Key Takeaways
- No Way Out can block exit gates for 1 minute & guarantee a win in Endgame Collapse.
- Hex: No One Escapes Death is great for comebacks & can let killers get back in the game.
- Blood Warden can change match tides when its strict conditions are met in the endgame.
As a veteran survivor who has faced countless trials and tribulations, I can confidently say that these perks are nothing short of ruthless in the hands of skilled killers. I’ve seen it all – from the swift strikes of Coup de Grâce to the relentless pursuit of Game Afoot and Rancor. The mere mention of these perks sends a shiver down my spine, reminding me of the countless times I’ve narrowly escaped death by the skin of my teeth.
In the game Dead by Daylight, the endgame represents a crucial phase of the trial. This occurs when the survivors are almost at the point of escape from the killer’s clutches. Although survivors have several benefits, some killer abilities can rebalance the situation in favor of the killer to ensure a final triumph.
The array of final stage perks for killers is extensive and potent, ranging from barricading escape paths to lethally eliminating an Obsession. This collection can unexpectedly catch survivors off guard, especially since generator slowdown and aura detection abilities are commonly used in the meta. These endgame perks can also enhance unique and engaging playstyles, adding variety to the hunting experience and keeping it exciting.
1 No Way Out
Block Exit Gates For A Minute
- Unique to: The Trickster
In the game Dead by Daylight, No Way Out is the most frequently used endgame perk due to several advantages. For one, it halts exit gates for an entire minute, offering an extended opportunity to secure another kill. Moreover, it ensures victory during Endgame Collapse. Secondly, it triggers a Loud Noise Alert, enabling players to swiftly locate a survivor and hook them immediately.
The dependability of No Way Out stems from its straightforward requirements. It’s practically guaranteed that each survivor will be hooked once, unless killers opt for tunneling. This is a meta perk, and every main killer should strive to get it as soon as possible by advancing the Trickster’s level.
2 Hex: No One Escapes Death
Make An Epic Comeback
Although No Way Out recently surpassed Hex: No One Escapes Death (NOED) as the top endgame perk, NOED remains an excellent option for any killer who doesn’t possess a power to instantly incapacitate survivors. Despite being a hex-based perk that reveals itself over time, it can independently empower killers to re-engage in the game.
In simpler terms, having a chase at the right moment or survivors protecting each other can lead to catastrophe when the perk known as “No One Escapes Death” (NOED) is active. This situation might transform a game where only two players have been killed into one where the killer could potentially eliminate four. Due to its dependability and strength, NOED is often an advantageous choice in any trial.
3 Blood Warden
Situational Game-Changer
- Unique to: The Nightmare (Freddy Krueger)
Blood Warden is among the three special perks designed for endgame play, specifically associated with the character known as Freddy Krueger, or The Nightmare. This notable ability, widely recognized as one of his most iconic features, can significantly shift the course of a game if its specific requirements are fulfilled.
Typically, survivors gather at the exit doors to make sure everyone gets out safely, which makes this an ideal scenario for using the Blood Warden perk. Since many survivors don’t often encounter killers using Blood Warden, it can come as a surprise. The activation of this perk is quite rare due to its situational conditions, but when it triggers, it significantly increases the chances of a lost game being turned into a win.
4 Remember Me
A Reliable Endgame Perk
- Unique to: The Nightmare (Freddy Krueger)
In the second slot, Freddy possesses a standout ability called Remember Me, which is less restrictive than Blood Warden and provides killers with additional time. Combining it with perks such as No Way Out can create a tight grip during the final stages of the game.
Remember Me” might not be as eye-catching as “Blood Warden” or as powerful as “No Way Out,” but it’s a reliable perk that can be valuable in any build centered around endgame scenarios, given that the Obsession is eliminated before the exit gates are activated.
