Destiny 2: Tomb of Elders Complete Guide

Quick Links

  • How To Unlock Tomb Of Elders
  • Tomb Or Contest — What’s the Difference?
  • Warden’s Favor And Punishment
  • Modifiers
  • Encounters
  • Bonus Objectives
  • Walkthrough And Tips
  • Build Recommendations

As someone who has spent countless hours exploring the vast and mysterious landscapes of Destiny 2, I can confidently say that the Contest of Elders is a true testament to Bungie’s skill in crafting engaging and challenging content. With its dynamic arenas, varied enemy types, and tantalizing loot, it’s the perfect playground for Guardians looking to push their skills to the limit.

In the unveiling of Act II for Episode Revenant, Destiny 2 brings back the popular pastime known as the Prison of Elders from its earlier game, and renames it as the Tomb of Elders.

much like The Coil or Riven’s Lair in Seasons of Wish and Savathun’s Spire in Season of the Witch, Tomb of Elders is an engaging three-player activity that follows a roguelike structure with changing challenges and modifiers. As you continue to play, the difficulty progressively increases, providing greater rewards for your efforts.

By pleasing the Warden, you’ll reap fantastic benefits. However, if you fail to satisfy the faulty AI, you’ll get nothing in return.

This manual is designed with the understanding that you’re either a novice or moderately experienced player, and you’ve reached the soft limit of 2000 power levels.

How To Unlock Tomb Of Elders

To open the Tomb of the Elders, progress through the storyline of the Revenant until you reach Act 2. Once you’ve finished the initial chapter, head back to the Last City and converse with Mithrax to initiate the subsequent part of the mission.

Tomb Or Contest — What’s the Difference?

When you select the Destinations menu and navigate to the Last City, you’ll notice two almost identical locations: The Elder’s Tomb and The Elder’s Competition.

The only salient difference between the two is that the difficulty in Tomb of Elders is static; it’s easier and quicker but rewards less loot.

In the process, the Challenge of the Elders becomes increasingly challenging and tends to last around 30 minutes each time.

In Contest of Elders, you aim to please the Warden, as there are four reward areas where loot is distributed according to the amount of favor you have accrued from him.

Warden’s Favor And Punishment

The primary system determining the amount of loot you acquire is a mechanism called “Warden’s Favor” and “Warden’s Punishment“, each accumulating up to three times. This buff or debuff will be displayed at the top center portion of your Heads-Up Display (HUD).

You win the Warden’s approval by not only accomplishing the primary goal but also by successfully finishing unexpected, time-bound tasks or mini-missions. Failing to do so could lead to a decrease in the Warden’s satisfaction and your standing with the AI.

As your standing improves, the rewards you receive grow larger, yet opponents become increasingly formidable. Conversely, when your standing decreases, the rewards become fewer, and the gameplay simplifies to accommodate a lower skill level. Essentially, as you excel in the game, it pushes you harder.

After completing a set of encounters, the Warden will review your performance. If you have been afflicted with the Warden’s Penalty , you’ll be summoned to engage in combat with the Warden. During this confrontation, you’ll get an opportunity to clear a layer of the penalty.

Limited Revives

In this contest for the elders, you get 20 chances to resurrect. However, due to the “Complete Exhaustion” modifier, if you run out of these chances and fail an activity, you’ll have to begin anew.

If you’ve ever engaged in an endgame scenario, you’d realize that having Limited Revives makes the situation more critical, requiring strategic gameplay. Fortunately, you begin with a decent number of chances to revive, so as long as you have even a modest instinct for self-preservation, avoiding defeat should be manageable.

Killing “Model Prisoners” grants you a single revive token, kind of like how killing a Champion gives you one in a Grandmaster Nightfall. Whenever you’re running low on revives, just look for a miniboss with a yellow health bar and melt it down.

Modifiers

When you engage in the primary battle, there’s a chance a random handicap will be triggered, often designed to make things harder for you. Some of these have minimal impact, but others could pose a significant challenge if you enjoy acrobatics.

