Citadelle des Morts Main Easter Egg Guide – Black Ops 6

As a seasoned Zombies player with countless hours spent traversing the undead-infested lands of Call of Duty, I can confidently say that completing the Citadelle des Morts Easter Egg Main Quest has been one of my most exhilarating experiences yet! The journey was filled with challenges and puzzles that truly tested my skills, but the satisfaction of finally defeating the fearsome Guardian was worth every moment.

As a dedicated fan, I can’t contain my excitement about diving into Black Ops 6’s Zombies mode! The latest adventure takes place in the eerie and mysterious Citadelle des Morts, a French castle that calls out to be explored. For those who crave the ultimate challenge, the Citadelle des Morts Easter Egg awaits. This intricate quest is designed for the core Zombies Crew – Weaver, Maya, Grey, and Carver. The path is long and filled with puzzles, but fear not! Here’s a step-by-step guide to help you conquer this beast.

As a dedicated fan of Call of Duty: Zombies, I must say that conquering the Main Quest in Black Ops 6’s Citadelle des Morts won’t be a walk in the park, particularly for solo players. However, this map is an outstanding addition to the series and every Zombies enthusiast should give it a try to face off against the formidable boss and discover what lies next in Richtofen’s grand scheme.

Step 1: Activate Pack-a-Punch and Speak with Gabriel Krafft

To initiate the primary mission in Citadelle des Morts, players should initially activate the Pack-a-Punch Machine hidden within the Oubliette Room. Subsequently, they need to fire the cannon situated at the Ramparts of the Courtyard to break open the Entrance Hall to the castle. This breach will enable them to traverse into its depths and unlock the Pack-a-Punch facility. Upon completing these steps, make your way to the Dungeon where Quick Revive is available. Interact with the northwestern wooden cell in this area to engage in a dialogue with Gabriel Krafft. During this conversation, zombies will not attack the players.

Step 2: Obtain All Torn Page Fragments

In your next move, you should gather four Torn Page Fragments hidden throughout the Sitting Rooms area, where the Stamin-Up Perk can be discovered. These fragments often appear randomly, but they’re always found within the Sitting Rooms. Potential hiding spots include the North walls, their opposites, the couch, TV, fireplace, and crates. Since there are only four of them, finding these fragments shouldn’t be too challenging. They can be completed in any order, but it’s advisable to tackle this task early in the rounds for future use, which will prove crucial again during Step 10.

Step 3: Obtain the Sword

Players should hold off on action until Round 10 initiates, as it’s then that special zombies, identified by templar helmets, appear on the map. These unique zombies are resistant to headshots; instead, aim for their bodies to eliminate them. Notably, every templar-helmeted zombie carries a rare artifact called the Stamp. To progress, seek out the Dining Hall, where Vulture Aid can be found. Inside, you’ll discover four Knight statues. Interacting with any of these statues will cause their swords to appear, allowing players to collect them. The objective now is to enhance each of these swords, in any sequence, though this guide suggests the following sequence for ease:

  • Dragon Sword (front right statue)
  • Lion Sword (back right statue)
  • Stag Sword (front left statue)
  • Raven Sword (back left statue)

In these steps, you’re free to tackle tasks 3 through 8 in any sequence you prefer. Additionally, you can acquire the Incantation chests even without the required Elemental Sword. However, keep in mind that you won’t be able to open it until you have obtained the corresponding sword yourself.

Step 4: Acquire the Caliburn Sword and the Fire Incantation

To obtain the Caliburn Sword, you need to follow these steps: First, grab the Dragon Knight’s Sword and then proceed to complete the necessary upgrades within the Entrance Hall. These upgrades involve charging your sword with flames from burning pyres that are located here – essentially transforming it into the Fire Sword.

As a gamer, once I’ve got my hands on Caliburn, I can choose between unleashing the Sword’s Special Attack or hurling Molotov Cocktails at three distinct wooden torches scattered around the Ramparts area. You can get there by climbing up from either the Elemental Pop or Melee Macchiato tunnels, which are located in the Courtyard. Lighting a torch will summon hordes of zombies that I’ll need to eliminate. Here are the locations for each torch:

  • Facing North of the Hillside Ramparts above the Elemental Pop room, look up to find a bonfire next to an antenna.
  • Facing North, looking directly at the Entrance Hall to the castle, where the bonfire can be found on the upper platform.
  • Facing South East of the village Ramparts, look out to the Speed Cola area to find a bonfire just above the Perk Machine.

