world. It’s currently being made and is expected to launch in 2026.

Discover everything in the new Bolt Action Dev Diary on the 26th March, on the game’s Steam page!

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2026-03-26 03:42