Key Takeaways
- Thunderbird’s healing buff makes her a more viable pick in Rainbow Six Siege post-Operation Collision Point.
- Operation Collision Point introduces Mousetrap to address the issue of Keyboard and Mouse advantage on consoles.
- Shield melee attacks have been nerfed in Collision Point, making shields easier to counter in Rainbow Six Siege.
As someone who has spent countless hours battling it out in the trenches of Rainbow Six Siege, I must say that Ubisoft has truly outdone themselves with this latest Operation Collision Point update. I’ve seen my fair share of operator changes over the years, but these tweaks and reworks have left me genuinely excited for each round.
Rainbow Six Siege is a highly successful, competitive tactical first-person shooter game that introduced several novel features to the genre when it was launched in 2015. The ability to destroy maps and the one-shot headshot mechanism are key elements that set it apart competitively, contributing significantly to its rise as an e-sport.
The final installment of Season 9 for Rainbow Six Siege, named Operation Collision Point, brings about numerous essential adjustments. These encompass operator overhauls, novel matchmaking features, and a host of advantageous tweaks to the balance. It’s advisable for players to familiarize themselves with these critical changes prior to diving into Collision Point, as several operators and playstyles have experienced slight alterations, with some becoming more potent while others seeing a decrease in power.
1. Thunderbird
Healing That Can Compete With Doc
In the game Rainbow Six Siege, Thunderbird is a unique character who sets up stationary robots that intermittently restore a tiny bit of health to anyone nearby. However, due to the rapid and rotational nature of gameplay in this title, these healing instances are seldom chosen because most defensive players don’t linger in one spot for long. As a result, Thunderbird is often seen as underpowered.
In Operation Collision Point, Thunderbirds’ recovery method has undergone a significant update, potentially boosting her pick rate. Previously, the healing stations only mended those nearby. Now, these stations provide periodic healing to the player, no matter their location relative to the station. This healing ceases if damage is sustained, but provided no harm is incurred, players can receive substantial healing from anywhere.
2. Crossplay
Cross Platform Lobbies and Mousetrap
In contemporary gaming, crossplay – mixing players using different input devices – stirs up debates, with some games aiming for an inclusive matchmaking system. However, in the game Rainbow Six Siege, there’s a notable edge enjoyed by Keyboard and Mouse users compared to Controller users in most situations. This has led to a great deal of contention within console gaming communities when it comes to devices that enable Keyboard and Mouse play on consoles.
The new Operation Collision Point update brings an innovative approach to addressing cross-platform gaming issues. Essentially, they’ve revamped the classic game “Mousetrap” – any console players found using keyboards and mice will now be moved into PC gaming lobbies for fair competition. Furthermore, there’s a crossplay system in place, allowing gamers to play together as long as their input devices are compatible. As a result, Rainbow Six Siege accounts will now have two distinct ranks: Console and PC rankings.
3. Shield Nerf
Defenders Rejoice
Over multiple gaming sessions, it’s been evident that shield-wielding characters have significantly contributed to offensive strategies. These characters are often tough to eliminate and can be frustrating to deal with, leading some gamers to request a reduction in their power level to ensure fairer combat.
In the latest update, Operation Collision Point, we’ve resolved an issue where shield users could unexpectedly defeat enemies during melee fights. Now, shields won’t be able to inflict damage through melee attacks, and any incoming melee attack will interrupt their melee attempt. This change makes it simpler and more reliable to land melee attacks on shield users, providing a larger and more consistent opportunity to defeat them.
4. Ying Nerf
Taking Some Power From Ying
Ever since I started playing, Ying has consistently stood out as a formidable force on the battlefield. However, it’s her unique ability to toss off rapid-fire blinding flashbangs that has truly captured the attention of players like me. But let’s be real, Ying’s power lies in these quick flashes that temporarily blind enemies within a wide area, making her an essential character to master for any serious gamer.
In an effort to address this issue, Operation Collision Point has aimed to mitigate it by disabling her instant flash deployment feature and increasing the time required for the flash to fully activate. This extended period provides defenders with a broader opportunity to dodge the flash and engage Ying, thereby enhancing the combat capabilities of alert defenders who are quick to evade the Candelas.
5. Sens Buff
A Much-Needed Improvement
Initially, Sens made its debut in the operation called Operation Vector Glare. During this operation, they utilized ROU Projectors which moved along the floor and created a barrier that concealed sight for access to rooms. Over time, Sens was frequently viewed as underpowered and only useful in specific situations, with smokes generally being seen as a more effective choice for entry due to its role as a secondary tool rather than a primary one.
In simpler terms, Operation Collision Point introduces changes for Sens within the ROU Projectors, enabling players to have increased flexibility and control over their vision-blockers. Now, players can manually lift or lower the blocker whenever they wish, and roll the gadget silently even when the vision-blocker isn’t deployed at first. This upgrade gives Sens a wider range of tactical options, such as raising the blocker while planting, but retracting it once the plant is set up.
6. Blackbeard Rework
The New Shield On The Block
Blackbeard is a highly experienced player in Rainbow Six Siege, having navigated numerous adjustments to game balancing. However, it turned out to be challenging to keep Blackbeard balanced, with him either being excessively strong or surprisingly feeble. To illustrate, the original Blackbeard had a nearly indestructible shield on his weapon. This was reduced significantly so much that by the time we reached Operation: Collision Point, Blackbeard’s shields were fragile, often shattering with a single shot.
As a gamer, I’ve noticed that Operation Collision Point has given Blackbeard a significant makeover, aiming to freshen up his gameplay and maintain balance. Now, instead of just carrying a primary weapon, Blackbeard also sports a ballistic shield that can be angled for a peek while firing. He can even rappel with this shield raised! Moreover, he can demolish and pass through barricades instantly using the shield. Essentially, Blackbeard operates like any other shield operator, but instead of a pistol, he uses his primary weapon. Whether it proves to be game-changing or not remains to be seen, but many players are optimistic about this change.
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2024-12-05 04:04