Key Takeaways
- Warhammer 40k: Space Marine 2 patch 4.5 introduces the new Neo-Volkite Pistol to the game.
- Several of Space Marine 2’s primary weapons in Operations mode have been adjusted to improve performance.
- Patch 4.5 also fixes several bugs, including issues with weapon perks and DLC cosmetic items, as well as fixes for PvP features.
As a seasoned Space Marine, I’ve seen my fair share of battles across the Warhammer 40k universe. The latest patch for Space Marine 2, version 4.5, has certainly added a new layer of excitement to my arsenal. The introduction of the Neo-Volkite pistol, while still in its testing phase, promises to shake up my tactics in Operations mode with its unique thermal damage mechanism.
Space Marine 2, featuring the Neo-Volkite pistol as a new in-game item. This latest update also boosts the power of several main weapons and resolves numerous technical problems and connection glitches.
As a devoted admirer immersed in the Warhammer 40k universe, I eagerly anticipate my role in Space Marine 2, where pulse-pounding third-person gameplay awaits. Crafted by Saber Interactive, this thrilling adventure offers a diverse arsenal of weapons and gear, catering to every player’s preferred approach. From hefty artillery to swift projectiles, the options span across ranged, close quarters, and melee combat. Each weapon can be customized, offering opportunities to unlock unique perks that boost stats or introduce new abilities. The recent update has added an exciting new weapon for us players to test our mettle with!
The significant change in this version introduces a fresh secondary weapon for Space Marine 2, known as the Neo-Volkite pistol. This high-tech firearm, operable exclusively in Operations mode, discharges escalating thermal energy onto a target the longer it’s focused, ultimately detonating with a potent blast that damages not only the target but also surrounding adversaries. At present, players have an opportunity to test out the Neo-Volkite pistol within the Sparring Arena of the Battle Barge. However, the creators aim to unveil it fully in the Eternal War mode during the upcoming major update.
As a Space Marine 2 gamer, I’ve noticed some sweet upgrades in our primary weapons, particularly in Operations mode. The Plasma Incinerator now runs cooler, and they’ve sorted out inconsistencies in heat production across all versions. The Bolt Sniper Rifle packs a bigger punch with a faster fire rate and an enhanced headshot bonus – perfect for those precise shots. The Oculus Bolt Carbine now sports a scope for better long-range accuracy, and it’s got an upgraded headshot multiplier too. For close-combat lovers like me, the Bolt Carbine dishes out 50% more damage in the first 10 meters, then settles back to its usual output. Last but not least, the Auto Bolt Rifle now holds more ammo!
Similar to past updates for Space Marine 2, patch 4.5 addresses various bugs and technical glitches to enhance the game’s overall performance. It tackles some problems related to weapon enhancements and DLC cosmetic items, in addition to fixing PvP features like muting other players. Furthermore, Saber Interactive has implemented changes to minimize disconnections from servers, particularly for players who have unstable internet connections.
Update 4.5 introduces fresh weapon choices and enhances the gameplay equilibrium in the process, ensuring a smoother and more enjoyable gaming experience for players of Space Marine 2, now accessible on all platforms following its November release.
Warhammer 40k: Space Marine 2 Update 4.5 Patch Notes
New Weapon
- Neo-Volkite Pistol
BALANCING TWEAKS
Weapons (Operations mode only)
PLASMA INCINERATOR
Slightly reduced amount of heat generated by normal and charged shots for versions:
- Master-Crafted – Alpha
- Salvation of Bakka – Alpha
- Gathalamor Crusade – Alpha
Fixed a bug that would cause several versions not producing heat at all.
BOLT SNIPER RIFLE
- Fire rate increased from 50 to 60 rounds per minute.
- Headshot bonus increased from x2 to x2.5.
OCCULUS BOLT CARABINE
- Scope added
- Headshot bonus increased from x1 to x1.33
BOLT CARABINE (SMG)
- Adjusted damage falloff curve: Base damage increased by 50% for the first 10 meters, after that, the damage drops to the original pre-patch value.
AUTO BOLT RIFLE
- Max ammo increased by 1 magazine for each version.
GENERAL FIXES
- Fixed a bug causing unlocked DLC cosmetic items to get locked again after a restart.
- Fixed a bug causing the Sniper perk “Targeted Shot” to not work after swapping weapons.
- Fixed a bug causing the Sniper invisibility not getting removed after a shot in rare cases.
- Fixed a bug preventing players from muting the others in PvP.
- Fixed several perks not triggering correctly from enemy kills.
- Fixed a bug that prevented certain weapon perks from triggering correctly when reaching a specific HP threshold.
TECH IMPROVEMENTS
- Crash fixes and general stability improvements.
- Fixed server disconnects with unstable user connection.
- General connectivity improvements.
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2024-11-12 16:54