Open-World Games Where the World Tells the Story (No Cutscenes)

The game’s story isn’t told through cutscenes or direct explanations. Instead, players piece it together by finding things like wall carvings, old audio recordings, and forgotten books hidden throughout the world. This makes discovering the story feel rewarding and natural, as if you’re uncovering it yourself, bit by bit.


![The parity-check tensor [latex]H_{2-D}[/latex] is defined for [latex]p=3[/latex], utilizing shifts where [latex]\phi(i) = i[/latex], [latex]\psi(j) = j[/latex], and [latex]\eta(k) = k[/latex], thereby establishing a foundational element for error correction within a two-dimensional system.](https://arxiv.org/html/2601.08927v1/stack.png)




