Is it the fact that having water present seems to negatively impact games? In many instances, underwater levels are often considered on par with sewer levels and escort missions when it comes to consistently poor gameplay types.
Occasionally, being near water in certain types of games might negatively impact specific aspects, often due to peculiar and counter-intuitive swimming mechanics, tight air restrictions, or a general decrease in the game’s typical speed.
In certain games, there are water-focused stages or sections that players often feel a strong desire to complete swiftly.
10. Water Dam
Teenage Mutant Ninja Turtles (NES)
The 1989 version of the Teenage Mutant Ninja Turtles game, originally launched on the NES, wasn’t an instant hit, even during its prime, but it remains playable to some extent.
A notable difference arises at the level beneath the Hudson River dam. Here, the task is to find and defuse several explosives.
Besides the fact that all these explosives are set to detonate soon, the whole region is a complex network of electrified seaweed.
In my experience, even a fleeting encounter with such hazards can swiftly deplete a good chunk of one’s vitality. This becomes quite challenging when I’m hurrying to neutralize explosives.
9. Water Temple
The Legend Of Zelda: Ocarina Of Time
Over the years, the challenges of the Water Temple from Ocarina of Time may have been exaggerated, but it’s still not a walk in the park.
In one aspect, it’s quite a hassle that Link doesn’t naturally swim. Navigating water requires frequent pauses to adjust his Iron Boots, and the slow movement, whether in or out of battles, can be frustrating.
In addition, the arrangement of these puzzles seems not to follow an intuitive pattern, and if you overlook the ability to play Zelda’s Lullaby at Triforce symbols to adjust the water level, you may find yourself thoroughly stumped.
The Water Temple might no longer be as terrifying or game-ending as it once was, but many players still find it quite a tedious task.
Or:
Playing the Water Temple is no longer as scary or game-ending as before, but most would say it’s certainly a hassle.
8. Ghost Ship
Devil May Cry
In the initial Devil May Cry, the series’ iconic action style wasn’t fully refined yet, but it was enjoyable when Dante moved around confidently on solid ground. However, as the game progressed, he was compelled to leave his footing behind and explore a haunted ship submerged at sea.
As a devoted admirer, I must confess, submerged realms pose unique challenges for Dante, as neither his sword nor firearms prove effective. Regrettably, even his adversaries seem unfazed by this limitation. Swimming past them feels rather clumsy and awkward, which is particularly inconvenient given that the perspective seems to be first-person swimming!
About halfway through here, you’ll acquire a needle gun for self-defense, but keep in mind that compared to Dante’s other weaponry, the needle gun isn’t exactly enjoyable to wield. Instead, it serves as a makeshift remedy rather than a permanent fix.
7. Atlantica
Kingdom Hearts
While “The Little Mermaid” is undeniably a beloved Disney movie, it’s far from being a suitable backdrop for intense action RPG battles. However, in the original Kingdom Hearts, we unfortunately found ourselves battling it out in Atlantica.
Although “The Little Mermaid” is a cherished Disney classic, it lacks the essence of what makes an action RPG combat scene thrive. Regrettably, we were compelled to engage in battles within Atlantica in the original Kingdom Hearts.
3D swimming maneuvers can be fiddly and perplexing, which becomes frustrating when enemies like Heartless are surrounding you. Additionally, the design of the level itself is hard to navigate, with numerous essential paths being obstructed by what appears to be arbitrary conditions.
Let’s avoid discussing the battles with Ursula altogether, but here’s some context: The initial skirmish demands regular use of magical energy. Without a complete set of Ethers at hand, the encounter becomes frustratingly slow-paced.
6. Gloomy Galleon
Donkey Kong 64
As a devotee of Donkey Kong, I must say that exploring the sprawling Shipyard of the Gloomy Galleon in Donkey Kong 64 is a captivating journey through the past. It’s like stepping into a cemetery of ships from previous Donkey Kong games, an intriguing artistic touch indeed. However, finding my way around this watery graveyard isn’t exactly what I’d call enjoyable.
