Every Returning Wonder From Civ 6 in Civilization 7 So Far

I can hardly contain my anticipation as the launch of Sid Meier’s Civilization 7 is just on the horizon! As a die-hard fan, I must say, there’s plenty to be thrilled about, even with some apprehension over how different this new installment seems from Civilization 6. Yet, it’s also the deviations that have us buzzing, reminding us of when Civilization 6 faced criticism for straying from series norms. So, perhaps this experimentation is simply the nature of the beast when it comes to the Civilization (Civ) franchise!

Despite the new leaders and eras, Civilization 7 retains a strong resemblance to previous Civilization games overall. It’s evident that many core elements, such as resource management, warfare strategies, and the fundamental aspects of the Wonders system, will be similar to those found in Civilization 6. In fact, it seems that the wonders in Civilization 7 will share a significant amount of common ground with its predecessor, even without knowing all the wonders yet.

Civilization 6 Wonders Confirmed To Be Appearing In Civilization 7

  • Angkor Wat
  • Colosseum
  • Colossus
  • Eiffel Tower
  • Forbidden City
  • Hanging Gardens
  • Hermitage
  • Machu Picchu
  • Oracle
  • Oxford University
  • Petra
  • Pyramids
  • Statue of Liberty
  • Taj Mahal
  • Terracotta Army

In Civilization 7, some of the iconic structures from Civilization 6 will remain, delighting those who enjoy the competitive rush to build these beneficial artifacts. In Civilization 6, these wonders are constructed on specific tiles and may replace any improvements that were there previously. They offer advantageous perks to a particular civilization, such as the Hanging Gardens, which boost population growth in all cities while enhancing housing in the city where it is built. We’re unsure if these Wonders will operate identically in Civilization 7, but we’re excited to see how they adapt and appear within this visually upgraded version of the game.

In Civilization 6, wonders were significantly altered, such as being constructed on their own tile instead of in a City Center and awarding production to players who didn’t finish construction rather than gold. It’s possible that in Civilization 7, these changes might be reversed or entirely new ideas could be introduced.

Shared Natural Wonders Between Civilization 6 and Civilization 7

  • Great Barrier Reef
  • Mount Kilimanjaro
  • Uluru
  • Torres del Paine

In terms of pre-release details, the number of shared Natural Wonders between Civilization 6 and Civilization 7 is quite limited. These natural phenomena resemble man-made Wonders in their ability to bestow powerful benefits upon civilizations that claim them. However, unlike man-made Wonders, they are discovered by exploring the map instead of being constructed. For example, if a player extends their city’s borders to include Mount Kilimanjaro, they will gain control over it and enjoy its benefits. They serve as valuable strategic resources, similar to regular Wonders, but function more as rewards for territorial expansion rather than urban development within individual cities.

It’s still unclear how much or even if Natural Wonders will be altered from Civilization 6 to Civilization 7, but it’s reassuring that they will share some commonalities. It’s important to mention that the wonders mentioned so far are merely those confirmed for Civilization 7 and not a complete list. Additionally, there are numerous new Wonders being introduced in this game, such as the Pyramid of the Sun and Redwood Forest, which promise to add depth to city-building and exploration within Civilization 7.

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2025-01-08 20:33