Marvel Rivals Hulk guide: Abilities, ultimate, tips, more

Marvel Rivals Hulk guide: Abilities, ultimate, tips, more

As a seasoned gamer with over two decades under my belt, I can confidently say that Hulk is one of the most exhilarating characters to play in Marvel Rivals. The Green Goliath offers an unparalleled blend of power and mobility that keeps me coming back for more.

In the game Marvel Rivals, Hulk serves as a Tank-type character, or Vanguard, which differs from other characters. Unlike most others, Hulk has the unique ability to transform into three distinct forms, making his playstyle slightly more intricate for players to grasp.

Hulk isn’t just about raw power and destruction; he displays remarkable agility in two out of his three transformations, making him a flexible and fearsome option when used skillfully. Let me share a brief overview of his skills and some vital advice to help you unlock his full potential and become proficient with him.

All Hulk forms in Marvel Rivals

Hulk has three forms in Marvel Rivals:

  • Bruce Banner
  • Hero Hulk
  • Monster Hulk

Marvel Rivals Hulk guide: Abilities, ultimate, tips, more

Charlie Intel

Bruce Banner’s weapons

WeaponStatsWhat it does
Gamma Ray GunCasting: Single-cast projectile with delayed impact
Projectile Speed: 80m/s
Damage: 16
Fire Rate: 5 rounds per second
Ammo: 25
Critical Hit: Yes
Fire with a Gamma Ray Gun

Bruce Banner’s abilities in Marvel Rivals

AbilityStatsWhat it does
Puny Banner (Q)Casting: Transformation
Energy Cost: 600
Special Effect: The caster is immobilized during the transformation process and gains Invincibility
Transform from Bruce Banner into Hero Hulk
Gamma Grenade (L Shift)Casting: Single-cast projectile with a downward delay that creates a spell field upon impact
Damage: 40
Range: 3m spherical radius
Cooldown: 8s
Special Effect: When the caster enters the spell field, it restores 50 gamma energy
Launch a Gamma Grenade to inflict damage and Launch Up enemies

Team-Up Abilities

AbilityStatsWhat it does
Gamma BoostTeam-up Bonus: Hero Hulk and Monster Hulk gain 150 Max HealthHulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade
Gamma Fastball (C)Casting: Targeted
Max distance: 20m
Cooldown: 3s when not thrown, 15s when thrown
Wolverine and Hulk, once both confirm, can interact with each other – Hulk can lift Wolverine and press the key to hurl him forward

Marvel Rivals Hulk guide: Abilities, ultimate, tips, more

Charlie Intel

Hero Hulk’s weapon

WeaponStatsWhat it does
Heavy BlowCasting: Single-cast Spell Field
Damage: 40
Range: 4.5m
Attack Interval: 0.467s
Swing fists forward to punch enemies

Hero Hulk’s abilities in Marvel Rivals

AbilityStatsWhat it does
Hulk Smash! (Q)Casting: Transformation
Duration: 12s
Energy Cost: 3400
Special Effect: The caster is immobilized during the transformation process and gains Invincibility
Unleash stored gamma energy, transforming from Hero Hulk into Monster Hulk for a limited time period
Indestructible Guard (L Shift)Casting: Single-cast spell field that surrounds the caster
Range: 5m spherical radius
Cooldown: 12s
Caster’s Shield Value: 250
Ally’s Shield Value: 100
Max Shield Duration: 2.5s
Special Effect: When the caster’s shield takes damage, 100% of the damage is converted into gamma energy. When an ally’s shield takes damage, 10% of the damage is converted into gamma energy
Generate gamma shields for Hero Hulk and nearby allies, absorbing and converting damage into energy for HULK SMASH
Radioactive Lockdown (E)Casting: Single-cast projectile
Projectile Speed: 100m/s
Damage: 5
Cooldown: 15s
Max duration: 2s
Special Effect: Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status
Emit gamma energy to irradiate enemies and render them immobilized and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status
Incredible Leap (Space)Casting: Charged Dash
Minimum Charge time: 0.7s
Max Charge time: 2s
Speed at min charge time: 19m/s
Speed at max charge time: 25m/s
Special Effect: Press Space during the Incredible Leap to cling to the wall you encounter
Hold Space to perform a charged leap that allows Hero Hulk to Knock a flying enemy to the ground
Gamma Burst (Right mouse button)Casting: Single-cast projectile that can pierce through enemies
Projectile Speed: 80m/s
Damage: 70
Cooldown: 8s
Emit gamma-ray bursts to inflict damage