A substantial part of this heavy stage is underwater, and since it’s quite dim, you either have to strain your eyes significantly or let the tiny light-emitting fish guide you as they move along with you.
At this stage, you’ll encounter one of the game’s particularly irritating encounters with a boss. Instead of relying on your standard abilities, you’ll be tasked with navigating a makeshift raft around a giant pufferfish, triggering electrical power sources.
5. Labyrinth Zone
Sonic The Hedgehog
Even though Sonic the Hedgehog has been in the industry for many years, he hasn’t mastered swimming. One would expect that following his harrowing experience in the Labyrinth Zone during his debut adventure, learning to swim would be a top priority.
The Labyrinth Zone consists of tight, jagged passageways, several of which are fully underwater. Disregarding how it hinders Sonic’s usual speed, the prolonged sections of water compel you to continually locate air pockets and bubbles.
It’s quite possible that this was the initial occasion when gamers encountered the eerie low-oxygen alarm tune, a soundtrack that continues to give us chills even in the present day.
4. Bat’s Tower
Conker’s Bad Fur Day
About halfway through Conker’s Bad Fur Day, the title character, a squirrel, is asked by some sassy fish females to unlock an underwater safe. What appears to be a straightforward task turns out to be quite a journey, involving a long trip up a towering structure.
Prior to and following your entry into the vault, you’ll find yourself swimming through extended underwater corridors teeming with foes that are more agile than you. The situation becomes even more challenging after the vault, as it demands maintaining a flashlight and encountering larger enemies on guard duty.
Despite the exhaustion from all that swimming, there’s a reward: you get to enjoy one of the game’s most amusing parts. This part features mischievous imps and a barrel of beer. Let’s stop here for now.
3. Down The Tubes
Earthworm Jim
In the fifth stage of Earthworm Jim, you’ll find yourself maneuvering through a vast network of underwater glass tunnels that are governed by the menacing Bob the Goldfish.
OR
In level five of Earthworm Jim, you’ll journey through an extensive underwater maze made up of glass tubes, which is controlled by the aggressive Bob the Goldfish.
OR
During the fifth stage in Earthworm Jim, you’ll have to work your way through a labyrinthine underwater network constructed from glass tubes, where Bob the Killer Goldfish holds sway.
In this labyrinth, massive mutated felines roam menacingly, impossible to conquer. Instead, your strategy is to cling to resting spots and bide your time until they move on.
At various stages during this level, you’ll need to enter a transparent underwater vehicle (a glass submersible) to progress to the next cluster of pipes.
This vehicle not only has a limited time for oxygen usage, but its structure is extremely delicate. Tapping it repeatedly against the surrounding rock walls could cause it to break apart immediately, potentially leading to your instant demise.
2. Dire, Dire Docks
Super Mario 64
In Super Mario 64, there are two levels with a water theme: Jolly Roger Bay and Dire, Dire Docks. While some players find the first one unsettling because of the terrifying giant eel lurking in the pirate ship, the second level offers its own set of challenges that revolve more around swimming.
Except for some brief above-water segments at the start and finish, the entirety of Dire, Dire Docks is submerged in water. Unfortunately, Mario isn’t much of a swimmer; he doesn’t move with the speed or grace that one might expect.
This issue arises due to the fact that multiple stars for this level necessitate swift actions, notably navigating through various clusters of bubble rings while swimming.
1. Mount Kazai
Skies Of Arcadia
During their journey in Skies of Arcadia, the group finds themselves needing to explore deep within Mount Kazai, a fortress for the Blue Gigas. Fortunately, they possess a diving gear to aid them in navigating the submerged labyrinth.
It’s quite dull to traverse the diving suit since everything feels slow due to restricted movements, and the entire place is like a labyrinth that needs thorough investigation, complete with solving puzzles along the way.
Moreover, due to the frequent encounters in the original game, whenever you’re not navigating underwater, you’re often interrupted by battles. This dungeon seems to stretch infinitely, with every ten steps feeling like ten thousand.
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2025-01-19 17:09