Marvel Rivals Season 1 Patch Notes Include Hero Buffs and Nerfs

Starting this coming Friday, Marvel Rivals Season 1 will be unveiled. In preparation, NetEase is making adjustments by either enhancing or reducing the abilities of several characters, encompassing a broad spectrum of heroes.

A lot of people are going to be pleased to hear that Hawkeye and Hela will receive adjustments to make them less powerful. Furthermore, underpowered characters like Storm and Captain America are set to receive significant enhancements.

Updates aren’t exclusive to heroes – we’re fine-tuning some strategic Team-Up abilities as well, aiming for a more balanced gaming experience.

In the debut season of Marvel Rivals, fresh heroes join the scene along with a brand-new playfield, offering even more excitement ahead. Over the next few weeks, we’ll refresh all our content to keep you informed. For now, feel free to browse through the detailed patch notes listed below.

Marvel Rivals Season 1 Patch Notes

Hero balancing notes are split up between all three roles: Vanguard, Duelist, and Strategist.

VANGUARD

Captain America

Steve will gain increased resilience, enabling him to engage and disengage from combat more often.

– Reduce the delay time for shield restoration after releasing Living Legend from 3s to 2s.

– Reduce Liberty Rush cooldown from 12s to 10s.

– Increase base health from 650 to 675.

– Decrease the amount of energy needed to activate Freedom Charge (final ability) from 3400 to 3100;
– Lower the extra health gained per second for yourself after activating it from 110 to 100.

Doctor Strange

We’ll be reducing the threat range and increasing the defense window of the Sorcerer Supreme.

Let’s modify the Maelstrom of Madness and the Gamma Maelstrom by implementing a distance-based reduction in damage effect. This reduction will start at a distance of 5 meters, gradually decreasing the damage dealt by 70% when the target is 8 meters away.

As a devoted follower, I’d suggest we tweak the Shield of the Seraphim’s regeneration speed slightly, adjusting it from its current 80 per second to 70 per second. This way, it provides a more balanced gameplay experience while still maintaining the essence of the shield’s protective power.

Thor

To make the God of Thunder more effective in battle, consider enhancing his durability a bit and boosting the likelihood that his ultimate ability will succeed.

– Increase base health from 500 to 525.

– Added immunity to control effects during God of Thunder (ultimate ability).

Hulk

Reducing Dr. Banner’s prolonged battle effectiveness slightly will make his abilities similar to those of other Vanguards.

– Reduce the Indestructible Guard gamma shield value for Hero Hulk from 250 to 200.

Venom

As its resilience grows and the danger of its final power looms, the symbiote peril is certain to instill dread among the rear lines of every opposing team.

– Increase the Symbiotic Resilience bonus health ratio gained per lost health point from 1 to 1.2.

– Increase the base damage of Feast of the Abyss (ultimate ability) from 40 to 50.

DUELIST

Black Panther

We’re slightly decreasing T’Challa’s combat survivability.

Adjust the extra health gain from rejuvenating Vibranium Marks with Spirit Rend so that it decreases from 40 to 30 points, and the maximum amount of extra health gained is scaled back from 120 to 75.

Black Widow

Natasha required significant improvement in assessing her ability release experiences, along with a slight enhancement to the potential danger of her ultimate skill.

– Increase the range of the first effect of Edge Dancer from a 3-meter radius to a 5-meter radius.

– Reduce the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s.

Decrease the duration needed for the Electro-Plasma Explosion (final skill) to attain peak power from 1 second to 0.6 seconds.

Hawkeye

We’re going to lessen the long-range attacking power, shrink the potentially dangerous battle zone, and boost the archer’s defense in close combat situations for the Avenging Archer.

– Slightly reduce the spread angle between every two Blast Arrows.

Decrease the range at which Archer’s Focus becomes active from 60 meters to 40 meters. Lower the extra damage this ability can deal passively from 80 to 70.

Hela

The Goddess of Death has been a menace and we’ll slightly decreasing her combat strength.

– Reduce base health from 275 to 250.

Magik

The Queen of Limbo needed an Increase to her threat after unleashing her ultimate ability.

– Increase Umbral Incursion damage in Darkchild form from 115 to 135.

Moon Knight

The Hand of Khonshu will receive a slight increase to the threat of his ultimate ability.

– Increase the number of talons generated by Hand of Khonshu (ultimate ability) from 10 to 14.

– Increase the explosion radius of each talon from 4 meters to 5 meters.

Namor

We’re optimizing the throwing feel of Namor’s eggs!

Modify the throwing sensation of Monstro Spawn and Frozen Spawn, allowing Namor to more precisely toss them to a chosen spot.

Psylocke

We’ll be providing more options for other heroes to counter the demon slayer’s ultimate.

