PlayerUnknown Showcase New Games Based On Machine Learning

Key Takeaways

  • PlayerUnknown Productions, the creators of PUBG, have announced two new games focused on machine learning tech.
  • Preface: Undiscovered World and Prologue Go Wayback showcase unique world generation and weather mechanics.
  • These games function as stepping stones, displaying the technology PlayerUnknown has developed over the last few years.

As a long-time fan of PlayerUnknown Battlegrounds, I’ve been eagerly awaiting new developments from Brendan Greene and his team at PlayerUnknown Productions. And boy, have they delivered! The announcement of two new games focusing on machine learning technology has got me more excited than ever before.

The creator behind PlayerUnknown’s Battlegrounds (PUBG), a game that significantly influenced the popular battle royale style, has largely stayed out of the spotlight. However, they’ve recently unveiled plans for two new games that heavily rely on artificial intelligence (AI) and machine learning technologies.

The recently unveiled title, titled “Preface: Undiscovered World“, is now accessible on Steam in its early access phase. While it offers a glimpse rather than a full game experience, it serves as an impressive demonstration of the technology they aim to employ in their future survival game, provisionally named “Prologue: Go Wayback”.

While it may seem that these two games share characteristics similar to tech demonstrations, it’s important to note that they serve as foundational elements for potential future projects by PlayerUnknown. These games offer immediate responses to the team’s work, effectively serving as building blocks.

The video titled “What we’re working on at PLAYERUNKNOWN Productions” aligns with this and offers a glimpse into their two current projects. In the video, Brendan Greene, the brainchild of PUBG, outlines the aspirations they have for PlayerUnknown Productions’ upcoming endeavors.

Introduction: “Explore Uncharted Realms”, now available in early access, invites players to delve into vast, procedurally generated landscapes of a magnitude comparable to our Earth.

Although this game provides a fascinating insight into procedural world mapping, with realistic biomes and topography creation, the real shining achievements are in the more fully fledged upcoming experience Prologue: Go Wayback.

The opening scene suggests that this is a classic, fundamental survival game, featuring key elements for survival and an objective to traverse across the entire map. What sets it apart appears to be its emphasis on the impact of weather and environmental conditions on the player’s exploration experience.

Alexander Helliwell, a lead artist at PlayerUnknown Productions, outlined several distinctive elements they have in store for the weather system in the upcoming game “Prologue: Go Wayback” during the video.

It’s not merely a matter of appearance… when the environment starts to get wet, it turns slippery, mud appears, and water levels rise in rivers. We’re considering all the potential consequences of this situation, and how it might impact the player’s ability to survive.

In the opening scene of Prologue, there’s a sense of fun reminiscent of games such as Death Stranding. Here, the pleasure is derived from discovering your own path through an unforgiving landscape, where both man-made threats and the raw power of nature pose equally dangerous challenges.

The Future Of PlayerUnknown Productions

Although both of these games showcase innovative elements using cutting-edge technology, they seem more like precursors than fully-fledged gaming experiences. However, it seems the creators, PlayerUknown, are using them as building blocks for what’s to come in their future development.

These games serve as platforms for gathering player feedback, allowing developers to assess game performance stats and data internally, thereby helping them identify areas that require improvement for a better gaming experience.

Brendan Greene, the mind behind PlayerUnknown Battlegrounds, expresses optimism about the potential of this emerging technology. During a recent talk, he emphasized the significance of player input in shaping his future projects.

To distribute our technology broadly so that it can shape itself based on real-world user feedback.

It’s anticipated that the destiny of these titles leans towards a project called Artemis, a goal hinted at by both Greene and PlayerUnknown Productions several years ago.

Back then, Artimus was loaded with hints about the Metaverse and NFTs. However, these recent exhibits make no reference to those aspects, which I can only hope means they’re moving on from all that history.

If you’re intrigued, we suggest taking a look at these projects available on Steam. While it seems like the beginning for PlayerUnknown productions, we were still impressed with what they’ve unveiled so far. We can only imagine the possibilities that this technology might hold for their future endeavors.

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2024-12-06 02:08