As a seasoned gamer with over two decades under my belt, I must say that this latest update for Call of Duty is nothing short of a game-changer! The improvements to Zombies, particularly the adjustments to Assault Rifles and the HE-1 Launcher buff, have me more excited than a kid on Christmas morning.
In the arrival of Season 1 for Call of Duty: Black Ops 6, Activision has rolled out its significant update for the game. This update brings modifications and enhancements across all aspects, ensuring players are fully prepared for everything that Season 1 of Black Ops 6 has in store. Among the changes are adjustments to the game’s firearms, fresh maps, updates on Zombies mode, and other exciting additions.
The complete rundown of all the modifications made in the Season 1 update is provided below for your perusal. To make navigation easier, we’ve organized each change into separate sections, so you can quickly find what interests you.
- Global
- Campaign
- Multiplayer
- Zombies
Black Ops 6 Season 1 Patch Notes
Global
Ricochet Anti-Cheat
As a fervent supporter of ours, I’m thrilled to share some exciting news! Our pals over at Team Ricochet have passed on word that Treyarch has rolled out several updates aimed at curbing annoying gameplay behaviors. Here’s what you can expect:
- Enhanced AFK detections to battle against account boosting
- Adjusting ping thresholds to require players play matches in their region to cut down on VPN abuse
To unlock Ranked Play in Black Ops 6, players will need to win 50 match-made multiplayer matches:
- This ensures that players are experienced with multiplayer before they enter the mode and gives #TeamRICOCHET a historical match history to examine before an account enters Ranked Play
- #TeamRICOCHET also utilizes its Replay Investigation Tool to monitor replays of top players as part of the investigation process
Starting from the game’s launch, I, as part of #TeamRICOCHET, have been gathering data to ensure our systems work effectively. From Season 01 onwards, I’ll be activating these detection systems to help identify and flag accounts that may require action.
The security system updates listed above will also be active for Ranked Play in Call of Duty®: Warzone™, which launches at mid-season.
Armory
- The Armory will go live in Black Ops 6 in S01 Reloaded when post-Event content is available to unlock.
- In Warzone, the Armory will be available to unlock at Player Level 24 at Season 01 launch. For more details, check out the Warzone Season 01 patch notes here.
Campaign
Performance
- Made improvements to mission intro sequence animations.
Bug Fixes
- Addressed various issues that resulted in infrequent game crashes.
- Addressed a memory error that was forcing players to restart their game.
- Addressed visual fidelity issues with water effects.
- Addressed an issue causing the High Contrast setting to be on by default.
- Addressed an issue where players would be mistakenly shown an out-of-bounds warning while navigating a mission.
- Addressed an issue that would prevent players from completing a mission due to the untimely passing of Gladney.
Multiplayer
Maps
- Lowtown
- Addressed an issue where the water would flicker for some players.
- Protocol
- Adressed an issue where the water would flicker for some players.
- Adjusted the A S&D bombsite to prevent line of sight from artillery above.
- Red Card
- Addressed an issue where players could get outside of the intended playspace.
- Vault
- Adjusted the A S&D bombsite to reduce line of sights from start spawn area.
Spawns
- Spawn logic updates across several maps to reduce the chances of spawning near enemies.
- Adjusted start spawns in Subsonic to prevent damaging opposing enemy team at match start.
Modes
- Addressed an issue across several maps where Hardpoint zones could be captured outside of the intended boundaries.
- Addressed an issue where incorrect icons could display on the Next Hardpoint lock icon.
- Addressed an issue where the bomb in Search & Destroy could not be retrieved if dropped on a destroyed vehicle.
- Addressed an issue where the “Time is almost up” line would play too frequently in Gunfight.
Playlists
- Added Nuketown, Extraction, and Hideout to the Core map pool.
- Added Heirloom to the Face Off map pool.
Game Chat
- Addressed an issue where some players were unable to hear each other during Intermission (between rounds) and in Post-Game voice chat.
Weapons
During the pre-season, we’ve noticed a consistent and well-balanced mix of weapon choices. No single weapon stands out as dominant in terms of performance or popularity. Therefore, for our initial Season 01 tweaks, we won’t be making significant adjustments to the current balance between weapons, but rather focusing on boosting some underperforming ones. We’re also responding to feedback about Assault Rifle damage in Hardcore mode and finalizing changes to the shotgun slug attachment.
Note: From now on, we’ll be utilizing updated Weapon Damage Adjustment Tables to pinpoint potential damage modifications following updates. If you need clarification, click here!
All Weapons
- Adjusted weapon motion while moving and changing stances to improve aiming feel and centering (especially with optics).
- Hold Breath focus state will now be maintained while firing if applicable.
- Improved Weapon depth of field settings when performing a Weapon Inspect.
Assault Rifles
- We are increasing the damage values for some of our Assault Rifles to ensure that they kill in just one bullet in Hardcore modes. The headshot multiplier changes have either kept the bullets to kill with headshots the same or even improved them at some Min Damage Ranges.
Zombies
Maps
- Terminus
- Addressed an issue where defuse progress was sometimes not saved if the player stopped defusing during the Apocalypse Protocol Main Quest step.
- Addressed an issue where entering a Kazimir after completing the Main Quest would teleport the player to the boss arena and down them.
- Addressed an issue where loading into a saved game after unlocking the Pack-A-Punch machine could cause some doors to have inconsistent collision.
- Addressed an issue during the Main Quest where connecting both Node Connectors at the same time would cause overlapping voice lines.
- Changed the location of the Ammo Cache on the Seaside Path.
- Liberty Falls
- Resolved an issue where Blanchard would not be present during some dialogue.
Weapon Adjustments
In our latest update for Zombies, adjustments made to Assault Rifles were unintentionally carried over from a broader weapon balancing overhaul across modes. Going forward, we won’t automatically adopt Multiplayer weapon tuning changes without first considering their impact on Zombies gameplay balance as well.
In this update, we’ve improved the functionality herein, particularly boosting the firepower of Assault Rifles (ARs) in Zombies mode. Consequently, the baseline damage and critical damage of all ARs have been enhanced via Pack-a-Punch. Although you might encounter the term “decreased” sparingly, it’s essential to note that the overall performance of these weapons has still been amplified!
Furthermore, an enhancement (buff) has been made to the HE-1 Launcher, making it more effective against swarms of zombies. Once enhanced using Pack-a-Punch, it will come equipped with increased ammunition and a larger, more damaging blast.
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2024-11-14 17:48