How to play Cloak and Dagger in Marvel Rivals: Abilities, ultimate, tips, more

As a seasoned gamer with countless hours under my belt, I can confidently say that Cloak and Dagger are a dynamic duo in Marvel Rivals that requires a deft touch to master. Their unique blend of healing and damage output makes them versatile characters who can turn the tide of any battle.

If you’re on the lookout for a multi-talented Strategist within Marvel Rivals, opting for Cloak and Dagger could be highly beneficial. However, it’s crucial to thoroughly understand and effectively utilize their skills and ultimate move to truly tap into their maximum capabilities.

Cloak and Dagger provide a special gameplay experience by enabling you to alternate between two characters, each boasting unique skills. Unlike other heroes, they stand out due to their dual character kit setup.

They’re an excellent choice due to their versatile usefulness. They can heal teammates, attack enemies, weaken foes, or provide chances for swift escapes. Their variety in playstyle offers numerous opportunities for decisive actions and crucial rescue situations.

Cloak’s weapon

Weapon Stats What it does
Darkforce Cloak Casting: Cylindrical Spell Field
Special Effect: Attacks will target the nearest enemy to the crosshair, dealing damage
Damage: 75/s
Range: 20m
Ammo: Infinite
Critical Hit: No
Inflict continuous damage on an enemy

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Cloak’s abilities in Marvel Rivals

Ability Stats What it does
Eternal Bond (Q) Casting: Persistent Spell Field
Damage: 30/s
Healing amount: 220/s
Range: A cylindrical spell field with a 4m radius and 15m in length
Duration: Each dash lasts for 5s
Energy Cost: 3400
Perform three rapid dashes, healing allies and damaging enemies along the path
Light’s Embrace (L Shift) Casting: Instant Cast Switch to Dagger
Terror Cape (E) Casting: Spell Field
Special Effect: The spell field advances along the casting path
Damage: 55
Blinding Duration: 1.5s
Range: Visibility is obstructed beyond 10m
Vulnerability Duration: 3s
Range: 6m width, 4.5m height
Movement speed: 20 m/s
Max distance: 25m
Cooldown: 12s
Deploy a Veil of Darkforce to damage enemies upon touch, applying Blind to narrow their sight and Vulnerability to amplify damage received
Dark Teleportation (right mouse button) Casting: Persistent Spell Field
Special Effect: Allies within the area gain Invisibility and Movement Boost
Duration: 2s
Range: 10m spherical radius
Cooldown: 12s
Enshroud nearby allies in the Darkforce Dimension, plunging them into the Phased state, making them untargetable and invisible to enemies and granting them a Movement Boost

Team-Up ability

Ability Stats What it does
From Shadow to Light (Passive) Team-up bonus: 15% Healing Boost Cloak & Dagger can inject light and dark energy into Moon Knight to create a Light & Dark Realm where Moon Knight can become Invisible

Dagger’s weapon

Weapon Stats What it does
Lightforce Dagger Casting: Single-cast projectile that generates a spell area upon impact
Special Effect: The projectile features an attraction effect, pulling in the closest target to the crosshair and creating a spell field upon impact. This spell field provides healing effects
Damage: 15 damage per round
Healing per hit: 10 per hit
Area of Effect Healing: 18 per hit
Range: 8m spherical radius
Fire rate: 2.27 hits per second
Ammo: 12
Critical Hit: No
Unleash a bouncing Lightforce Dagger to damage enemies and heal nearby allies

Charlie Intel

Dagger’s abilities in Marvel Rivals

Ability Stats What it does
Eternal Bond (Q) Casting: Persistent Spell Field
Damage: 30/s
Healing Amount: 220/s
Range: A cylindrical spell field with a 4m radius and 15m in length
Duration: Each dash lasts for 5s
Energy Cost: 3400
Perform three rapid dashes, healing allies and damaging enemies along the path
Shadow’s Embrace (L Shift) Casting: Instant Cast Switch to Cloak
Veil of Lightforce (E) Casting: Spell Field
Special Effect: The spell field advances along the casting path
Healing Amount: 45
Healing Boost: 15%
Duration: 4s
Range: 6m width, 4.5m height
Movement Speed: 20 m/s
Max Distance: 25m
Cooldown: 12s
Deploy a Veil of Lightforce to heal allies upon touch and grant them a Healing Boost
Dagger Storm (right nouse button) Casting: Single-cast projectile with delayed impact that also generates a spell field
Healing Amount: 55/s
Duration: 6s
Range: 5m spherical radius
Cooldown: 15s
Launch a volley of daggers, creating a Healing Over Time field in the impact area

Team-Up ability

Ability Stats What it does
From Shadow to Light (Passive) Team-up bonus: 15% Healing Boost Cloak & Dagger can inject light and dark energy into Moon Knight to create a Light & Dark Realm where Moon Knight can become Invisible

How to play Cloak and Dagger in Marvel Rivals

Mastering Cloak and Dagger efficiently involves striking a balance between inflicting damage and providing healing, along with knowing the optimal moments to switch between these roles. In situations where your team is having trouble staying alive or if you’re the only healer, prioritize utilizing Dagger’s abilities. The Dagger Storm ability creates a healing zone that restores health gradually, making it an indispensable asset during team engagements.

In challenging locations or when your team is close together, her Lightforce Veil is incredibly useful. This skill emits healing in a specific direction and can be vital during crucial situations. When utilized together, these skills can provide substantial healing, but remember their cooldown periods are significant. Use them tactically, particularly if your team is already at an advantage in a fight.

Charlie Intel

When feasible, alternate between using these skills, unless your team is in a critical predicament. If you’re the only healer, you’ll need to thoughtfully decide when to employ each ability. In games like Marvel Rivals where roles aren’t locked, you might sometimes encounter teams with an excess of DPS heroes. If you’re being attacked by flankers and there’s no protection, hold onto the healing dome for yourself to survive until you can change to Cloak.

Cloak excels in situations involving enemies flanking, due to his brief period of invincibility. His Dark Teleportation enables him to swiftly evade danger or aid allies under fire, and this power also expands your view of the battlefield. However, keep in mind that if teammates are reloading or attacking while within the shadowy effect, it will vanish.

The Terror Cape of Cloak enhances his defensive strategy against flankers. By obscuring enemies’ view and weakening them with a penalty, this ability also boosts the damage they receive. Consequently, it becomes simpler for your team to swiftly defeat these opponents.

In terms of Cloak and Dagger’s final ability, it works optimally for capturing objectives. The trail it generates harms enemy players in close proximity while healing allies, making it beneficial to deploy on a disputed location or payload. However, remember that although you can move as you create the path, you remain exposed, so be mindful when activating the ability to prevent being eliminated during its use.

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2024-12-23 21:06