Here’s a list of modifiers that might activate:

Modifier Description
Blasts Combatant’s splash damage is increased
Brawn Your health is massively increased but will not regenerate. Defeating challenging combatants will recover health for you and nearby allies.
Chill Touch Being hit with a melee attack slows you.
Counterfeit When defeated, combatants can drop explosives disguised as familiar items.
Famine Ammunition drops are significantly reduced.
Grounded Damage taken while being airborne is greatly increased for the player.
Haste Moving quickly regenerates your health. Standing still slowly deals damage.
Scrapper Melee attacks from enemies are significantly more powerful.

During arena fights, certain modifiers are temporarily activated before they get reset. However, modifications such as Galvanization, Elemental Surges, Elemental Risks, and Banes remain consistently active.

Encounters

In the context of Elderly Competitions, you’ll find that encounters can be categorized into three groups: typical interactions, navigational challenges, and confrontations with leaders (or ‘bosses’).

In your journey ahead, you may face four distinct opposing groups: the Luminous Swarm, the Taken or Fearful, the Disfigured, and the Imperial Legion. Each confrontation presents a different task for you to accomplish in order to progress further.

  • Lucent Hive:
    • Normal encounter: Defeat bell-ringer Wizards. This spawns a Lightblade, which drops a circle of Hive magic that gives you a buff to destroy the crystals around the room.
    • Boss encounter: Defeat Hive Guardians.
  • Taken/Dread:
    • Normal encounter: Gather 12 Resonances and dunk them in the Rift in the middle. Kill the Subjugator that spawns.
    • Boss encounter: Sylok, the Defiled boss. Gather 6 Resonances to begin damage phase. Rinse and repeat until boss is dead.
  • Scorn:
    • Normal encounter: Gather six explosives and arm them by staying inside a circle before the Scorn Walker can be made vulnerable.
    • Boss encounter: Same thing, except you fight the Machinist.
  • Cabal:
    • Normal encounter: Two minibosses will spawn in the middle of the room, surrounded by a big shield. Defeat yellow-bar Demolitionist enemies (Incendiors) and throw bombs into six generators. This will lower a shield for you to kill the minibosses.
    • Boss encounter: Instead of generators, throw bombs at the Thresher to bring it down, which spawns a Psion boss for you to kill. Once the Psion boss is at half health, three smaller Psions will spawn. Enter their little bubbles and melee them, which renders the boss vulnerable again.

After achieving your primary goal, you’ll receive instructions to deal with any remaining stragglers. This doesn’t imply that your work is finished entirely.

Following a skirmish with a group, you’ll find yourself in a fast-paced challenge segment. During this brief interval, a spontaneous goal pops up, requiring quick action. So far, I’ve come across four different tasks in these situations.

  • Light Pillars
    • As you’re traversing through the tunnels, you’ll need to collect five pillars of light.
  • Speedrun
    • Self-explanatory. Just ignore all enemies and keep running until you reach the end.
  • Kill enemies
    • Self-explanatory. Add clear galore!
  • Kill miniboss
    • At some point during this encounter, you’ll find a yellow health bar miniboss. Melt it and you’ll complete the objective.

Bonus Objectives

In addition to achieving primary goals during each interaction, the Warden may also require you to accomplish a chance secondary task.

It’s crucial to focus on wrapping up the secondary task first, since there’s a tight deadline, before moving forward with the primary goal.

These are the side objectives we’ve found so far, along with any tips I have:

  • Splinter Mines
    • Stand near three splinter mines to disarm them. Warning: there are booby-trapped mines that will instantly kill you if you disarm them. You can tell by their blue cracks on the surface, like fake items dropped by the Counterfeit modifier.
  • Rifleman
    • The Rifleman spawns on high ledges in the arena, sniping you from afar. The first few you kill are clones and are rather squishy. The real one has a little more health but is still a pushover.
  • Vent Poison
    • Poison fills the air, and you need to go into the gas and turn on the vents. Damage resistance and healing are highly recommended.
  • Kill Enemies with Scorch Cannon
    • Self-explanatory. You have 100 rounds, so just blast away.
  • Ability/Weapon kills
    • More specifically, Special and Heavy weapon kills. Again, self-explanatory, so blast away.
  • Precision kills
    • Self-explanatory. Just be mindful of your aim.

