Revenge of the Savage Planet Preview

As a seasoned gamer with over two decades of gaming under my belt, I must admit that the upcoming title, Revenge of the Savage Planet, has piqued my interest significantly. After the unexpected closure of Google Stadia and its studios, it’s heartening to see the team behind Journey to the Savage Planet rise from the ashes like a phoenix, reborn as Raccoon Logic.

The Game “Revenge of the Savage Planet” Came as an Unexpected Development Following Google Stadia’s Dissolution and Its Studios Soon After the Release of Its Predecessor, “Journey to the Savage Planet.

Following Typhoon Studios’ closure in 2021, its creators established a new studio named Raccoon Logic and secured the rights to Journey and the upcoming sequel. Now, approximately three years later, Revenge of the Savage Planet is scheduled for release on Xbox Series X|S, PlayStation 5, PlayStation 4, and PC in May 2025.

Recently, I received an invitation to a sneak peek event for the new game, which offered a closer examination of its gameplay, several missions, weaponry, foes, and the planets you’ll traverse. Although I didn’t get the chance to personally play the game, I was given around 30 minutes of footage that left me eager for more and regretting that I hadn’t seen even more.

Revenge of the Savage Planet Preview

On the Savage Planet, the sequel is constructed using Unreal Engine 5, version 5.3. This game offers a lively setting teeming with distinctive creatures and exaggerated animations, reminiscent of comedy. There are four primary planets, but a hidden fifth one becomes accessible only if you unravel the world’s secrets and discover it on your own.

Unlike the initial installment of the series, this game adopts a third-person viewpoint. The creative director, Alex Hutchinson, explained that the team opted for this change due to several reasons: expanding character customization options, enhancing platforming elements, and facilitating visual aspects like observing players getting hurt or losing their footing. In shifting to third-person perspective, the game eliminated the slap feature, favoring a kick mechanic that propels creatures into the air for a more amusing effect, according to Hutchinson.

In essence, Hutchinson described Revenge of the Savage Planet as a game with strong Metroidvania elements. This means that as you play, you’ll find new weapons, enhance your abilities, and discover coordinates to advance to other planets. Additionally, there are options for character and home customization, allowing you to personalize your experience.

Every planet harbors distinct creatures, ranging from friendly to aggressive. Some merely pass by you, while others actively seek confrontation. For instance, a beetle-like creature on a desert planet burrows its horn into the ground to fling itself towards you, attempting to strike using its hard backshell.

Exploration Is The Name Of The Game

In this game, there was an argument about whether or not to incorporate a map. Hutchinson explained they aimed to prevent players from navigating the game using a pre-existing map. To achieve this, Raccoon Logic designed it so that the map unveils itself as you venture into different zones instead of being accessible immediately. This is part of the game’s objective, as the developers don’t want you to quickly traverse the planets during gameplay. Instead, they aim to keep your attention by surrounding you with engaging content. Each planet contains hidden secrets and unique locations that delay your progress back to Earth.

In terms of exploring, the planets boast multi-layered landscapes, providing numerous spots to discover and navigate. On some worlds, you might leap through a mushroom forest, while on others, you could soar through the air to reach your goal.

The game can be enjoyed individually or in collaboration with another player, either offline or online, offering cross-play compatibility. Although there have been discussions about the possibility of a four-player cooperative mode, Racoon Logic opted to restrict it to two players as a creative decision. They discovered that communication and interaction among players tend to be more frequent when there are only two participants.

Concerning the duration of play, Raccoon Logic’s tests indicate that players typically finish the game in about 20 hours if they aim for 100%, but some manage to complete the main story in just 15 hours. The developers designed it this way to ensure the game doesn’t feel like a tedious task or burden to finish. To achieve this balance, the game’s difficulty level is moderately set, not intended to deter players. Instead of a standard progression system, Revenge of the Savage Planet adjusts its difficulty based on your efficiency while playing. The more efficiently you play, the tougher it gets. However, they made sure the game isn’t excessively difficult for any player.

Hutchinson stated that it’s less about confronting difficulties and more about discovery. He also mentioned that their game is designed to be enjoyed by everyone. In a playful way, he described their game as ‘Light Souls’, rather than Dark Souls.

In summary, my experience with Raccoon Logic’s Revenge of the Savage Planet left me eager to explore further. The visuals of the planets, particularly the ice planet mentioned but not yet seen, are appealing, and the gameplay seems engaging and user-friendly. However, I found the satire and humor in Journey to the Savage Planet somewhat hit-or-miss, so I’m optimistic that the writing will improve in this sequel. It’s important to note that humor can be subjective, so what I find funny might not resonate with you or other players of the game.

The game is set to debut on both PC and gaming consoles upon its release. For console users, the current plan is for a launch with a fixed frame rate of 30 frames per second (FPS). They aim to eventually boost this to 60 FPS, though it’s still not guaranteed at this stage.

At the outset, one distinctive aspect of the game will be platform-exclusive costumes. For instance, Xbox users can initially enjoy the Red Ring of Death costume, which is exclusive to them. Over time, the intention is to make all costumes accessible to every player. However, at launch, they aim to provide a unique gaming experience based on the platform chosen by each player.

In May 2025, we’ll be able to experience “Revenge of the Savage Planet”. Keep an eye on TopMob for our comprehensive review once it hits the shelves!

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2024-12-17 17:18