Team-Up Ability

AbilityStatsWhat it does
Gamma BoostTeam-up Bonus: Hero Hulk and Monster Hulk gain 150 Max HealthHulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade
Gamma Fastball (C)Casting: Targeted
Max distance: 20m
Cooldown: 3s when not thrown, 15s when thrown
Wolverine and Hulk, once both confirm, can interact with each other – Hulk can lift Wolverine and press the key to hurl him forward

Marvel Rivals Hulk guide: Abilities, ultimate, tips, more

Charlie Intel

Monster Hulk’s weapon

WeaponStatsWhat it does
Heavy BlowCasting: Single-cast Spell Field
Damage: 70
Range: 5m
Attack Interval: 0.52s
Swing fists forward to punch and launch up enemies

Monster Hulk’s abilities

AbilityStatsWhat it does
World Breaker (Q)Casting: Targeted
Damage: Delivers 5 hits, each dealing 40 damage
Duration: 5s
Range: 5m
Special Effect: While performing the smash, Hulk gains a 30% Damage Reduction
Grab and smash the enemy in front
Radioactive Lockdown (E)Casting: Single-cast projectile
Projectile Speed: 150m/s
Damage: 5
Cooldown: 5s
Max duration: 2s
Special Effect: Heavy Blow and Gamma Burst can detect and damage irradiated enemies, and prematurely remove the status
Emit gamma energy to irradiate enemies and render them immobilized and immune to all ability effects. Using Heavy Blow or Gamma Burst will prematurely remove this status
Incredible Leap (Space)Casting: Charged Dash
Minimum Charge time: 0.7s
Max Charge time: 1.5s
Speed at min charge time: 19.4m/s
Speed at max charge time: 25m/s
Special Effect: Press Space during the Incredible Leap to cling to the wall you encounter
Hold Space to perform a charged leap that allows Monster Hulk to Knock a flying enemy to the ground
Gamma Burst (Right mouse button)Casting: Single-cast projectile that can pierce through enemies
Projectile Speed: 60m/s
Damage: 125
Cooldown: 1s
Emit gamma-ray bursts to inflict damage

Team-Up Ability

AbilityStatsWhat it does
Gamma BoostTeam-up Bonus: Hero Hulk and Monster Hulk gain 150 Max HealthHulk charges Doctor Strange and Iron Man with gamma radiation. When Doctor Strange uses Maelstrom of Madness, he unleashes Gamma Maelstrom. When Iron Man uses Armor Overdrive, he will initiate a gamma upgrade
Gamma Fastball (C)Casting: Targeted
Max distance: 20m
Cooldown: 3s when not thrown, 15s when thrown
Wolverine and Hulk, once both confirm, can interact with each other – Hulk can lift Wolverine and press the key to hurl him forward

How to play Hulk in Marvel Rivals

The most critical aspect of playing Hulk is survival. With three forms essentially acting as extra lives, your focus should be on consistently building your ultimate ability so you’re always ready to transform.

Marvel Rivals Hulk guide: Abilities, ultimate, tips, more

Charlie Intel

As a gamer, I’ve found that transforming into the Hulk should be my final option once I’ve drained all possibilities with my Bruce Banner form. If I find myself stuck as Bruce Banner more often than not, it’s probably because I’m not fully leveraging Hulk’s abilities to their full potential.

When you’re controlling Hulk as your character, utilize his talent to charge at the enemy’s backline to create chaos and divert their attention. Work closely with Duelists to accurately choose targets, and always strive to accumulate gamma energy since prolonged time spent in Monster Hulk form significantly increases your influence.

Leverage your exceptional agility as both Hero Hulk and Monster Hulk to dart around during combat by dodging here and there. Ensure you’re always prepared to jump away if the situation calls for it, using your leaping ability on standby.

Lastly, Radioactive Lockdown is an excellent initiation tool. The time enemies are trapped provides a perfect window to secure kills or create an opening for your team to dominate the fight.

If Hulk seems too intimidating for you, Wolverine and Hawkeye can be great alternatives. And if you’re looking to dominate the multiplayer lobbies, check out the best controller settings and PC settings for higher FPS in Marvel Rivals.

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2024-12-10 23:36