Assassin’s Creed 2’s Cut Content Explained

Assassin's Creed 2's Cut Content Explained

Key Takeaways

  • NPCs like Viola De’ Pazzi & Piero de’ Medici were cut from Assassin’s Creed 2.
  • Two capes, a Borgia Cape and Verizon Cape, were left out of Assassin’s Creed 2.
  • Textures like an aged Mario Auditore & Leonardo da Vinci, and unused text influenced the storyline.

As a seasoned gamer with over two decades of gaming under my belt, I can attest that seeing what could have been is always intriguing. The revelation that Assassin’s Creed 2, a game I’ve sunk countless hours into, had NPCs like Viola De’ Pazzi and Piero de’ Medici cut from it, leaves me feeling a bit like I’ve missed out on a secret club I wasn’t invited to.


In the realm of entertainment and gaming, very few projects escape production without undergoing changes. Often, original ideas are discarded, replaced with something else or left void, respectively. For instance, even a game like Assassin’s Creed 2, despite being a notable title, wasn’t immune to these alterations during its production process. While the amount of content ultimately removed from it was lesser than in many other games, it did experience some modifications nonetheless.

The omitted elements from Assassin’s Creed 2, such as non-player characters, capes, visual textures, and dialogue, could have potentially altered the game if they were included. Thankfully, the excised content didn’t significantly impact the storyline or the enjoyable gameplay of Assassin’s Creed 2.

Everything Cut From Assassin’s Creed 2

Several NPCs Were Cut From the Final Game

In my enthusiastic perspective, one notable alteration made to “Assassin’s Creed 2” before its grand debut involved the elimination of three characters intended to play pivotal roles within the game. Initially, there was Viola De’ Pazzi, a character designed for an assassination mission in “Assassin’s Creed 2.” Then, Piero de’ Medici, who was originally slated to be a target in the Battle of Forli DLC for “Assassin’s Creed 2.” Lastly, Manfredo Soderini, who was initially part of the cast but was later repurposed for Christina’s missions in “Assassin’s Creed: Brotherhood,” as opposed to being completely excised from the storyline.

In Assassin’s Creed 2, Manfredo Soderini’s character model that was initially designed was not used in the final version of the game. Instead, his character model was reworked and utilized elsewhere. The original model was left unused, or as one might say, it ended up on the proverbial cutting room floor.

Two Capes Were Originally Intended to Be in the Final Game

Enthusiasts of the enchanting outfits in Assassin’s Creed 2 might find it disheartening to discover that two cloaks were eliminated from the game prior to its launch. One of these cloaks was a Borgia Cape, yet it made an appearance in Assassin’s Creed: Brotherhood. The Borgia Cape showcased the Borgia family’s distinctive dancing bull emblem on its side, while the rest of the cape was primarily a single color. The other cloak omitted from Assassin’s Creed 2 was the Verizon Cape, characterized by a white texture reminiscent of the Verizon-named skin that players can acquire from in-game shops.

Some Unused Textures Suggest Changes to Certain Characters

In addition to the game assets used, there were some textures from “Assassin’s Creed 2” that were not included in the final version of the game. These textures would have modified certain characters and even introduced a new item. For instance, two textures aimed to make Mario Auditore and Leonardo da Vinci appear older, mirroring the aging process experienced by Ezio within the game. The reason behind these textures being left out is unclear, but it’s presumed to be related to the storyline. Another texture that was removed pertained to a key; during the final mission in Venice, players could find keys on looted dummies.

In other words, if the textures for these keys were present, players could visually perceive them in their inventory, although these keys hold no functionality.

Some Cut Text Involved the Ending and Another Mission

Ultimately, some dialogue from Assassin’s Creed 2 was omitted which could have significantly altered the game’s conclusion and even introduced an additional quest line. One such dialog would have extended the ending of Assassin’s Creed 2, featuring a conversation between Ezio and his uncle Mario about Minerva. The other dialogue cut from Assassin’s Creed 2 would have had Ezio undertaking a mission to eliminate Viola, sister of Vieri. This seems to coincide with the removal of Mario’s aging texture in the game.

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2024-11-16 23:03