Key Takeaways
- Gamers in Phasmophobia face a variety of ghost types, each with unique traits, making encounters unpredictable and terrifying.
- Specific ghosts like the Hantu, Goryo, and Poltergeist exhibit distinct behaviors that challenge players with increased speed, invisibility, and object manipulation.
- Understanding each ghost’s unique traits and weaknesses is crucial for survival, as encountering ghosts like Yurei, Onryo, and Demon can significantly affect gameplay dynamics.
As a seasoned survivor of countless ghostly encounters in Phasmophobia, I can confidently say that some spectral beings are more terrifying than others. With my heart pounding and nerves frayed from years of close calls, I’ve learned to identify the most dangerous ghosts that lurk in the shadows, ready to claim the lives of unsuspecting players.
Unlike other horror games that often place players in confrontations with diverse monsters and spectral beings simultaneously, Phasmophobia offers a unique twist by letting players assume the roles of paranormal investigators. As they explore different locations, players remain unaware of which of the game’s numerous ghosts are lurking nearby. The aim of the game is for players to collect evidence that will help them identify the type of ghost causing the disturbances in their environment.
It’s unfortunate that ghosts don’t just make their presence known, but also perform various other activities, such as startling players so much they lose their shoes. At its worst, ghosts can participate in Hunts where they have the potential to fatally attack players with no means of self-defense. Keeping this in mind, some ghosts in the game Phasmophobia can be significantly more terrifying than expected.
21 Hantu
Coldness is its Ally
- Evidence: Ultraviolet, Ghost Orb, Freezing Temperatures
- Unique Trait: A Hantu has increased speed in colder rooms.
In numerous folklore tales, ghosts and cold temperatures seem to be connected, and the same appears true for the Hantu in Phasmophobia. Not only does chilly weather serve as a clue suggesting that this specific spirit is responsible for haunting this place, but it also benefits the Hantu, making the situation more frighteningly so.
Now, while playing, it’s essential for players to stay vigilant when checking temperatures, as the Hantu becomes noticeably quicker in colder environments during a Hunt. This increased speed can result in numerous startling surprises and potential dangers for those who weren’t cautious enough. However, even if they manage to survive, players will at least have a good idea of what the ghost might be, though this knowledge offers limited solace.
20 Goryo
Invisibility
- Evidence: EMF Level 5, Ultraviolet, D.O.T.S. Projector
- Unique Trait: A Goryo will only show itself on camera if there are no people nearby.
“Seeing a ghost can be scary, but not seeing one when you know it’s close by can be even more terrifying. This is what makes the Goryo different from other spirits, as it remains unseen to human eyes. To catch evidence of its haunting, hunters must employ smart and cautious use of their equipment. Luckily, the ghost will appear on D.O.T.S. projectors or cameras, but only if no living beings are present.
The Goryo is always confined to the very room where it met its end. This makes it a relatively manageable spirit, but it does not ensure the safety of players. In dealing with this entity, it’s advisable to carry out thorough investigations and depart swiftly from the location.
19 Poltergeist
Interacts With its Surroundings
- Evidence: Ultraviolet, Spirit Box, Ghost Writing
- Unique Trait: A Poltergeist can throw nearby objects with force.
In various parts of the world, regardless of the boundaries set by the game Phasmophobia, the concept of a poltergeist is well-known. These entities have been featured in numerous ghostly horror films, literature, and television programs, often depicted as malicious spirits with a knack for moving people’s belongings around in a chaotic manner.
The Poltergeist is a chilling figure to come across due to its ability to hurl dishes at you seemingly out of nowhere. However, when there are no nearby objects, the Poltergeist becomes powerless, providing a tactic that players can use against it.
18 Jinn
Moves Faster to Distant Hunters
- Evidence: EMF Level 5, Fingerprints, Freezing Temperatures
- Unique Trait: A Jinn will travel faster if its victim is far away.