Instead, the Dance of the Butterfly (final move) will verify if obstacles are present (such as Magneto’s Metal Barrier or Hulk’s Invincible Shield).

The Punisher

We’re slightly increasing the damage capability of Frank’s weapons.

– Slightly reduce the spread of Deliverance and Adjudication.

Scarlet Witch

We’re Increasing Wanda’s combat strength when she’s facing Duelists or Strategists.

– Increase Chaos Control’s fixed damage from 50/s to 60/s.

– Reduce the percentage damage per second from 5% to 3%.

– Increase Chthonian Burst’s projectile damage from 30 to 35.

Storm

To enhance the Weather Witch’s destructive power, we are aiming to boost her overall damage output. Additionally, we are working on improving the sensation of her left-click projectile and refining the way her ultimate ability is released.

– Increase Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55.

– Increase Bolt Rush damage from 70 to 80.

Upon unleashing Omega Hurricane (final ability), she’ll receive an enhanced self-bonus health boost, rising from 350 to 450. Afterward, rather than disappearing immediately, the extra health will gradually decrease at a rate of 100 points per second.

Squirrel Girl

We’re increasing the threat of Doreen and her furry friends in their ultimate ability.

Instead of the Unbeatable Squirrel Tsunadi’s ultimate ability causing squirrels to bounce around randomly, the new effect will be that they charge towards the closest opponent immediately following a bounce.

– Reduce the squirrel tsunami health from 600 to 300.

Winter Soldier

We plan on modifying Bucky, making him less powerful in long-distance battles but more resilient during medium to close-range fights instead.

– Increase the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40.

– Increase Roterstern’s projectile damage from 70 to 75.

– Reduce the area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 60%.

– Increase base health from 250 to 275.

Wolverine

Logan is set to get an upgrade in his fundamental battle power, yet there might be a small reduction in extra survivability upon using Undying Animal.

– Increase base health from 300 to 350.

– Reduce the damage reduction ratio provided by Undying Animal from 50% to 40%.

STRATEGIST

Cloak & Dagger

Ty and Tandy’s healing powers will be enhanced, and they’ll also gain a broader reach for their ultimate abilities.

– Reduce Dagger Storm cooldown from 15s to 12s.

– Increase the number of dashes in Eternal Bond (ultimate ability) from 3 to 4.

Jeff the Land Shark

We’re going to alter the scope of his maximum skill to match the safety indicator more closely. At the same time, we’ll boost his healing power as well.

Change the area where Jeff’s ultimate ability takes effect from a 10-meter spherical space to a 10-meter radius, 5-meter high cylindrical field.

– Increase the healing of Joyful Splash from 140/s to 150/s.

Luna Snow

We’ve appreciated the way Luna has been boosting the rhythm, but we’ve fine-tuned her ultimate skill to discourage excessive use of its healing powers.

In Fate of Both Worlds, let’s extend the time gap between alternating healing and damage phases from 0.1 seconds to 0.5 seconds.

Mantis

We’ll be making Mantis a bit less fleet-footed, reducing her roaming support capability.

– Reduce Nature’s Favor (passive) movement boost from 2.5m/s to 1.5m/s.

Rocket Raccoon

Rocket could use an enhancement to his healing capability.

– Increase the healing of Repair Mode from 60 per/s to 70 per/s.

TEAM-UP ABILITIES

Hawkeye – Black Widow

To further tone down Hawkeye’s oppression, we’ ll be reducing his seasonal buff.

– Reduce Hawkeye’s season bonus from 20% to 15%.

Hela – Thor – Loki

Much like Hawkeye, Hela’s overwhelming power will be receiving a slight reduction.

– Reduce Hela’s season bonus from 20% to 15%.

Luna Snow- Namor

We’ll be increasing the threat of Namor’s Frozen Spawn.

– Increase Frozen Spawn damage from 25 to 27.

– Increase Frozen Spawn slowing effect applied to hit enemies from 25% to 30%.

– Increase berserk state Frozen Spawn damage from 16 to 18.

Rocket Raccoon – The Punisher – Winter Soldier

One of Rocket’s best tools will be available more often!

– Reduce the cooldown of Ammo Invention from 45s to 40s.

Scarlet Witch – Magneto

Instead of being a little disappointing, the potential for causing destruction when this Father-Daughter duo’s Team-Up ability is activated will increase significantly.

– Increase Metallic Fusion projectile damage from 55 to 60.

– Increase Metallic Fusion spell field damage from 30 to 35.

Thor – Storm – Captain America

We’ll be enhancing the damage capability of Storm’s side of this Team-Up ability.

– Reduce the cooldown of Charged Gale from 20s to 15s.

– Increase the damage of Charged Gale from 50 to 55.

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2025-01-08 21:40