Key Takeaways
- The First Descendant is set to implement jiggle physics soon, following other games like Stellar Blade and Resident Evil.
- Nexon confirmed the addition of this feature is a response to player requests for more in-game physics.
- Nexon plans to include an “on/off option” for jiggle physics, showing a commitment to customization of the player experience.
As a gamer with over 20 years of gaming experience under my belt, I must say that I am pleasantly surprised by the recent announcements coming from Nexon for The First Descendant. Despite the initial lukewarm reception, it’s heartening to see a developer actively listening to its player base and delivering on their requests.
In the coming days, The First Descendant is expected to integrate wobbly or “jiggle” physics into its gameplay, as announced by developer Nexon. This upcoming addition will position The First Descendant alongside popular titles like Stellar Blade and Resident Evil 4, both of which already incorporate this feature in their recent updates.
Initially unveiled in 2022, the looter shooter game “The First Descendant” from Korean studio Nexon made its debut in July this year. Despite a relatively modest response from critics, it garnered an astounding number of players at launch. Within two hours of release on Steam, “The First Descendant” attracted over 170,000 concurrent users, reaching a peak of 264,860 players five days later, on July 7. Since its free-to-play release, the developers have been consistently addressing technical issues and shortcomings through updates, taking player feedback into account. Notably, they recently announced that jiggle physics will be introduced to the online multiplayer game at a future date.
On the Discord channel for the game The First Descendant, a representative from Nexon named TFD_PD_Lee announced that the popular feature of “jiggle physics” in the FPS game is soon to be introduced, following numerous requests. The owner of the game Dave the Diver has given approval for this feature after extensive talks. Although this addition has been given the go-ahead, there’s no definitive word yet on exactly how and when jiggle physics will be incorporated into the game. The representative hinted at sharing more details in future announcements.
How The First Descendant May Incorporate Jiggle Physics into the Game
In a subsequent communication, TFD_PD_Lee outlined the next move for Nexon regarding the implementation of jiggle physics in The First Descendant. According to the representative from Nexon, the team is planning to assess incorporating an “on/off” option for this feature, implying that players might have the freedom to customize their gaming experience when it comes to this aspect. Furthermore, a message on Discord made clear that the omission of jiggle physics at launch was not due to concerns about impacting the game’s age rating, contrary to assumptions that had been floating around.
Addressing concerns from fans who thought Nexon wasn’t focusing enough on other aspects of improvement in The First Descendant, TFD_PD_Lee assured them that the developers are putting a lot of attention into areas where they have experienced shortcomings. The representative further explained that jiggle physics is just a minor aspect of their work and doesn’t require additional resources. Moreover, it was disclosed that, following the layoffs at Nexon, there has been an increase in hiring for its development team to transition from temporary solutions and revive the enjoyment of the game.
Noteworthy, enthusiasts of “The First Descendant” have been enjoying a successful streak with consecutive updates based on fan requests. Earlier this November, Nexon announced the addition of a photo mode for the shooter title, addressing another common request from fans. As more community-driven features are added, developers anticipate that these improvements will boost player interaction, potentially leading to greater game success.
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2024-11-18 00:56