A swift spirit known for interfering with a player’s light, a Jinn is a truly frightening being to cross paths with. It has the power to cast players into shadow, and in the game Phasmophobia, darkness brings its own risks, like a quick drop in a player’s mental stability. This can make them more susceptible to the ghost’s caprices.
The Jinn swiftly approaches those at a distance, implying no one is invulnerable. Yet, players possess tactics to shield themselves from the Jinn. They can cut off power at the breaker to disable its powers, and by lighting candles, they can lessen the psychological impact of the darkness.
17 Yokai
Reacts to Player Comms
- Evidence: Spirit Box, Ghost Orb, DOTS Projector
- Unique Trait: Talking close to a Yokai may trigger an early hunt.
Native to household environments, the Yokai is particularly drawn to human chatter, becoming irritable when conversations become excessive. This behavior mirrors that of the Yokai in Phasmophobia, a game adaptation. If players engage in prolonged discussions near the spirit’s room, it could initiate a Hunt, regardless of higher Sanity levels. In some instances, the Yokai may even start hunting as early as when Sanity reaches 80%.
One advantage is that the Yokai responds to nearby voices and functioning electronics, allowing players the possibility of evading it by speaking softly or keeping their devices at a distance. Bold players might even lure the Yokai into action, enabling them to complete more tasks on their Whiteboard Objectives. However, those unfamiliar with dodging the Yokai might find themselves startled.
16 Phantom
Sanity Drain
- Evidence: Spirit Box, Ultraviolet, DOTS Projector
- Unique Trait: Looking at the Phantom will drop sanity significantly faster.
In the game “Phasmophobia”, mental stability plays a crucial role. As sanity levels decrease, players become increasingly vulnerable to ghostly attacks, which can eventually lead to their premature demise. The Phantom entity is particularly notorious for its ability to significantly impact a player’s sanity, leaving them wishing they had kept those sanity-boosting pills on hand.
Players should quickly determine if the apparition is a Phantom. A clear sign is how swiftly the player’s mental stability decreases when encountering the ghost during its hauntings, along with its peculiar behavior during these instances. Unlike other specters, the Phantom will be invisible for extended periods and won’t appear in photographs taken of it. Once players positively identify it as a Phantom, they should promptly return to their vehicle to retrieve the pills they’ll find crucial later on.
15 Yurei
Doesn’t Need Line of Sight to Drain Sanity
- Evidence: Ghost Orb, Freezing Temperatures, D.O.T.S. Projector
- Unique Trait: Has a stronger effect on sanity.
In Japanese folklore, Yurei are spirits known for their terrifying nature and connection to the place of their demise. However, in the game Phamosphobia, Yurei are not constrained to that particular location. Instead, they can freely move around within the building, causing great unease among the players.
Similar to the Phantom, the Yurei possesses an eerie ability to siphon sanity without requiring direct eye contact. Instead, this power envelops everyone within its area of influence, potentially reducing sanity by up to 15%. Moreover, the Yurei can slam shut any open doors, a sudden action that is guaranteed to startle even the most courageous adventurers in the vicinity.
14 Onryo
Higher Sanity Threshold
- Evidence: Freezing Temperatures, Ghost Orb, Spirit Box
- Unique Trait: Flames affect the kind of interactions the Onryo will do, especially when determining the Hunt.
The “Onryo” is infamously referred to as the “Angry Ghost.” This spirit is known for stealing the souls of those close to death, using them to wreak vengeance upon the living. In any difficulty level in Phasmophobia, the Onryo isn’t merely a formidable adversary, but an unpredictable one due to its association with fire. Additionally, it requires a higher Sanity level to be actively pursued, appearing at 60% Sanity rather than the usual threshold.
Players tasked with investigating an Onryo must manage multiple candles, a resource that is already scarce. Each candle protects them from the Onryo’s hunt by simply extinguishing it, but once three candles have been blown out, the Onryo will initiate a hunt. Even other sources of extinguished flame can provoke an Onryo to pursue players. Therefore, maintaining a fire source is crucial.
