Key Takeaways
- In a recent interview, Obsidian studio design director Josh Sawyer discussed Avowed and the future of the Pillars Of Eternity universe.
- Despite working under Xbox Game Studios, the developer is still moving onto unique titles, pushing the envelope further.
- Sawyer discusses how, after Avowed, he is much more interested in diving into another new IP than continuing with a previous one.
As a seasoned gamer who has witnessed the rise and shine of numerous legendary RPG studios, I can confidently say that Obsidian Entertainment is undoubtedly one of the crown jewels in this digital realm we call gaming. Their mastery over narrative-driven RPGs is unparalleled, with Josh Sawyer being a key figure in their continued success.
In the realm of gaming, I’ve been fortunate enough to helm some smashing successes like Fallout: New Vegas and the latest release, Pentiment. Working at Obsidian Entertainment, a powerhouse known for their exceptional storytelling in RPGs, I’ve played a key role in shaping the narrative landscape of modern gaming.
In a recent conversation with rpgsite.net, Josh Sawyer delved into various aspects of his current role as a studio design director and his contributions to the creation of recent Obsidian games like “Pentiment” and the upcoming game in the Pillars of Eternity series, titled “Avowed.
Following the launch of the game “Pentiment,” it seems that Sawyer has been transitioning into a more consultative position within the company. However, his input remains valuable, as he continues to offer innovative ideas like potential new IPs following the release of “Avowed” and collaborations with Xbox in their latest projects.
Since Avowed is set within the Pillars Of Eternity game series, which is known for its traditional CRPG style, there’s a growing curiosity among fans about the future of this series: whether Avowed represents a single spin-off or a significant departure from the established tradition in Pillars.
Regarding the future direction of the series, Josh Sawyer expressed some uncertainty, suggesting it may be isometric or 3D. In other words, he’s unsure whether the series will adopt an isometric or three-dimensional style in upcoming installments.
It seems to me that the world of Pillars might be evolving towards Avowed. I wonder how the audience will perceive this shift and perhaps this could be a direction the Pillars universe takes in the future.
Despite Avowed representing a shift in direction, if it proves successful, it could become the new path for the series. Though fans might prefer the company to continue emphasizing isometric RPG experiences, games like Avowed and The Outer Worlds 2 indicate that they may be leaning towards this contemporary RPG style instead.
As a devoted admirer, let me share that in response to the question, I myself expressed my preference for creating original intellectual properties over working with established ones, stating, “Indeed, I find myself drawn more towards developing unique ideas from scratch.
As a passionate admirer, I find it incredibly refreshing to witness Obsidian Entertainment stepping out of their comfort zones with the latest releases such as the cooperative survival game Grounded and the intriguing murder mystery of Pentiment.
For those wondering if Obsidian might revisit isometric CRPGs given their current situation and the impact of their new partnership with Microsoft, Sawyer offers optimistic thoughts suggesting that Obsidian’s unique creative design remains intact under the guidance of a larger publisher.
Obsidian’s Relationship With Microsoft
In 2018, Microsoft purchased Obsidian Entertainment, a move that subsequently increased the visibility of their games on Xbox platforms. For example, the upcoming game Avowed is set to debut exclusively on Windows and Xbox Series S/X systems initially.
According to Sawyer’s explanation, there seems to be no significant issue with pitching game ideas under Xbox Game Studios’ supervision, particularly for distinctive projects like isometric CRPGs, and he finds this to be excellent news.
In simpler terms, Sawyer mentioned that he had been in cases where the instructions were not clear, and they would present their ideas only to be met with agreement but then followed by, “That sounds good, but now let’s discuss what we prefer. We own a license, and we want you to utilize it for a specific purpose.
Despite Xbox having acquired Obsidian for their creativity, it’s intriguing to observe that they are still seeking innovative, top-tier proposals and concepts from the developer, even after providing them with more resources. However, these ideas must still meet the expectations of the Xbox executive team.
In essence, Sawyer mentioned that if Pentiment manages to attract its suitable crowd, they would likely appreciate it. However, he didn’t anticipate it to become a widely popular game adored by many, but rather a niche production from the company.
If you’re curious about what Obsidian Entertainment is currently working on or have an interest in Sawyer’s projects, such as his extensive work on Pentiment, then it would be worthwhile to explore the original interview available on rpgsite.net.
All in all, it’s heartening to know that a well-known developer, despite being under the stringent control of Xbox, continues to deliver innovative experiences that we adore them for. We eagerly anticipate the outcomes when Avowed is expected to be launched in early 2025.
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2024-11-26 21:38