Sea Power: Naval Combat In The Missile Age – First Impressions

Sea Power: Naval Combat In The Missile Age – First Impressions

Well, here I am, a humble gamer with a heart for strategy games and a soft spot for naval combat simulators, trying to navigate through the vast ocean of gaming reviews. And let me tell you, Sea Power: Naval Combat In The Missile Age is no ordinary fish in this sea!


In an unusual turn of events, I find myself at a loss for words when expressing my thoughts on this game. It’s not because I can’t decide if it’s good or bad, or whether it’s worth your while. On the contrary, it’s excellent and definitely deserves attention if you’re into the game’s theme. My issue lies in my uncertainty about whether I possess enough expertise to provide a comprehensive evaluation. However, that hasn’t deterred other gaming platforms, so why should it hold me back?

Game Overview: What is Sea Power?

Sea Power: Naval Combat in the Missile Age is a strategy game that simulates air and naval combat during the Cold War. This game was developed by Triassic Games AB and published by MicroProse. The game’s design may remind you of something, and that’s because it’s being led by the same designer who previously worked on Killerfish Games (Cold Waters).

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Early Impressions: Gameplay, Graphics, and Scenarios

To begin, let’s discuss some initial matters: I’ve been using an early release version featuring a dozen or so pre-set missions, each highlighting distinct battles. Ranging from large-scale to small-scale, some can be completed in just 5 minutes while others might take up to an hour. These missions are useful for familiarizing oneself with the game as there’s no tutorial provided in this version I’m using. Additionally, I have a few hours of experience with Cold Waters, which has provided me with some basic understanding. However, beyond these missions, there isn’t anything else to play at the moment, so you’ll need to be inventive when using the mission editor – we’ll delve deeper into that topic later on.

Let me put your mind at ease: “Sea Power: Naval Combat In The Missile Age” appears to be an exceptional game in the making. It seems to have all the essentials covered.

Graphics and Visuals: Cold War Realism

Initial impressions matter greatly, and Sea Power certainly captures the eye. The game’s visuals are truly remarkable, mirroring the Cold Waters art style almost perfectly. I wouldn’t be able to tell them apart if tested blindly. The models of units are crisp, and textures are top-notch. Even the missiles and other projectiles have intricate details. All ships, aircraft, submarines, seas, clouds, and weather effects look good as well. Although the ground terrain appears less than ideal, given that you’ll usually be observing it from a distance, it seems reasonable that developers wouldn’t prioritize rendering an entire city to maintain performance. The overall visual effects appear quite realistic.

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Realism and Unit Variety

Games such as Wargame series or Steel Division may boast a large number of units, often reaching hundreds, but upon closer inspection, it’s usually just multiple instances of the same unit with varying stats. However, Sea Power stands out from the crowd, offering a diverse array of fighter jets, bombers, submarines, destroyers, missile cruisers, aircraft carriers, transport ships, merchant ships, civilian aircraft, torpedo boats, and more. The Steam page indicates that there are over 150 naval units and 60 aircraft in the game, each with its own intricately crafted weapon systems. This attention to detail is truly noteworthy, and it’s becoming clear why the game has taken so long to develop.

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Gameplay Mechanics and Controls

As a gaming enthusiast, I’ve got to say, Sea Power has nailed the intricacies of every ship’s arsenal down to the smallest detail. From the realistic weapon physics to the accurate sensor modeling, this game doesn’t shy away from complexity. Brace yourself for some intense manual reading sessions if you want to master these powerful tools!

The controls work fine. This game employs a control system similar to Cold Waters, enabling individual control of each unit or using a map for movement with designated points. Expect frequent pauses in fast-paced situations to give out commands.

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Feature Wishlist: Improving the User Experience

In the intricate game of Sea Power: Naval Combat In The Missile Age, the mission editor is user-friendly and intuitive. You simply pick a spot, place a few unit groups there, give them commands, and voila! You can immediately launch the scenario for testing. This feature is perfect for tailoring the scenario to your liking. I only wish more games incorporated this ease of customization.

In the game, there’s an organized guide or manual where you can view all the different units, learn details about them, and even check out what gear they use.

It would be great if there was a feature in the game that allows me to inspect the functionality of each of my units’ weapon systems. This way, I won’t have to guess about their capabilities. In Cold Waters, since you only controlled one unit, this wasn’t much of an issue. However, when managing numerous units simultaneously, it can become challenging to remember the specifics of every system they possess.

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Final Thoughts: Is Sea Power Worth It?

Absolutely! However, it’s worth noting that while the initial launch won’t feature a campaign mode, the developers have confirmed plans for a dynamic campaign to be released somewhere within the second quarter of 2025. So, there’s something exciting to look forward to for those eager fans!

If you’re a fan of the Cold War and the potential naval conflicts it could have escalated into, your choices are limited. However, an exciting opportunity awaits you with the upcoming release of Sea Power: Naval Combat In The Missile Age on Steam Early Access on November 12th.

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2024-11-12 14:44