The third fire generates a Doppelganger, defeating it uncovers the Ra’s Ankh talisman for players to gather. Players must deliver Ra’s Ankh to the luminescent emblem in the upper corner of the Courtyard’s Village Ramparts. By slaying zombies, you charge Ra’s Ankh, which subsequently produces a chest that only those wielding the Caliburn Sword can strike to obtain the Fire Chant.

Step 5: Acquire the Solais Sword and the Light Incantation

To acquire the Solais Sword, follow these steps: First, secure the Lion Knight Sword, then meet the necessary conditions for its upgrade, which can be found in the Upper Village. This process is also known as obtaining the Light Sword.

To advance with the Lion Sword in hand, players should aim their guns at the positioned crystals and adjust their angle accordingly. The correct angle is signaled by a beam of light, which they should follow by aligning themselves and their weapon with its direction and angle. The objective is to guide this light beam from the Dining Hall to the Alchemical Lab, where six specific crystals need to be illuminated in a particular sequence for success.

  1. Shoot the first crystal when standing between the four knight statues, and look up at the North wall when facing Vulture Aid so it deflects into the second crystal.
  2. Stand against Vulture Aid and shoot the second crystal so it reflects to the third crystal.
  3. Shoot the third crystal found above the Lion Knight statue while standing between the Crow and Stag Knight statues so that it beams into the Alchemical Lab’s fourth crystal.
  4. Head into the Alchemical Lab and shoot the fourth crystal when standing near the desk with the globe to the left to activate the fifth crystal.
  5. Shoot the sixth crystal to the left of the Arsenal, standing in the doorway to the Dining Hall. Doing so will shine a beam of light onto a marble bust on a desk in the East corner of the Alchemical Lab. Interacting with it provides players with the Paladin’s Brooch.

In the Dining Hall’s southern wall, a radiant golden orb will appear, pulsating gently. Players are tasked with inserting the Paladin’s Brooch into this orb. As they linger near the orb, slay approximately 20 zombies that roam nearby. This action will cause a luminous chest to materialize. To unlock the chest using your upgraded Lion Sword, strike it several times. Once open, interact with the chest to obtain the Light Incantation as your reward.

Step 6: Acquire the Durendal Sword and the Electric Incantation

To proceed with this stage, you’ll need the Durendal Sword. Here’s how you can get it: First, enhance your Stag Knight Sword, then locate the three Lightning Urns. A comprehensive guide on obtaining the Lightning Sword can be found here: Guide to Acquiring the Lightning Sword.

After seizing the Durendal Sword, venture towards the Hilltop region, specifically the barn shared with Deadshot Daiquiri. Once there, aim and fire at the horseshoe suspended from the north-west wall. After successfully hitting it, gather Otto’s Horseshoe.

Beneath a dark storm cloud lies the Pegasus’ Horseshoe artifact, which players can collect. After grabbing this item, they need to travel northwest to the Town Square, where they should set it upon a radiant symbol. This action will summon zombies, and all that remains is for players to eliminate them until the symbol vanishes and a chest appears. Finally, hitting the chest with the Durendal Sword will reward Electric Incantations.

Step 7: Acquire the Balmung Sword and the Dark Incantation

To obtain the last and ultimate upgrade for your sword, along with its incantation, players should follow these steps:

Once you’ve obtained the Balmung Sword, make your way to the Oubliette Room after it has been activated by Pack-a-Punch. From there, navigate through the Cave Slide using 500 Essence. Keep your weapon handy throughout the slide, as you’ll need to find a raven at its end and shoot it. Once you reach the Town Square, continue shooting the raven you previously hit until it is destroyed. After that, go to where the raven was located to collect the Raven’s Talon.

Next, make your way to the Undercroft region where you’ll discover the fourth and last luminescent symbol on the ground near the Western wall. Interact with this symbol to position the Raven’s Talon and fill it with zombie slays. Once filled, strike it with the Balmung Sword to acquire the Dark Incantation.

Step 8: Locate and Shoot Specific Symbols

As a gamer, I’ve managed to snag all four Incantations! Now, it’s time to grab Melee Macchiato from the room on the Courtyard’s right side. This little power-up is crucial for my trusty melee weapon with the Swords.