13 Moroi
Curses Those Who Communicate With it
- Evidence: Freezing Temperatures, Ghost Writing, Spirit Box
- Unique Trait: The Moroi can curse players to lower their sanity, and the Moroi gains an increase in speed at lower sanity levels.
As a gamer, I can tell you that the Moroi is one of those ghostly foes that really mess with your head. It’s got this power to cast a curse on you, which takes a toll on your mental state. You might pick up on it when you get a message through the spirit box or hear whispers over the parabolic microphone – both crucial clues in the game. Once cursed, the rate at which my sanity deteriorates gets twice as fast.
In this scenario, the Moroi becomes notably dangerous when it encounters investigators whose mental stability is questionable. During pursuits, its speed significantly increases in relation to the average investigator’s sanity level. Consequently, a quicker spirit translates to a deadlier one.
12 Myling
Startling Appearance and Movements
- Evidence: EMF Level 5, Fingerprints, Ghost Writing
- Unique Trait: A Myling is known to be quieter when hunting.
As a gamer, I can’t help but shiver at the mention of the chilling Myling, a spectral being hailing from Scandinavian folklore. Unlike other spirits who ramp up their activity when they’re on the hunt, this ghostly child-like figure becomes eerily still. The absence of its usual noise is a dead giveaway that it’s approaching, and that’s when I know I need to be extra cautious. So, when the game goes quiet, my senses are on high alert – every sound, every movement could mean the difference between life and death in this virtual world.
In the course of the game, players can recognize the Myling quickly and adjust their strategies accordingly. Since Mylings tend to produce more sounds when they’re not hunting, players can employ a Parabolic Microphone to catch these spectral sounds and note how frequently they occur.
11 Banshee
Singles Out One Hunter
- Evidence: Fingerprints, Ghost Orb, DOTS Projector
- Unique Trait: Has a screech when interacting with the Parabolic Microphone, and often sings in ghost events.
In folklore, the Banshee is a mythical being who emits distressful cries or melodies that predict the demise of a cherished individual. In the game Phasmophobia, the Banshee’s aggressive temperament proves lethal, making it one of the most challenging creature types to handle. One of the most difficult but effective methods for identifying a Banshee is pinpointing its Hunt target.
As a gamer, I’ve found that the Banshee stands out among other spectral foes due to its unhealthy fixation on a specific target during the Hunt. Unlike regular ghostly encounters where you might hear eerie singing, this specter often orchestrates events specifically tailored for the target. When it locks onto me, my Sanity drains at an accelerated rate of 15%, double the usual depletion rate. This swift decline in Sanity is a clear sign that the Banshee has singled me out. The only hope we have as players is to spot the Banshee quickly. This can be done when it starts ignoring other players and focuses solely on its chosen target during the Hunt, giving us a slim chance to prepare for the encounter.
10 Mare
Snuffs Sources of Light
- Evidence: Spirit Box, Ghost Orbs, Ghost Writing Book
- Unique Trait: May trigger a Hunt depending on whether it’s in a lit or unlit room.
The source of all nightmares, the Mare loves the dark, making it one of the most difficult Phasmophobia Ghosts to detect. After all, Sanity decreases much faster in the darkness, and the Mare is known to love shutting down lights whenever it can. This can make exploration much harder.
In dimly lit or completely dark spaces, the Mare creature tends to hunt when its sanity level reaches 60%. Interestingly, it can still pursue players even in well-lit areas, though only at 40% of its sanity. This means that players with lower sanity levels face a riskier situation in the dark, as their sanity depletes more rapidly. However, players who think strategically might find this behavior useful. If a ghost seems overly fascinated by lights and prefers darkness, it could potentially be a Mare.
