Best Magic Systems In The Main Elder Scrolls Games

Best Magic Systems In The Main Elder Scrolls Games

Key Takeaways

  • Magic in Elder Scrolls originates from Aetherius and varies with star signs.
  • Magic in each Elder Scrolls game changes, offering unique mechanics.
  • Skyrim simplifies magic mechanics, introducing new spells and powers.

Well now, let me tell ya, I’ve been dabbling with these Elder Scrolls for quite some time, and I must say, the magic system is something truly special. It reminds me of the old days when I was tinkering around with arcane spells in my grandpa’s workshop, trying to conjure up a spell to finally get him off my case about cleaning the garage.


As a gamer immersed in the Elder Scrolls universe, I can’t help but marvel at the intricate role magic plays in shaping my gaming experience. Legends have it that this magical power stems from Aetherius, the eternal realm, and travels through the cosmic dance of the sun and stars to reach us here. The strength and affinity for magic seems to be influenced by the celestial alignment at the time of our birth, making each caster unique in their own right.

Magic, or the Arcane Arts, is the ability to alter the world through Magicka. One of the main uses of magic in The Elder Scrolls is to cast spells, along with magical crafting, like enchanting weapons or making potions through alchemy. Access to magic and its gameplay mechanics change with each installation of The Elder Scrolls. Here’s how magic works in each Elder Scrolls game, from Arena to Skyrim, ranked by how good each system is.

5 The Elder Scrolls: Arena

Introducing Magic And The Spellmaker

In “The Elder Scrolls: Arena”, both the Mage and Bard characters have the ability to employ magical powers. Additionally, any individual wielding a magic-infused artifact or concoction can make use of these mystical forces. The game boasts around 50 distinct spells, with an additional 32 possible variations thanks to the Spellmaker feature. However, players are limited to casting only those spells that are recorded in their spellbook, and they must possess the necessary spell points to perform the incantation. The cost of casting a spell is calculated mathematically; if Toxic Cloud costs 700 gold to purchase, its casting cost would be half of that (350), then further divided by the character’s level.

In the game known as Arena, players can acquire magical abilities either from the Mages Guild or during their adventures. These abilities come in four distinct categories: offensive spells for attacking, healing and attribute enhancement spells for recovery and upgrades, protective spells for defense, and environmental alteration spells to manipulate the game environment. To cast a spell, simply use the ‘C’ key. If you want to recast a spell, press Shift-C. For aimed spells, click on your desired target with the cursor. Newcomers to Arena will find magic to be a potent and transformative element once they grasp the fundamentals of casting.

4 The Elder Scrolls 5: Skyrim

Further Simplifying And Modernizing Magic

In a more casual and understandable manner, the game “The Elder Scrolls 5: Skyrim” made significant changes to its magic system that both improved the gameplay experience while also adding some limitations. To cast spells, all you need is knowledge of the spell, sufficient Magicka, and the appropriate skill level. Magic is one of the primary skill categories alongside Combat and Stealth, and it offers five main types: Alteration, Conjuration, Destruction, Illusion, and Restoration. The crafting skill for magic, Enchanting, also makes a comeback in this game. Soul Gems, which debuted in the game “Daggerfall,” continue to be present, with some spells in the Conjuration skill tree allowing players to capture souls for enchantment purposes.

In the game “Skyrim”, custom spells have been removed permanently. However, there are still Powers and Dragon Shouts available. A unique aspect about these elements is that they don’t require Magicka to use and instead, have cooldown periods before they can be employed again. Similar to its predecessors, the impact of Daedra persists in “Skyrim”, often appearing as scattered artifacts across the landscape or manifesting as weapons bound through Conjuration.

3 The Elder Scrolls 2: Daggerfall

Spell Schools And An In-Depth Spell Maker

In the game “The Elder Scrolls 2: Daggerfall”, players can cast spells if they have enough spell points at their disposal. The number of spell points a player has is determined by their Intelligence attribute points. Moreover, the price of casting spells is influenced by whether the selected school of magic is designated as one of the minor, major, or primary skills during character creation. The game “Daggerfall” features six schools of magic: Alteration, Destruction, Illusion, Mysticism, Restoration, and Thaumaturgy.

In Daggerfall, the magic system resembles that of Arena, with spell casting costs and immense power when skill points are distributed wisely. Once players become members of the Mages Guild, they unlock a more comprehensive version of the Spell Creation tool. This tool allows players to design personalized spells containing up to three effects, like becoming ethereal through Invisibility, Levitation, and Silence. Daggerfall also introduces enchanting for those who rise in the Mages Guild ranks, together with new items called Soul Gems, which capture enemy souls to energize magical artifacts.

2 The Elder Scrolls 3: Morrowind

Redefining And Revamping Magic

In my gaming world, when I ventured into Morrowind, they did away with the Spell Maker and renamed that spell point energy resource we knew from previous games as Magicka. This game took magic casting to a whole new level, where Intelligence now decides the size of your Magicka pool, while Willpower comes into play when it comes to successfully casting spells. If you’re running low on Fatigue or Luck, the accuracy of your spell casts can take a hit. But here’s the cool part: if I run out of Magicka, I can always fall back on single-use scrolls to cast spells without any drain on my resources.

In Morrowind, the magic system is reminiscent of that found in Daggerfall, with the addition of Illusion, Conjuration, Alteration, Destruction, Mysticism, and Restoration schools. Additionally, Enchanting and Alchemy are new skills introduced in this version. A novel aspect of magic in Morrowind is Powers, which behave like spells but are acquired through character creation (based on race, birth sign) or completing certain quests. Unlike other forms of magic, Powers never fail and don’t require Magicka to use, but they can only be activated once every 24 hours of in-game time.

1 The Elder Scrolls 4: Oblivion

Simplifying Magic

In the game titled “The Elder Scrolls 4: Oblivion“, characters can perform magic once they’ve achieved the necessary skill level for the spell and have sufficient Magicka to activate it. Similar to previous games in the series, there are six distinct magical schools available, as well as the ability to craft spells at altars. These altars can be found within the Mages Guild (located in the Imperial City or Frostcrag Spire). In “Oblivion“, players have the opportunity to customize their spells by adjusting factors such as range, impact area, intensity, and duration, provided they possess the necessary knowledge of spells.

In the transition from Morrowind to Oblivion, magic undergoes some significant alterations. Gone are key spells such as Levitate, Jump, and Blind, but in their absence, spellcrafting intricate combinations takes center stage. Notably absent is the enchant skill, replaced by Altars of Enchantments and Sigil Stones. Another notable change is that Magicka in Oblivion regenerates at a faster pace, and spells can never fail – a stark contrast to Morrowind’s classic RPG mechanics where spell failure was possible.

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2024-11-13 05:34