Walkthrough And Tips

Here’s a typical order of a single run in Contest of Elders:

  1. Spawn in and kill enemies and complete objectives in the central airlock.
  2. Next, you’ll head to a random door that takes you to your first arena.
  3. The encounter will begin, and you’ll start working on completing the main objective. At the half point of the objective, the side objective will begin.
  4. The game presents the side objectives as optional. If you are trying to maximize your loot gains, they are not optional. Prioritize side objectives when you can.
  5. After you complete both objectives, defeat all stragglers until the Warden is satisfied with your performance.
  6. You’ll then head to a different airlock to your next arena. The traversal encounter will have its own challenge for you to complete. This is essentially a free favor.
  7. You’ll need to complete one more arena and traversal encounter before you get to the boss encounter.
  8. After the boss encounter, the Warden will teleport you to its room, where you’ll be able to rally and collect the loot you’ve earned.
  9. Once you’re ready, you’ll be teleported to a new, random arena.
  10. Rinse and repeat steps 3 to 9, which make up a single round. There are four rounds total.

Should you successfully navigate through all four rounds and excel in your performance, the Warden will guide you back to the main airlock chamber. There, a hatch will automatically unlock. Descend through it, and you’ll be rewarded with no less than four additional treasure chests, brimming with valuable loot!

Build Recommendations

Even though there aren’t any strict rules for building, I strongly advise focusing on equipping both clear and roaming supers, irrespective of your character class. Given the increased frequency of ammunition drops (along with ammo crates and rally banners), using two special abilities at once might even prove beneficial.

The Contest of Elders serves as an ideal venue for testing out your experimental setups. It doesn’t carry the same level of pressure as Grandmaster matches or Dungeons/Raids, but it is still demanding enough to gauge how your builds perform against more formidable opponents.

Here are a few builds I’ve been experimenting with that have done quite well in the Contest of Elders. Feel free to check out my Guardian’s stylish gear setup:

  • Titan
    • Void with the Unbreakable aspect and Ursa Furiosa. Choir of One is still an amazing weapon for any situation.
    • Prismatic Titan with Consecration and Knockout proves to still be one of the most consistently powerful setups yet.
    • Stasis Titan with Icefall Mantle and Ager’s Scepter seems to give a lot of survivability and add clear potential.
  • Warlock
    • There are two amazing Prismatic Warlock builds that I usually take with me in endgame activities, with Feed the Void aspect as the constant:
      • The Escape Artist exotic armor and Bleakwatcher aspect. A slightly overused build, but it never fails.
      • Solipsism with the Necrotic Grips and Claws of Ahamkara perk. As for the super and abilities, I use Song of Flame and Incinerator Snap. This combo gives me almost unlimited Incinerator Snaps and procs tons of Ignitions.
    • A combat medic build with Speaker’s Sight (Prismatic or Solar work either way) is helpful in any activity with limited revives. Combined with the No Hesitation gun with the perks Physic and Circle of Life, you’d be a valuable asset to your team.
  • Hunter
    • I don’t usually play Hunter, but I have a few builds that I put on that are pretty reliable:
      • Void Hunter with Gyrfalcon’s Hauberk.
      • I found that Stasis Hunter with the new Mask of Fealty is really strong.
      • Lastly, the ol’ reliable Prismatic Hunter, equipped with the exotic class item that has Caliban and Liar’s Handshake perks.

Instead of considering multiple options, it’s best to concentrate on a build that suits your preferred playstyle. My favorite builds in Destiny were discovered with the help of content creators on YouTube.

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2024-12-04 15:09