In this stage, you need to aim and fire the symbols in a particular sequence. Clues for the correct order are hidden within the tavern, indicated by the Roman numerals on six unique bottles. The arrangement of the bottles remains consistent in the tavern, but the symbol displayed will vary for each individual game.

  • 1 (I) On the left side of the bar
  • 2 (II) On the table closest to the Arsenal
  • 3 (III) In the North West corner of the room on a table
  • 4 (IV) Upstairs in the Tavern on a shelf by the pool table
  • 5 (V) On a booth table in the South section of the Tavern
  • VI (6) In the far corner of the Tavern just behind the entrance door from the Town Square

Following their bottle interactions, players should remember the unique symbols in each bottle and their sequence. For convenience, it’s suggested to jot down these symbols since they vary for each game. Once familiarized with the symbols, return to the Undercroft and aim to shoot them in the order they appear from 1st to 6th. After shooting a symbol, its position alters, so players must find the next one until all six have been shot correctly. This action will result in a red orb appearing on the wall to the left of the symbols, allowing players to interact with it. Once interacted with, they can then place the Torn Page Fragments found in Step 2 within this orb.

Step 9: Interact with the Book and Activate Corresponding Traps

Following engagement with the book, ripped fragments from step 2 will manifest as distinctive red marks. It is essential for players to remember these marks in a particular sequence.

  • Top Left is 1
  • Bottom Left is 2
  • Top Right is 3
  • Bottom Right is 4

There are four symbols to memorize, and the order of them will be unique to every game:

  • Eyeball with a circle around it
  • Eye with 8 points
  • Eye with eyelashes
  • Eye with 4 points

Players should examine the Tactical Map and search for Power Traps bearing the desired symbol. If their initial symbol is an Eyeball within a circle, they must locate that trap, trigger it using 1,500 Essence, then slay roughly ten zombies within the ensuing area. Once done, the trap will deactivate, and players can revisit the Undercroft to check if the red symbol has transformed into gray.

To ensure the Power Trap functions correctly for each of the 4 symbols, it’s advisable to verify its effectiveness after every use. This is because some Power Traps may malfunction and fail to register the required symbol. However, since there are multiple Power Traps on the map, you can easily find one that works.

Step 10: Inspect the Elemental Swords at the Knight Statues

Once all four book symbols are fully assembled, players can venture into the Undercroft Stairway towards the Sitting Rooms using their Stamin-Up. Upon reaching the West wall, they’ll find a fresh arrangement of four new symbols, rotated clockwise starting at 12 o’clock (the uppermost position). The configuration of these symbols varies in each game, but players only need to remember the sequence in which they appear.

  • First Symbol – Up
  • Second Symbol – Right
  • Third Symbol – Down
  • Fourth Symbol – Left

As a devoted admirer, I can tell you that the icons consistently take the form of a fiery red dragon, a majestic blue stag, a regal purple raven, and a bold yellow lion.

Make your way to the Dining Room, where you’ll find four Mystic Boxes scattered about. You’ll then be required to pick up a sword matching the first symbol on one of these boxes and cast your spell on the knight that the chosen sword belongs to. After casting the spell, examine the sword using the Weapon Inspect emote (located on the left side of the D-Pad). Repeat this process for all statues. In case there’s any confusion, please note that you need to follow these steps for each statue.

  • Dragon Knight Statue – Caliburn Sword & Fire Incantation(Red Dragon symbol)
  • Stag Knight Statue – Durendal Sword & Electric Incantation (Blue Stag symbol)
  • Lion Knight Statue – Solais Sword & Light Incantation (Yellow Lion symbol)
  • Raven Knight Statue – Balmung & Dark Incantation (Purple Raven symbol)

As a fervent admirer, when I’ve successfully sequenced the activation of these mystical statues, a luminous orb will materialize right where they stand. With a sense of anticipation, I’ll reach out to grasp this magical artifact, embarking on the next intriguing phase.

Step 11: Complete the Four Elemental Challenges with the Mystical Orb

After obtaining the Mystic Artifact, explorers should traverse the game’s layout to position the Mystic Artifact in designated locations. The sequence doesn’t matter, but there are particular spots on the map where the artifact must be placed. Upon inserting the artifact into its receptor, players will see a color that indicates the sword they should employ, which can then be collected and interacted with to activate the Elemental Trial. Conveniently, this walkthrough demonstrates where to transport the Mystic Artifact and which Elemental Sword is required for each challenge.

