Summary
- Solemn reflection – Joel’s first line in The Last of Us 2 hints at the internal struggle he faces after saving Ellie.
- Mysterious origin – Metro: Last Light’s opening quote hints at a storyline digging deeper into the Dark Ones’ origins.
- Desolate Earth – Dead Space 2’s intro line sets the scene for humanity’s dire situation, linking to the game’s major themes.
When starting a fresh survival horror game, players often find themselves unaware of the terrifying journey they’ve just signed up for. Given that survival horror games are renowned for their complex and thought-provoking narratives, it’s crucial for the initial statement to captivate players by setting the stage for what lies ahead.
It’s fascinating to notice that several quotes from survival horror games have become legendary due to their powerful and lasting impact. What makes this even more remarkable is that many of these memorable lines are the opening words in each game, demonstrating the skill of the game writers in capturing the audience’s attention with just one sentence.
8. “I Don’t Know What Happened. I Was Supposed To Take Her To The Fireflies And Walk Away.”
The Last Of Us Part 2: Joel Reflects On His Controversial Actions
Following the intense finale in The Last of Us, fans found themselves in a position where they had to wait for the sequel to find out more about Joel’s internal struggle over his decision to save Ellie from the Fireflies, potentially dooming humanity without a cure. Naughty Dog was aware that this was a topic fans were eagerly anticipating, and thus, they made it evident from the start of the second game that Joel is perplexed by the entire predicament.
In the sequel, Joel has limited scenes, but the initial statement promises that his connection and paternal tie with Ellie will remain central to the storyline, despite Joel not being present to observe Ellie’s development and maturation during the game.
7. “The Dark Ones Came Much Later…From The Gardens’ Direction”
Metro: Last Light Makes Players Feel Like They Stepped Into A Conversation They Weren’t Supposed To
In contrast to Metro 2033, where the nature of the Dark Ones remained a secret for most of the game, Metro: Last Light unveils from the beginning that it will delve into the background of these enigmatic creatures. This intriguing opening quote will captivate even those who haven’t experienced the first installment, as it raises questions about the true essence and motives of the Dark Ones.
Establishing a sense of enigma in the opening line of a game can effectively pique player interest, and this scenario serves as an excellent illustration. It sets the stage for the game’s theme while simultaneously captivating players due to its unexpected nature, giving the impression that they’ve stumbled upon a private discussion.
6. “By The 25th Century, Earth’s Resources Were Ravaged, Consumed, Exhausted.”
Dead Space 2: Humanity Can Take Their Chances On A Desolate Earth, Or In Space
The opening statement for the next installment of the highly praised game Dead Space presents a profound thought that ties directly into its primary plot and underlying ideas. In Dead Space 2, we delve into the concept of humanity venturing into space to mine essential resources via planet crackers. However, as shown in the previous game, such expansion carries significant risks, particularly when it comes to the enigmatic Markers.
Consequently, gamers have already become familiar with the perils that exist within space, but this fact serves as a grim reminder of humanity’s plight. This resonates particularly deeply for those who experienced the original game. Moreover, it encourages players to contemplate its relevance to our reality due to its striking resemblance to real-life scenarios.
5. “No…No…No…This Is Not Happening.”
The Evil Within 2: Sebastian’s Traumatic Memory Ends Up Motivating Him Later On
In The Evil Within 2, the narrative doesn’t delay in unfolding, even though Sebastian’s circumstances at the outset seem grim. Early in the game, as he witnesses his family home being engulfed in flames, he utters a desperate remark that underscores the hopelessness that will haunt him for years to come. This chilling scene highlights the sense of powerlessness that burdens his conscience long after this event.
To make it convincing for Sebastian to return to STEM, despite the life-threatening risks he faced during the first game, there needed to be an enticing incentive that he couldn’t resist. That incentive turned out to be Lily, his daughter whom he believed had perished in a house fire. Now, he would have another opportunity to save her by reentering STEM once more.
4. “Please, Blake. Where Are You? I’m Scared.”
Outlast 2 Keeps Players In The Dark, Building Suspense And Tension
When the initial Outlast was launched in 2013, it left gamers spellbound with its chilling visuals and unsettling gameplay, creating a genuinely terrifying adventure. Red Barrels faced a challenging task of trying to recreate this atmosphere in the sequel. Nevertheless, players were reassured from the outset that this second installment would be equally dark and twisted as the original.
Initially, the scene presents our main character, Blake. This prompts players to ponder his location. Even more intriguing is the enigma of who is posing these questions, given that the screen remains dark throughout this sequence. It sets a chilling tone for a survival horror game brimming with terrifying elements. The introduction exceeded many gamers’ anticipations.
3. “1998…I’ll Never Forget It.”
Resident Evil 4 Emphasizes How Nightmarish The Raccoon City Fiasco Was
Essentially, the game “Resident Evil 4” tells a story on its own that seems separate from the rest of the series, yet it starts with a reference to the most notorious event in the saga – the Raccoon City Incident. In the original “Resident Evil 4,” this detail reveals that Leon is profoundly affected by the horrors he experienced following his involvement in the virus outbreak.
This initial statement subtly acknowledged the fans, who had been eagerly anticipating the release of Resident Evil 4, yet remained mindful of the iconic predecessors that paved the way for its evolution. Over time, Leon’s encounters in Raccoon City shaped him into the character we recognize today, with elements both endearing and challenging.
2. “Back To The Beginning. We All Come To A Story With Hopes And Expectations, Looking For An Answer.”
Alan Wake 2: A Thought-Provoking Comment That Hits Harder On A Second Playthrough
In the sequel titled “Alan Wake 2,” we delve into an intriguing psychological horror adventure that boasts a captivating, albeit somewhat complex, narrative. Central to this tale is the concept of stories, specifically how a story can impact the physical world and its inhabitants. As the game progresses, both Alan and Saga discover this truth.
At the outset, Alan establishes the scenario for the player, drawing attention to his character as the ‘writer’ in the narrative. Moreover, he offers a sneak peek into the philosophical slant that permeates many of the game’s conversations, particularly Alan’s inner thoughts.
1. “Mary…Could You Really Be In This Town?”
Silent Hill 2: James Shows Signs Of Being An Unreliable Narrator From The First Line
In many parts of “Silent Hill 2,” the character James Sunderland initially appears to be an uncertain protagonist, seemingly disenchanted. Yet, at the outset, his story about searching for his wife, whom he believed was deceased, in Silent Hill seems authentic. However, even before he delves into specifics, a hint of doubt crosses his mind over whether this quest holds any logical basis.
In the opening scene of the game, James’s tendency to doubt himself, which appears frequently, is subtly revealed. This initial portrayal not only gives players insight into James’s psychological makeup as they embark on their adventure but also sets the stage for the storyline.
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2025-01-13 18:34