Killing Time: Resurrected Gets New Update for November 2024

Key Takeaways

  • Killing Time: Resurrected version 1.1 introduces new features like independent resolution toggling, crouch toggle input, and enhanced visuals and gameplay.
  • Bug fixes in the update address stability and performance issues, improving gameplay quality across all platforms for a smoother experience.
  • Control and interface improvements include refined mouse sensitivity, corrected subtitles, and better HUD scaling, enhancing user-friendliness and overall gameplay.

As someone who has spent countless hours immersed in the world of gaming, I must say that the recent update for Killing Time: Resurrected Version 1.1 is nothing short of a marvel. With myriad years of gaming under my belt, I can confidently assert that this update brings a level of polish and refinement rarely seen in remakes.

In an update across all platforms, Nightdive Studios has rolled out a substantial improvement for “Killing Time: Resurrected”. This latest version 1.1 patch, released in November 2024, brings a multitude of bug corrections along with new features and gameplay improvements. These additions serve to polish the remastered edition of this classic game even more.

The announcement about the enhanced version of the 1995 horror shooter, “Killing Time,” initially emerged during the Guerrilla Collective showcase in June 2024. At this event, they revealed the remastered edition, titled “Killing Time: Resurrected.” This revamped version boasted numerous upgrades such as high-definition graphics, redesigned controls, streamlined gameplay, and a distinctive feature enabling players to alternate between modernized and original visuals. The updated release finally hit the shelves on October 17, making the classic gaming experience available for PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch, and PC platforms.

In its updated form, version 1.1 of the remastered ’90s shooter game, Killing Time: Resurrected, offers an array of fresh features and enhancements. Players now have the flexibility to switch between low- and high-resolution settings for weapons and characters independently. Additionally, they can adjust linear filtering for sprites, world textures, and weapons, and use a newly assignable input action to crouch. A new game mode called “Duncan Chase” has been incorporated; it is activated by setting the player’s name as “DUNCAN” at the start of a game. Other changes include refined visual effects, like better health sphere animations and an upgraded 3D skybox, as well as a more polished delivery of intro and ending videos for a smoother overall experience.

The latest update for “Killing Time: Resurrected” developed by Nightdive Studios under Atari improves various issues to ensure smoother gameplay and better performance. Problems such as stuck doors that swing endlessly and incorrectly rendered sky textures have been rectified. Additionally, teleportation glitches and inconsistencies in level states when loading saved games are now fixed. Achievements associated with melee and Ankh weapons no longer miscount Molotov cocktail destruction, promoting fair game progression. Moreover, issues with dynamic lighting, graphical lags, and stuttering due to VSync have been addressed. Performance enhancements include optimized memory usage and an improved line-of-sight algorithm for smoother gameplay across all platforms.

The enhancements made to controls and user interface make “Killing Time: Resurrected” easier for gamers to use. For instance, mouse sensitivity adjustments have been fine-tuned, eliminating cursor delays during quicksave and quickload. Furthermore, subtitle errors in terms of grammar and spelling have been rectified. The scaling of the HUD is now more consistent, ensuring it doesn’t interfere with gameplay, and the ending video in the Vault plays without issues, maintaining the game’s classic appeal. This extensive update demonstrates the developers’ dedication to perfecting the horror shooter remake, providing players with a smoother and more polished gaming experience.

Killing Time: Resurrected Version 1.1 Path Notes

New Features:

  • Added ability to switch between low- and hi-res weapons and actors independently
  • Added bindable crouch toggle input action
  • Added ability to burn enemies to cinders with fire attacks
  • Dead players will now respawn if the “fire” button is pressed
  • Added “Duncan Chase” mode – set the player’s name to “DUNCAN” at the beginning of a new game to activate
  • Improved appearance of title screen for non-English localizations
  • Separate settings are now available for linear filtering of sprites, world textures, and weapons
  • Health spheres now appear with an improved perspective and fade out when close to despawning
  • Improved localization
  • Increased frame rate of intro and ending videos to 24 FPS
  • Improved alpha channels of numerous ghost videos
  • Improved appearance of 3D skybox
  • More enemies now utilize 8-rotation death sprites
  • High-resolution chef now uses its original death sound effect

Fixed Issues:

  • Fixed issue where swinging doors could become stuck or the player could become stuck inside them
  • Fixed rare issue where the sky texture could appear incorrect or non-sky surfaces could render as sky
  • Fixed occasional issue of music not resuming after loading a saved game or stopping when ending a game and returning to the title screen or viewing the credits
  • Fixed some teleports causing player view or enemy positions to interpolate improperly
  • Fixed doors sometimes not rendering when dynamic lighting was disabled
  • Fixed issue where state of levels could carry across loading of saved games
  • Fixed issue where Duncan could spawn at the beginning of a new game
  • Optimized line-of-sight checking algorithm
  • Enhanced memory management for image resources
  • Fixed incorrect offsets for right side automap inventory background
  • Video subtitle spelling and grammar fixes
  • OG Ending video in Vault now plays back correctly
  • Duck quack animation speed more closely matches original version
  • Duncan is even more resistant to teleporting outside the valid area of levels
  • Outline around flamethrower sprites removed
  • A graphics caching hitch could occur when the “Set Head” enemy fired its projectile
  • Ankh and melee related achievements no longer count destroying Molotov cocktails for their unlock requirements
  • Fixed warped and see-through wall textures with mipmapping enabled
  • Fixed frame timing issue which could cause stuttering when vsync was enabled
  • Improved input accumulation handling for sub-60 FPS scenarios (low-spec hardware only)
  • Fixed lingering mouse cursor when using quicksave and quickload features
  • Fixed mouse speed calculation issue
  • Improved behavior of mouse sensitivity slider in menu
  • Editing: Sky textures specified in mapinfo.json are now fully respected
  • hud_scale console variable behavior corrected

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2024-12-01 17:14