In the upper level of the Dining Hall, on the south wall and facing Vulture Aid, you’ll discover the initial Elemental Challenge. To complete this challenge, you’ll need the Solais Sword. Your task is simply to circle the Dining Hall, gathering green orbs until a Mystical Orb indicates it’s full. Once it does, you can reclaim the orb again.

In the western wall of the Undercroft lies the second Elemental Challenge. To participate, players should bring along the Balmug Sword. To succeed in this challenge, players must inflict kills using void tears to fill an orb. It’s advisable to activate the Dark Incantation within the Undercroft and utilize the Special Attack of the Balmug Sword until the challenge is completed.

In the Hilltop region, near the Northern wall across from The Arsenal, you’ll come across the third Elemental Challenge. To complete this challenge, you’ll need Caliburn and the Fire Incantation. Your objective is to achieve fire and immolation kills. Enjoy the heat of battle!

The Fourth Elemental Challenge is located on the western side of the Town Square, near the Nature Path. It’s the wall closest to you as you walk along that path. To conquer this last challenge, players will need Durendal and can utilize both his Special Attack and the Electric Incantation for electric takedowns to successfully complete the fourth and final test.

Step 12: Prepare for the Citadelle des Morts Boss Fight

After completing the Elemental Challenges, locate the Mystical Orb and insert it into the vacant socket on the west wall of the Undercroft Stairway that has the familiar symbols. This action will reveal a hidden Study room. Inside this room, you can engage with the cylinder to trigger an Ancient Mystic Recording and acquire the Guardian Key.

Players need to ensure they’re fully equipped for the upcoming boss battle against Citadelle des Morts. It’s crucial to have powerful weapons that can deliver quick, heavy blows. The Pack-a-Punched GS45 dual-wielded is an excellent choice due to its high damage output. Another weapon with a high DPS (Damage Per Second) like the XM4 would also be beneficial. These weapons should ideally be Pack-a-Punched to at least Tier 2 for maximum effectiveness. Players should stock up on Essence to buy additional ammo within the arena, and it’s advisable to have all Perk-a-Colas and Tier 3 armor equipped before entering the battlefield.

In the Town Square of Citadelle des Morts, players can engage the final battle by approaching the statue up front, then inserting the Guardian Key to initiate the climactic showdown.

Step 13: Citadelle des Morts Boss Fight – The Guardian

The Guardian is no joke, and he is a boss fight with extreme aggression and an absurd amount of health to make him a rocky bullet sponge. This great boss will rampage around the arena, stomping at the ground and trying to hit players with his large hammer. The Guardian will also occasionally throw out fireballs that need to be avoided. The Guardian’s attacks are pretty lethal, but with Perks and Armor, they won’t one-shot players. Those in need of Armor can find it from the zombies that periodically spawn during the fight.

To weaken The Guardian, players should aim for vulnerable spots like his wrist gauntlets, boots, and back to crack his armor and expose his weak points. The areas that glow after the armor breaks are ideal targets as they cause critical damage. Utilizing explosives and high DPS (Damage Per Second) is crucial in damaging The Guardian effectively. To dodge his attacks swiftly, consider using PhD Flopper with Tribologist’s ability to slide rapidly.

Enemies such as Zombies and Doppelgangers will appear periodically, but The Guardian is capable of eliminating them on his own. Therefore, players should refrain from attacking the boss until all enemies are defeated to prevent being overrun. The Guardian becomes immune after a certain amount of damage is inflicted, during which time players only need to eradicate all zombies to advance. Following each immunity phase, the arena will shrink slightly and be encircled by lava.

After defeating The Guardian, head towards his fallen form to retrieve the Amulet that’s lying there. This action initiates the final cutscene for Citadelle des Morts. Following this scene, you will be presented with an option to either exit the game or carry on playing to discover what level you can reach next.

Once the Guardian is vanquished, you’ll know that the Main Quest for the Citadel of the Dead Easter Egg has been successfully accomplished!

Citadelle des Morts Easter Egg Rewards

Upon defeating the Citadelle des Morts boss, players will be rewarded with a handful of prizes when they re-enter the lobby.

  • Jacknife Operator Skin for Weaver
  • Citadelle des Morts Quest Complete Calling Card
  • Doppelghast Accessory

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2024-12-06 22:55