5 Fire Up
Become Stronger As The Trial Progresses
- Unique to: The Nightmare (Freddy Krueger)
In simpler terms, the last and least potent special ability that Freddy possesses is called “Fire Up.” Compared to his other two abilities, this one offers the least advantage during the final stage of the game because its impact isn’t as significant as theirs. Nevertheless, “Fire Up” remains a reasonable option to include in your endgame setup, as it can offer some benefits before the exit gates are opened.
Using Fire Up won’t ensure victory for the player as the killer, but having an accelerated action speed across various elements certainly adds a pleasant edge to gameplay. In certain situations, this boost might mean the difference between a swift chase conclusion and one that extends long enough to result in a lost match.
6 Bitter Murmur
Hunt Down Survivors
In the game “Dead by Daylight,” every killer has access to a recurring bonus called “Bitter Murmur.” Unlike some powerful perks like “Nowhere to Hide” and “Lethal Pursuer,” which excel in various situations, “Bitter Murmur” is not a strong aura-reading perk. However, it does demonstrate consistency in the endgame, making it somewhat reliable compared to those more popular choices.
As a gamer, knowing where every survivor is planning to scramble once all generators are powered up is incredibly useful. It lets me strategize my chases effectively and safeguard the exit gate that’s about to become a hot spot. This information works wonderfully with perks like NOED, making it an excellent addition to any endgame strategy build.
7 Terminus
Make Survivors Remain Broken
- Unique to: The Mastermind (Albert Wesker)
As a gamer, I’ve found Terminus to be quite a unique yet potent perk. It’s not something you see often, but in the late game, it packs a punch. Imposing the Broken status on survivors is a game-changer for me. It shortens chases dramatically since they can no longer heal themselves, making my job as the Killer much more efficient.
As a gamer, I can tell you that this game-changer of a perk significantly impacts the climax, making it even more precious. Combining it with other perks like Bitter Murmur and Coup de Grâce is a powerful strategy to squeeze the absolute best out of Terminus’ abilities.
8 Coup de Grâce
Unleash Massive Lunge Attacks
- Unique to: The Twins
Regarding the perk known as Coup de Grâce, it’s notably powerful not just during the midgame but also the endgame. The fact that it allows for at least two powerful lunges could tip the scales between survival and elimination. If killers strategically save tokens to use Coup de Grâce more than twice, its potency in the endgame becomes exponentially greater.
This powerful perk, known as Coup de Grâce, is particularly beneficial for killers such as Clown, Wraith, Hag, and others. It’s one of the top choices for endgame perks due to its significant effect, not just in the late stages of the game but also outside of it.
9 Game Afoot
Change The Obsession Depending On Chase Timers
- Unique to: The Skull Merchant
Game Afoot, when used individually, isn’t the most effective endgame perk compared to others. But, when combined with Rancor, it becomes a formidable duo that could potentially lead to killing all survivors if circumstances align favorably. Moreover, its extra feature of granting haste after destroying walls and pallets can aid in chasing down survivors who utilize the Hope perk to evade capture.
Clearly, reaching Mori with any surviving player, no matter their hook status, can be a truly chilling prospect during the final stages of gameplay. Game Afoot serves as the means for inflicting one of the harshest ways to extinguish a survivor’s chance of escaping from a trial.
10 Rancor
Kill The Obsession
- Unique to: The Spirit
On its own, Rancor is a powerful late-game bonus because it lets killers sacrifice their Obsession. But when combined with Game Afoot, it becomes particularly challenging for the Survivors. A common setup for the endgame often involves delaying perks like No Way Out, Remember Me, or Terminus, along with Game Afoot, Rancor, and the No-Edited Offering of Death (NOED).
Harboring resentment can be tricky, especially when it leads to the immediate elimination of those who survived, regardless of their performance. Even a single intense chase during the finale could transform them into the Pursued, resulting in their demise if this specific perk combination is used. This is exactly why Rancor stands out as a powerful endgame perk, despite its less favorable implications.
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2024-11-09 09:04