9 Raiju
Electrical Equipment Empowers It
- Evidence: EMF Level 5, Ghost Orb, DOTS Projector
- Unique Trait: The Raiju is especially attracted to active electronic devices.
In the game Phasmophobia, it’s the ghost-hunting gear that allows players to identify ghosts. However, it seems a bit contradictory that one type of ghost, the Raiju, is attracted to electrical current – something that typically harms the players in this game. On the contrary, when the Raiju gets close to electronic equipment during a Hunt, it becomes even more hazardous for the players, as they might end up getting killed if they stay near their active equipment.
The unique ability of a Raiju to interact with electronics serves as both its advantage and disadvantage. Proximity to active electronics enhances the Raiju’s speed significantly. However, unlike other specters, the Raiju causes electronic devices to malfunction in a more dramatic manner. This makes it simpler to identify the Raiju, but complicates the situation because one possible escape strategy involves discarding equipment. Trying to retrieve these items while avoiding the Raiju can turn an already challenging scenario into a perilous predicament.
8 Obake
Shape-Shifting Abilities
- Evidence: EMF Level 5, Fingerprints, Ghost Orbs
- Unique Trait: When interacting with the environment, an Obake will rarely leave a trace.
As a gamer, I’ve come across an intriguing character in the game that’s been labeled as a shape-shifter in its journal entry. However, don’t get too excited just yet, because this ability only reveals itself during a Hunt, and even then, there’s only a 6.66% chance of witnessing it! So, chances are, you’ll be more likely to find traces of its presence instead. These fingerprints can serve as evidence, but they’re quite elusive; sometimes they vanish later, or they might appear on a surface long after the creature has touched it.
Among the most chilling and intriguing specters you might come across is the Obake. Its uniqueness lies in its ability to transition between two distinct types of ghosts, adding an extra layer of terror. Furthermore, the authenticity of its evidence is commendable. Nevertheless, when it comes to shape-shifting abilities, the Mimic outperforms.
7 Thaye
Aging Appearance
- Evidence: Ghost Orbs, Ghost Writing Book, DOTS Projector
- Unique Trait: It “ages” over time, making it less active the more players interact with it.
In contrast to other spirits, a Thaye continues to age even after death, which sets it apart. This unique trait is significant in the game’s lore, as it makes the Thaye one of the most aggressive early-game hunters due to its aging component. On expansive maps where players might not spot it promptly, this could pose a potential danger.
The Thaye exhibits a behavior where it gradually reduces its activity levels as time passes, becoming particularly inactive when near players, which can be risky during the final stages of the game. At the endgame, a Thaye might only lower Sanity by 15%, moving at a speed of 1m/s (compared to 2.75m/s), and interacts half as often. However, in the initial phase of the game, it can potentially target players even when their Sanity is as high as 75%. The Thaye’s unique “losing” mechanic enables players to predict its movements during early hunts, but this also makes it a dangerous adversary because an unaware player could perish as early as their first hunt.
6 The Twins
Double Ghosts
- Evidence: EMF Level 5, Spirit Box, Freezing Temperatures
- Ability: Have different Hunting speeds, and may interact with the environment at the same time.
In Phasmophobia, the Twins ghosts are depicted as mirroring each other’s actions from different locations. Given this, it could be logical to infer that these spirits were twins or closely related individuals who perished at approximately the same time. Within the game, the Twins can prove to be very hazardous due to their distinct methods during interactions and hunts. Furthermore, one of the Twins, known as the “decoy Twin,” might attempt to confuse the team by offering numerous hints related to the interactions.
To successfully evade the Twins, players should recognize which one is the real one promptly. This usually occurs when gamers discern that each of the Twins has distinct interactive zones. The primary Twin possesses a larger zone, while the decoy Twin has a more extended range. Hunts can originate from either Twin. Players who spot varying hunting patterns may quickly pinpoint a Twin, if they manage to outlast it swiftly enough.
5 Oni
Active Against Groups
- Evidence: EMF Level 5, Freezing Temperatures, D.O.T.S Projector
- Unique Trait: Oni are more active whilst people are nearby and will drain their sanity faster when manifesting.
Titled after a fearsome Japanese demon, the Oni, lives up to its ominous name. Contrary to popular belief that safety lies in numbers during ghost-hunting, the Oni challenges this notion. In fact, it exhibits increased activity when people gather and may hurl objects with astonishing speed. As a result, players’ mental stability swiftly deteriorates during supernatural events.
Among its strengths, the Oni stands out for flickering less frequently compared to other spectral entities in the game, which makes it simpler to spot and capture on camera. However, this spirit remains one of the most perilous within the game, as players have limited means to safeguard themselves from its lethal grip.
4 The Mimic
Mimics Other Ghosts
- Evidence: Spirit Box, Fingerprints, Freezing Temperatures
- Ability: Can mimic other Ghosts, including their Hunt thresholds and Evidence.
As a seasoned gamer immersed in the spine-tingling world of Phasmophobia, I’ve learned that even the afterlife isn’t immune to imitators. Among these phony spooks, none are more treacherous than the Mimic. This ghostly menace doesn’t just mimic other spectral beings, it can replicate the evidence they leave behind and the triggers for a Hunt. The only way we can expose the Mimic is by discovering a Ghost Orb as an additional piece of evidence.
In Phasmophobia, the Mimic ghost is notorious for its ability to imitate other types of ghosts, making it a challenging adversary. This becomes even more difficult as the ghosts it mimics may share similar “triggers” that set off Hunts. Players are suggested to reduce their conversation (Yokai), switch off unused devices (Raiju), keep fire sources in the Ghost Room (Onryo), and always have Smudge Sticks ready for looping (Deogen).
3 Revenant
Becomes Fast During Hunts
- Evidence: Ghost Orb, Ghost Writing, Freezing Temperatures
- Unique Trait: A Revenant will travel at a significantly faster speed when hunting their prey.
In the game Phasmophobia, one of the ghosts that is particularly terrifying is known as the Revenant. This spirit is renowned for being extremely dangerous and downright scary. While it appears to be slow and sluggish when it’s resting, don’t let that fool you. During a Hunt, its speed dramatically increases, making it incredibly difficult for players to escape. As soon as the lights start flickering, signaling the beginning of a Hunt, players may find themselves in the Revenant’s deadly clutches with little time to react.
Players can strategize to slow down the Revenant by making efforts to stay out of its line of sight, extinguishing flashlights and hiding behind obstacles to evade detection. When out of sight, the Revenant will move at its base speed, allowing players to elude a premature demise. It’s crucial that players identify if they are dealing with a Revenant so they can devise appropriate strategies. Keep an ear open for the sound of the ghost’s footsteps during its complete survey of the map. If the footprints are scarce, it is probably a Revenant.
2 Deogen
Knows Exact Locations of All Players
- Evidence: Spirit Box, Ghost Writing Book, DOTS Projector
- Unique Trait: Produces a different Spirit Box responses.
In folklore tales, shrouded by mist, little is disclosed about the enigmatic creature called the Deogen. Its main trait is its exceptional skill at hunting and capturing its prey. Among the terrifying beings featured in horror video games, the Deogen stands out as particularly frightening due to its uncanny ability to locate all players from the instant it starts its Ghost Hunt. The one comfort players can take when confronting the Deogen is that it slows down significantly when looking directly at the player. In prolonged chases, understanding that there’s no escape from the Deogen often foreshadows death for those unfamiliar with its tactics.
The Deogen, despite having a lower hunting threshold (often 40% Sanity), becomes significantly more dangerous when it’s in this state. Players can outwit the Deogen by maneuvering it around kitchen work surfaces or tables, while the rest of the team hides in rooms with quick escape routes for rotations. This strategy helps survive encounters with the Deogen.
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2024-11-14 03:55